Helldivers™

Discussion in 'Other Games' started by Vargyr, Dec 6, 2015.

  1. KillBox

    KillBox Well Liked Thrall

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    And yeah, you're probably right.

    It's not like you have to...
     
  2. Vargyr

    Vargyr Well Liked Thrall

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    If this thing turns out to be moddable, it's probably only a few art files and some audio away from a Deathwatch conversion.

    Hell. The units in game right now are only a palate swap and a Golden Dead Dude away from Imperial Guard.
     
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  3. SteelBear

    SteelBear Veteran Dovahbear Viking

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    So bugs -> tyrannids and cyborgs -> orks? I'm definitely okay with this.
     
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  4. KillBox

    KillBox Well Liked Thrall

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    Also the whole SPESH MEHREEN top-down things has worked since the dawn of Space Hulk.

    Give me an Imperial Fist Devastator and a million rounds and I'll give you victory! For the Glorious Dead Dude!
     
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  5. Vargyr

    Vargyr Well Liked Thrall

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    Heavy armor and a slung MG? Check. Ammo backpack? Check.

    Heavy armor and a quad-pack rocket launcher? Check?

    Lascannon? Check.

    How about a Dreadnought?
    [​IMG]
     
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  6. KillBox

    KillBox Well Liked Thrall

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    Mother of the Golden Throne!!!

    Modding needs to happen for this game!
     
  7. Hunter Gamma

    Hunter Gamma Well Liked Viking

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    Btw, if you don't know this already, you get the DLC equipment immediately regardless of your level, BUT, it will be unupgraded.
    So you still have something to work towards even with all the DLC stuff.
     
  8. Vargyr

    Vargyr Well Liked Thrall

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    Forgot to add: Jump-packs, plasma pistols, and "meltabombs". No melee weapons, yet. But there are bayonets to give you more damage on some of the primaries.
     
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  9. SteelBear

    SteelBear Veteran Dovahbear Viking

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    Why not four?
    [​IMG]

    Take note of how Flessar and I are ready to turn and fire on each other at a moment's notice...
     
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  10. Flessar

    Flessar Well Liked Viking

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    As an aside, as we evaced I did make sure to destroy his mech.
     
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  11. SteelBear

    SteelBear Veteran Dovahbear Viking

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    This is how Fless and I clear areas. With him on point walking backwards and me on rearguard walking forward. We're more worried about each other than anything the enemy can field.

    [​IMG]

    Also, I think the shuttle is going to refuse to pick us up one of these times if we keep using it as a garbage disposal. Do they want us to leave 3(4?) mechs and a tank destroyer for the enemy though? A little paint and bbq'd crew is a small price to pay for freedom. [​IMG]

    [​IMG]
     
  12. Tuonela

    Tuonela Well Liked Berserker

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    Did you guys go back and try that boss?
     
  13. SteelBear

    SteelBear Veteran Dovahbear Viking

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    Yeah he wrecked our shit. We got him down to maybe 80%. Only AP worked on him. So we need bigger and better toys to take him down. And coordination.
     
  14. Vargyr

    Vargyr Well Liked Thrall

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    Magnus and I have been practicing with the Recoiless rifle and team reloading. Also, the quad-launcher backpack can reload the recoilless rifle and vice-versa.

    I'm afraid I don't have enough experience with full groups to come up with a 'perfect' set of gear for everyone, but what works well for me is:

    Perk - Gunslinger (usually, but it varies based on mission type)
    Primary - Sickle laser carbine
    Calldowns -
    1x Lv2 Recoilless Rifle calldown (6 rounds)
    2x Lv3 Minigun turrets.
    1x Supply Drop (even the laser weapons need some help and the RcRifle has a lot of utility) or Humble-Bee drone for sample hunting.
     
  15. SteelBear

    SteelBear Veteran Dovahbear Viking

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    I've been going over it in my head since there's fuck all to do on graveyard shift here and I had a few ideas. The biggest one is coordinating movement. He paused several times to sweep in front of himself with his gun which is when we scattered, then some people get pinned to the edge of the map and shit goes bad. If we all shifted around clockwise (or counter) we would eliminate our second largest issue.
    The biggest issue was our lack of AP weapons. I think we need to farm research points a bit and upgrade what we have. With six more points I can unlock the AT missiles on the mech and the AT dive bomb. That should put a considerable dent in that big bastard.
    Also, I'm not too sure about the tank destroyer. It did pretty much all of the damage, but not having a turret in the close quarters that fight became is a serious disadvantage. Maybe a fully upgraded APC (if it has AP rounds) or the HAV would be a better option. If we can get together and really focus there's a lv 10 planet with the HAV as the reward. Tomorrow is no good for me since I'm back on swing shift for a day, but Thursday is good.

    Tl:dr Fuck that guy, we're gonna come back with the drunken force of the Borg and put the Borg in cyborg. :nanahump:
     
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  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    This is by no means a definitive source of information, but I did find it useful in identifying some of the more commonly useful items:

    JUST MY OWN OBSERVATIONS SO FAR:

    General mission running:
    • Solo = Avoid it if at all possible if you want to make any real progress. You can get way more done with a group... even just one more teammate can make a huge difference.
    • Groups = The best players tend to play on the much higher difficulties. Best way to find them is to hot drop into another group rather than make your own (unless you can make a full group).
    General weapon recommendations:
    • The Scythe and Sickle are king of the PUG weapons for two specific reasons: they rely very little on ammo (so you don't have to carry your own supply drop or rely on others to) and are extremely accurate (to avoid TKs); good for almost any PUG composition you might join.
    • The Breaker shotgun is probably the best starter weapon to begin with. Easy to aim and reasonable ammo suply. Works great against any faction. The bullet spread makes them exceptionally good for killing scouts before they can trigger the alarm.
    • Level 6 missions are the point where it starts getting really challenging. The big difference: armored targets. At really high levels, you MUST have some "Anti-Tank" weapons in your group setup. Armored Piercing weapons are also recommended, but not required.
    • The Justice rifle is commonly viewed as one of the best "all-rounders" in the game; chiefly because it also has some penetration capabilities (unfortunately you have to be lvl 18 to get it). A "cheaper" (in-game) alternative is the Paragon, but I believe that is in one of the DLCs; it is not quite as good, but shares some similarities.
    • The Railgun is incredibly powerful against single targets, but sucks for general purpose. Not recommended at all for PUGs.
    • The Arc Thrower "shotgun" is EXTREMELY powerful (and requires no ammo), but definitely NOT recommended for a full group unless you are VERY careful about TKs; ideal for solo play or only one teammate.
    Support Weapon recmmendations (drop pods)
    • Best AT weapons on the cheap: the Recoiless Rifle and EAT-17 (RPG). The RR is extremely effective when used in pairs (one person shoots and one carries the ammo pack to reload the shooter), but the problem is that if you lose either the launcher or ammo pack, you are screwed. The beauty of the EAT-17 is that it gives you access to an unlimited supply of 1-shot disposable launchers (have each member carry one if you want). On higher difficulties, this is EXTREMELY important. Both are also excellent for quickly destroying target objectives (faster & cheaper than other options).
    • The "Guard Dog" personal drone is probably the single best counter to those annoying cyborg dogs on cyborg faction missions. Fully upgraded, it wrecks any of the smaller/faster enemies that like to rush you.
    • The "Angel" healer drone is only okay-ish. At higher difficulties, it can't keep up with damage inflicted (best to avoid getting hit). A better way to keep your teammates alive is a fully upgraded REP-80 "healgun". A better way to keep you alive is a personal shield. The Angel is just kind of a jack-of-all-trades heal buff.
    • HIGHLY recommend EVERYONE maxing out the UAV drop item. At the 3rd tier you can see research samples on the map. This will help you unlock everything faster.
    • Fully upgraded gatling/railgun turrets are beastly defense options, however, I do not recommend deploying more than two at a time due to friendly fire concerns.. Can be rather fragile, so I highly recommend taking the REP-80 "healgun" to keep them functional. The manned turret is far less useful because it requires your full attention to be effective..

    General vehicle recommendations:
    • The Bastion tank destroyer is beastly; it is the single best (strongest & toughest) mobile AT option out there. However, it requires 2 crew and needs support from 2 more. Only use one at a time. DO NOT TAKE UNLESS YOU HAVE A FULL SQAUD.
    • You will seldom go wrong with spamming tons of mechs, however, I don't recommend more than two at one time (best to keep two people to interact with stuff on the ground)
      • EXO-48 Obsidian (anti-personnel) - strongest in Lvl 5 missions or lower. ineffective against fully armored targets. Watch your ammo.
      • EXO-44 Walker (multirole) - fully upgraded, this is the most well rounded of the three mechs. it is very easy to burn through your 8 missiles, though; assuming they are fully upgraded, save them for armored targets (one/target should be enough)
      • EXO 51 Lumberer (anti-tank) - powerful gun but requires careful aim (i aim for the "feet" of my target), larger AT ammo supply than Walker, but flamer runs out of ammo FAST. I recommend ONLY using one at a time in a squad and ONLY if you need dedicated AT support. If your aim is good, its cannon absolutely wrecks big targets, though.
    • The Hammer Motorcycle (aka BattleBike) does not suck as much as you might think, but is definitely NOT recommended for any but groups of two people due to camera limitations. With just two people, however, this is easily the fastest way to blow through missions if you are interested in speed runs... especially if you are farming research samples to unlock stuff (after lvl 6 missions, it gets harder to do this effectively).
    • The APCs are extremely powerful IF fully crewed with 4 people, but avoid using them on Illuminate missions Level 6 or higher (fuck those shield wall projectors)... ignore me on this and it will only end in tears... trust me. Good for reasonably fast speed runs too.
     
    Last edited: Dec 10, 2015
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  17. Tuonela

    Tuonela Well Liked Berserker

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    UAV is DLC? I definitely don't see that anywhere in my equipment. SAw a group today using napalm and barbed wire, you can fence off a position extremely well with these two items for defense. Pair that with a single turret and there isn't much getting through.
     
  18. Hakija

    Hakija Chaos Pony Viking

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    Yes, the UAV and repair drone are both DLC.
     
  19. SteelBear

    SteelBear Veteran Dovahbear Viking

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    I think two of the mechs, the TD, and the bike are DLC as well. And maybe the guard dog drone, though I'm not positive.
     
  20. Hakija

    Hakija Chaos Pony Viking

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    All of them are. The guard dog is the defender, the tank destroyer, bike and one mech are the vehicle pack, and the the other mech is the pilot pack.