OFFICIAL What modules would you like to see added to the game? (Poll write-in)

Discussion in 'BattleTech (Harebrained)' started by MagnusEffect, Apr 19, 2021.

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Choose all that apply: What modules would you like to see added? (Be specific in your comments)

Poll closed Apr 26, 2021.
  1. Something that boosts offense (+dmg, +acc, or -heat)

    1 vote(s)
    14.3%
  2. Something that boosts defense (+evasion or +dmg reduction)

    2 vote(s)
    28.6%
  3. Something with more utility (saves weight or boosts support ability)

    6 vote(s)
    85.7%
Multiple votes are allowed.
  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    The topic speaks for itself. Write below what module you would like to see added with my next modpack update. A few things to keep in mind:
    • Outright broken or OP shit will be ignored and/or mocked. Please be reasonable.
    • It is perfectly fine to vote in favor of someone else's idea as well as submitting your own.
    • Effects that require genius-level scripting will be impossible for me to implement. Again, be reasonable.
    • Keep in mind, that these are at best suggestions. Ultimately I'm going to pick whatever feels the most balanced.
    Examples of what I am working with can be found on the fixed modules of many Mechs in vanilla skirmish mechlab (requires HM DLC). If you are using my mod pack, there are also many more examples to be found in skirmish mechlab.

    Below are some specific examples that already exist:

    Close Quarters Combat Suite
    +90m Support Range, +10 Melee Defense​
    Enhanced Missilery System
    +LRM Clustering (16), +75% SRM Stb Dmg (1.5) (old)
    +Missile Clustering (16), +2 Long Range Acc (new)​
    GM Ballistic Siege
    +20% Ballistic Dmg, +40 Max Stability​
    Intercept System
    Ignores 3 Evasion​
    Rangefinder Suite
    +100m View Distance, -2 Recoil Penalty, +2 Acc​
    Targeting Baffle
    +1 Evasion-​
    Vectored Thrust Kit
    +10% Jump Distance, +10% Damage After Jump (old)
    +10% Jump Distance, +1 Evasion (new)​


    But many more combinations exist!
     
    Last edited: Apr 19, 2021
  2. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    My vote is for utility, specifically in the 'panic increase' variety similar to how Assault mechs are more terrifying and lower people's ability to make successful panic saves currently. These mods would do the same. Basically you're strapping on the corpses of dead mechs to your mech, or spikey bits a-la Solaris mechs to make a Terror Mech.
     
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  3. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Or even a module that would reduce panic in pilots? Something to sooth the pilot from panicking.
     
  4. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    [​IMG]
     
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  5. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    So you're thinking like a Head slot item that is 'Bubble Wrap', 'Keg', or 'Security Blanket' with panic reduction and resolve gain. It does seem fair to put in a counter to panic especially if you're putting in something to cause counter
     
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  6. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Yeah, pretty much.