unity is a pretty beautiful engine and looks like they've done some cool stuff with it. dig how manual all the systems are too that being said i've tended away from session-based games unless its something like CS just to maintain my twitch aiming skills. i like my playtime to "matter" more than just unlocking the next tier of guns or something, i like some persistence to my decisions. i'll definitely be keeping an eye out for it though once it hits release. if the price is right might be a fun game to play drunk
The event commitee is coming up with some things at the moment. They've replaced the old Shieldwall day system.
The ship physics handle way better than they should... almost like speed boats really. The wind direction doesn't really appear to matter all that much which is a real shame. Still, I like the concept. If they make wind speed and direction more important, this could be great.