So I started another long term game and its gone on for over 15 years now. Including my first defeat for a contract, which technically wasn't a loss but it felt like it. I am making this so you can opt into the unit if you chose, but be warned I use my mechs/vehicles/aero's like ammunition from a machinegun. Available Mechs: Assault: Atlas Annihilator Zues Awsome Battlemaster Stalker Longbow Banshe Highlander Thug Imp Cyclops King Crab Heavy: Guillotine Ostwar Ostol Archer Ostroc Grasshopper Warhammer Quickdraw Jaggermech Crusader Thunderbolt Dragon Champion Flashman Catapult Shootist Orion Merlin Exterminator Rifleman Medium: Dervish Assassin Griffin Trebuchet Blackjack Gladiator Pheonix Hawk Crab Quasit Militia Mech Shadowhawk Enforcer Hunchback Vindicator Cicada Hermes Hermes II Wolverine Scorpion Centurion Whitworth Icarus II Light: Ostscout Commando Panther Hornet Stinger Wasp Hussar Toro Firebee Urbanmech Jenner Valkyrie Locust Spider Firestarter Upon request I cant list the vehicle and Aerospace units as well.
I have at least 1 of the 4H, 4A, and 4G variants, all have the same quirks Hyper-extending Actuators, and Exposed Actuators.
that was my exact thought as well, also no black knight I'm torn between the decently quick Ostsol and the brute that is the Shootist. The Ostsol is decently matched to my faster playing style with a good energy layout while the Shotist matches my love of getting in close to slug it out.
Should be the -1N or the -1C (so autocannon, LRM-10, 2x medium laser) Post subject to amendments or termination following a response from Flessar