I'm torn on vr, while I know that the majority of visual cues in flying are from the center of your vision, there is still a great deal that comes from your peripheral vision. The limited field of view of both the htc/steam and the oculus is a bit of a turn off, in arma flying with a single monitor I can struggle at times while if I have my surround setup running I am much better at gauging distance to objects and can fly more aggressively. The StarVR headset far and away wins for its 210deg field of view, more than double that of the dk2, but its limited support seems to be its downfall. While the VR headsets are still cheaper than a set of high end short throw projectors, for about the price of an HTC setup I could be running a triple projector setup with a 180+deg curved screen. The reality of running three 1080p projectors, and the hit on frame rate it takes, makes the slightly lower resolution projectors actually preferred for smoother graphics. Sure there are limitations with these sorts of things compared to the freedom of being able to look around with a vr headset, but even with a non dedicated pit for an a-10c or similar, you have a tremendous level of immersion and far easier time working with fully functioning in game cockpits. This video of a NZ built universal simpit running dcs Huey blows my mind every time i watch it.
Yea back when I played warthunder VR i thought would be awesome... even Track IR is great. I saw some of the early oculus builds and they were glorious.
I'm starting to lean towards the HTC vive, over the Oculus, the price point is harsh, but being able to move gives a few more games more potential than just sitting here
Yeah, ever since Oculus sold out to facebook, I've definitely been in the HTC Vive camp. Also, Vive has the backing of Valve, which I'm certain will only help. If STarVR gets a bit more traction, I could go for that, though. I feel like the latter two have PC gamers more in mind. I can definitely see MH's point, but I don't think I have the space (or disposable income) for a simpod though. The Vive seems like the next best thing. Unrelated to WT, with both the Oculus and Vive, you can walk long distance:
all of the complaints I see about the HTC vive, you can move, but "not far enough" find me a game where you can't wasd, or some sort of thumb stick.
Yeah, I think it is kind of a petty complaint. Honestly, I think as it stands the "walk around room" feature on the Vive is perfect for games that want interactive menu/environments or use puzzles. I see a lot of potential there. I'm just waiting for someone to come out with a "power glove" that will actually track finger movement (or dare I say tactile feedback?). I could even see a revival in the old adventure games and dungeon crawlers formats with this. Nothing wrong with that!