Also it seems that they're observing MWO's situation to avoid the same pitfalls. http://www.heavygear.com/game/multiplayer
if SC is a rip-roaring success (which I have no cause to doubt, but there's always the possibility something could go horribly wrong) I suspect modular game development may become a trend, at least with game formats that would permit such a formulae
I still have some of the old Heavy Gear miniatures in a box somewhere. The original models were about twice the size of the average BT mini, with incredible detail. They redid them a couple years after that in a smaller scale, but I preferred the larger.
Yeah. And the whole esports part of it is kinda turning me off. Even if it has duels. I want the duels between 2 opposing armies like in the original game
There is some game footage out there. Not long shots of it, but some showing the destructible terrain anyway.
I completely missed the conversation on this. When I first heard of it, they were only talking about "arena combat" which gave me worry about it falling into the same trap as MWO. But I'm hearing new talk about "learning from MWO" and borrowing from SC by using gameplay "modules". Has really got me excited again. I like that they really want a persistent universe and single player campaign as well.
Its already everything you wanted from MWO before the closed beta phase of MWO. Well maybe not everything but most of it. Because MWO ended up just arena deathmatch. Though i havent played heavy gear in months so no idea what they added. Probably awesome stuff
The big differance is that all of the technology needed to make a gear work actually does exist, or in the case of the optical computer, can be replaced by a modern version. Heavy Gear generally counts a little more toward the hard sci-fi direction than battletech does, though both do count as hard sci-fi. The BIGGEST differance between universes though, is the role that mechs play in war. Battlemechs are a primary force in the Inner Sphere's various militaries. They play every role from recon to heavy assault and artillery. Heavy Gear applies mechs almost exclusively to small engaements of special forces. Like Battlemechs, Gears are expensive to produce and maitain, require special training to use, and they are treated very carefully, with the difference being that gears are almost never used in pitched battles. Their armor and firepower cannot equal a conventional tank's. Frontline troops in Heavy Gear are mostly made up of conventional tanks and aircraft. A gear's ONLY advantage over a tank is it's adaptabiliy and ability to deliver weapons into places a tank can't go. In summary, both universes kick ass, they just have a different approach to it.