I know right!? I go get the mail and plow some snow in a tank top, shorts and slippers when it's less than -15C (-4 Fake degrees). We should be having -10 to -20 through February and February is traditionally best known for "the pure white snow" since usually we get a lot of fresh snow. Instead we're having a whole week of plus degrees and everything's melting away, not that we originally had a lot of it. Our global weather system where heat flows from place to place and chunks off massive ice chunks off of ice caps gets all kinds of fucked uppedness these years. When Earth is cooler the weather patterns are more reliable. When it gets hotter the weather starts doing all sorts of freaky shit. Many scientists and historians actually attribute the development of civilization to having the right global temperature and sufficiently stable and reliable weather patterns. It's a lot easier to do agriculture with predictable seasons etc. Luckily we know the tech for hydroponics now so we won't be screwe... what? No one's invested to hydroponics yet? Ah, I guess we'll get the first major investments to hydroponics infra after the first big famine in developed world.
Today's best pick from Quora: (I usually find brilliant stuff there on daily basis) http://www.quora.com/If-I-want-to-c...t-each-connection-transfers-about-200-kb-data Ted Han If I want to create a game to handle one million simultaneous connections, how many servers do I need and which specs knowing that each connection transfers about 200 kb data? What we are building is a quizz game a question will be asked to one million participant at the same time and they have 15 seconds to respond once they respond the winners will be qualified to the next stage and the loosers will be elimininated so here our problem is in the first stage because all the users will be responding so in this case do you think a cloud server can be a solution -------- *that kind of left me speechless.
Heck that's easy. Each answer is about 200kb, so even if you're using UTF-32 for some reason that still averages out to about ten thousand words of English text. So after fifteen seconds just have your game display a big red YOU LOSE message to all one million players and Bob's your uncle.
You really started doing the math? Someone suggested he'd need possibly thousands of servers so that they could really truly handle a million connections simultaneously. Personally, I found the whole idea quite... unfeasible to say the least. Million people simultaneously, seriously? Good luck with that. I'd say, start with trying to convince a million people to get the game and then worry about the technicalities. The sheer cost of marketing to get a steady rate of million clients... I mean, Steam can have 4-7 million online on a typical day, simultaneously. That's quite a stretch to make, most people would be happy for 500k users during a day, more than happy, ecstatic. The actual real volume of players needed to be able to get steady million users for a session.. good luck with that. Also, how long are they planning to keep them attracted if by taking one quiz a minute it would take on average 694 days, 10 hours and 40 minutes to get your first win, provided you answer one question per minute 24/7 without breaks and never sleep. Even MWO occasionally rewards you with a victory and still people get burnt out. Imagine playing for years without a win.
Okay, this is fun http://www.shapeways.com/product/LR...opener?li=related-items-solr&optionId=2351824
Well knowing that he's going to fail is fine and all but if I'm gonna really get my Schadenfreude on I gotta work out just exactly how much he's gonna fail.