ARK: Survival Evolved - Private server

Discussion in 'Other Games' started by Solomance, Jun 12, 2015.

  1. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Great game so far and early in dev. Needs a few really good optimization patches but content wise blow your socks off awesome.

    Hell is even on sale via steam:
    http://store.steampowered.com/app/346110/

    Server is up through friends of the Ghosts:

    Bermy'sBoomBoomRoom
    74.91.123.197:27015

    No pass.


    Join us in trying to not be dino food.
     
    Hrothgarr and Cerlin like this.
  2. Diffusion9

    Diffusion9 Made Some Friends Thrall

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    I am definitely getting this if it goes more than 17% off. Seems like a steal if it drops down to the $15-$20 CDN range.
     
  3. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    i might be interested in playing this on a server not populated by the rampant douchebaggery that seems endemic in large servers...

    we'll see if it goes on sale.
     
  4. Pidian

    Pidian Well Liked Thrall

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    i've got a bunch of other gamer buddies who really seem to be into this game (at least they're always in it according to my steam list). was holding off as i've got a few games on the backlist to get through but if the borg is getting into dino riding too i might have to....bite...? hue hue

    i suspect it wont drop below where it has been during the sale though, it just hit steam a couple weeks ago and they've already said the $25 EA price will jump to $30 towards the end of the month. i just base that off dayz standalone coming out just before the sale last year as well. that didnt go on sale, so i wouldnt expect this to
     
  5. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Just tamed me a triceratops! Riding around in style now.
     
  6. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Server is down for an update. Will post when It comes back up.
     
  7. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Server up to date and back up!
     
  8. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Server upgraded. Can support 50 players now.
     
  9. Hakija

    Hakija Chaos Pony Viking

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    What state is this game in? I keep thinking about picking it up, but I wasn't sure how much content was actually there.
     
  10. fluffypinkbunny

    fluffypinkbunny Fluffiest Bunny ever Viking

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    what style game is it? pvp? pve?
     
  11. Vargyr

    Vargyr Well Liked Thrall

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    I've resorted to solo LAN play to avoid the Runscape/PenguinClub/Habbo crowd. Someone needs to sterlize those little shits before they breed.

    Nice to know we can hunt each other work together like adults now.
     
  12. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Our server is PvE at the moment. As we are all working together. It is open to the public so PvP is possible. We have a group of 8 Ghosts/friends of ghost. And now 3 or 4 borg members in the same settlement while people get the swing of things.

    If we get troll players we will black list them.

    State of the game is really good with updates being pushed daily if not even more frequently.
     
  13. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    New update at some point today.

    Upcoming and previous patch notes:

    Patch Notes 175.1 - UPCOMING PATCH NOTES 176.0 (ETA: 11 AM EST)
    Upcoming Version: 176.0, ETA: 11AM EST
    - You can now walk all your dinos backwards! Currently plays walk animation in reverse, but that's decent enough until we get the specific movement backwards movement animations in over the coming days ;)
    - Removed the Dino Inventory Slot limits. We had intended to have those since day 1, but seeing how people are playing, it's probably the case that Weight is enough of a limit for Dino inventories.
    - Raised the dino fall damage velocity threshold by about 33% (so you can fall harder before taking any damage), and reduced the dino fall damage multiplier by about 33% (so you also take less damage.
    - Upped the Argentavis' Stamina by 100%, to better enable long-distance flight (it loses stamina when flying as the Ptera). Note that the Alt Attack "grab" ability on both the Argentavis and the Pteranodon consumes a lotttt of Stamina as of 175.0, by design, given its utility.


    Current Version: 175.1
    - Fixed issue with being forced to "respawn" in 175.0. Redeployed the ARK Official Server Network with the saved data immediately prior to doing the update, no data loss. We suggest server admins use 175.1 rather than 175.0

    Current Version: 175.0
    Note about fall damage: non-ridden, tamed dinos do not take fall damage.

    - Dino inventories now have limited slots (this was always intended, the value was just inputted incorrectly prior to now ;)
    - Argentavis can now also pickup characters, with a higher weight limit than Pteranodon
    - Nerdry Glasses and Rex Bone Helm are now paintable
    - Fixed bug where Tribe data could be lost or corrupted, and bug where players who left Tribe would still be considered as "in" the Tribe.
    - Majorly reduced stalls when streaming in new area zones
    - Added a radial "Whistle Wheel" that you can use to choose from among the many whistles now available. Access it optionally by briefly holding the "Whistle 'You Follow'" key!
    - Only female creatures can lay eggs now. I know, this makes me sad but it had to happen ;(
    - Added volume slider for voice chat
    - Eliminated delays upon Dino AI finding new targets, make the AI's snappier and more lifelike. Also made tamed Dinos cancel their current movement whenever they are given a new order/AI-state, making them more pro-active.
    - You can now open gates with the [E] / Use key when riding a Dino, without having to dismount
    - Tribe Governance Options: Presets: Communism, Capitalism, Libertarianism, and everything in between via total customizable property, dino, & structure sharing settings. Trive Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe.
    - Server startup time dramatically reduced.
    - More efficient RAM usage of the TheIsland zones streaming
    - Improved perf on GPU particles
    - Dinos now take fall damage properly
    - Better dino following logic, and fixed a bug where following dinos weren't sprinting like they should have been
    - Oxygen Enhancing stew is now twice as powerful
    - Rockets now have gravity and drop over time, no more infinite range rocket shots
    - Crops now grow at 2x speed
    - High-level surface supply crates now only give blueprints, was too OP for them to give fully-crafted items
    - Piranhas now spawn in larget groups
    - Megalodons can't beach anymore
    - Fixed a server-side PhysX crash
    - New: Craftable Headlamp item
    - You can now access patch notes from within the game :)
    - Environmental Resources now replenish twice as quickly and less range required away from human structures
    - You can now 'Drop All Items' from remote inventories, which drops them onto the floor
    - You can now press 'D' when highlighting an item in Inventory to drop it, you can also press Ctrl-D-Num to instantly drop a slotbar item. Power-users!!!!
    - Behemoth gate can now be built on non-flat ground, and all dinos can now move through Dino Gate properly now.
    - Ladder Climbing can properly be activated from above in all cases now.
    - Added "Go Aggressive" and "Go Neutral" ranged whistle commands. "Go Neutral" also clears aggro, so is good for quickly recalling your dinos from an attack.
    - Flyers can now carry other dinos, as well as humans
    - New server browser that is more akin to Steam's server browser, allows asynchronous retrieving and filtering searching from among ALL servers, not just a handful.
    - In PvE you can now drag unconscious players who are logged-out. Necessary, for now, to prevent people from logging out within your base and thus permanently "occupying" your base.
    - You can now activate "wander" mode on tamed dinos, which will make them wander as they normally do in the Wild. Useful if you want mild hunting or just to have them feel more natural when penned-up (gotta have that Dodo farm naturalism). Coming soon: "Hunt-and-return radius" mode :)

    174.31
    - "EnablePvPGamma=true" server option will now work ;)
    - Added move-and-copy logic to saving to avoid any corruptions of save or tribe data
    - Fixed a stat math problem with Downloading Dinos via the Obelisks

    174.3
    - Gamma adjustment now disabled on PvP/Hardcore servers (by server-side default). Unofficial Servers can force allow gamma adjustment on PvP/Hardcore with this commandline/INI option:
    EnablePvPGamma=true

    - Replenishing times on all resources reduced by 40% (will replenish faster)

    174.2
    - Fixed Spinosaurus crash that was affecting Official Server 17
    - Mounted Sabers can now jump -- is wicked cool to attack when doing this, increases forward momentum
    - Improved Tamed dino climbing, and following distances
    - Fixed main menu UI threading crash
    - Trikes now have 25 percent more hp and thirty percent more damage
    - Stegos buffed 10 percent more dmg and fifteen percent more HP
    - Increased brightness of night by 17% (where outside exposed to the moon. forests/shadowed areas are just as dark as they ever were ;)
    - Can no longer drag living unconscious players/dinos in PvE that aren't on your team.
    - Changed spear Weight to 3 (from 6)

    174.11
    - Lessened rate of torpidity recovery relative to max torpidity for wild unconscious dinos. This is a server-side change. Also increased speed recovery for Tamed Dinos! Win-Win!

    174.1
    - Fixed female Saber riding anims
    - Low chance to get metal from ALL non-metallic rocks, albeit more commonly from smooth river-rocks. And better with picks, of course. This will not take effect on Official Servers until they are upgraded to 174.1 overnight.
    - Reduced explosions damage onto metal structures by 50%. This will not take effect on Official Servers until they are upgraded to 174.1 overnight.
    - Increased piranha turn rate.

    174.0
    - Raised Max Player Level to 64, providing 120 additional Engram Points
    - Raised Max Tamed Dino Level Additions to 38
    - Fix for Flyer Stamina.
    - Fix for Gas Consumption Rate. 30x improvement
    - Armor durability rebalancing. ~3x durability
    - Tripled the metal content of metal and rich-metal rocks
    - Re-added a small chance to get metal from river-rocks. Thanks for the feedback everyone, it makes sense to provide an alternate less-intense progression path ;)
    - Prevented tamed dinos from drowning so easily
    - Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu.
    - Made Smithies and other containers automatically have the necessary engrams when new engrams are added, rather than having them be rebuilt
    - Made it clear via description that the Food Preservation Bin requires Sparkpowder to preserve food, and that it can also create Beef Jerky.
    - Added Option to disable Torpor screen flash (purple flash)
    - Dino Knocked-Out state will now hold until the Dino's Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is -- so that higher-level Dinos are naturally more difficult to keep knocked-out.
    - Increased effectiveness of temperature insulation by 20%
    - Bronto saddle can now be equipped properly :)
    - Non-water Dinos will now attempt to swim to the surface and not drown :)
    - Fixed armor insulation values & UI display (wasn't displaying hyperthermic insulation properly): cloth now adds positive hyperthermic insulation, all other armors currently add negative hyperthermic insulation but now scaled more appropriately. Swimwear coming to add more positive hyperthermic insulation!
    - Fixed LOD's on dino gates and other assets
    - Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course.
    - Fixed crafting table requirements on a number of items, to now display their proper crafting table in the Engram UI (i.e. now it says that a Smithy is required to craft a Spinosaurus Saddle)
    - Adjusted Spawn Rates: Piranhas more common on insland lakes/rivers (they were missing primarily), Carnos less common everywhere, Spinos less common everywhere
    - Reduced Spino overland run & walk speeds by 25%
    - Fixed a bad damage multiplier for explosives on Wood structures (like several times too strong :p)
     
  14. Moro Ibex

    Moro Ibex Moderator Hirdman

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    now we just need the server to be updated it seems
     
  15. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Server up.

    Current Version: 177.0

    - You can now make the T-Rex ROAR!!! with alt fire. The first of many ;)
    - New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
    - New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
    - New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
    - Custom Skinned Mammoth Saddle & Sabertooth Saddles
    - Storage Boxes now only use slots, not weight
    - New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
    - Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
    - Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
    - Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
    - fixed fall damage to never get a super high instantaneous velocity, is now time-based.
    - fixed water jar blueprint
    - Supply Drops now give crafted items again, albeit at adjusted rates
    - Tribe governance can now be reset
    - Flyers do 60% less damage to structures
    - Guns/explosives are 20% more effective against dinos
    - Doubled number of item slots on "Smithy", "Fabricator", etc
    - Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
    - Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight

    176.0

    - Unversioned Update: Rewrote distance field shadowing for ~7 miliseconds per frame saved on Titan X. Should be significant for any other cards that have Distance Field Shadowing enabled.

    - Fixed remaining ladder climbing error
    - You can now walk all your dinos backwards
    - Removed the Dino Inventory Slot limits
    - Raised the dino fall damage velocity threshold by about 33% and decreased fall damage by 33%
    - Upped the Argentavis' Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera.
    - Blue Supply Crates that weren't appearing are fixed.
    - From the backs of dinos, only doors are now activatable. Otherwise [E] will dismount.
    - Drop-All no longer drops equipped items (dino saddles etc)
     
  16. Derak Darksun

    Derak Darksun Well Liked Thrall

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    Can you tame raptors?
    [​IMG]
     
    Solomance likes this.
  17. Hakija

    Hakija Chaos Pony Viking

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  18. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    fire and pants, a big step for humanity
     
  19. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Upcoming Week Patch Notes:
    - Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
    - Random GPU Driver crash fix: TrueSky
    - Client side GPU perf improvements: foliage batching rewrite
    - Two new tripwire traps:audio alarm and gas bomb
    - Stone structure tier
    - Plesiosaurus
    - Shastasaurus
    - Competitive "Battle ARK Royale" game type
    - Tons more options for servers to customize their gameplay
    - Major map update: new resources, better visuals, better optimization, and WIP areas completed
    - 2GB+ RAM reduction for servers, ~1GB RAM reduction for clients. Will come tonight with 180. It's coming to be about 2.5 GB saved off most servers -- and ~1GB saved on clients, basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)

    Current Version: 179.4
    - Fixed Spawn Point UI issue, you can now always select spawn points properly :)
    - Fixed some sounds that lacked attenuation (harvest sound, etc)
    - Fixed simplified sky rendering, not all black anymore :)
    - Function Keys (F1-F12 etc) now work when bound to inputs

    179.3
    - Fixed issue where Taming-in-progress dinos had unconscious AI's after being loaded from save data

    179.2
    - Fixed a client and server-side crash involving foliage :)

    179.0
    - Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
    - Fixed problem connecting to various servers, was a silly data networking mismatch
    - Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;)
    - Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
    - All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
    - Server admins can now adjust the following values:
    * The Amount of overall dinos
    * The damage & resistance of tamed vs untamed dinos respectively
    * The relative weight of each dino species and maximum caps of each dino species per zone
    * The speed of taming
    * The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
    * The amounts of player and dino stamina draining respectively
    * The amounts of player and dino food draining respectively
    * The amounts of player water draining
    * The speed of player and dino natural health recoveries
    * The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)


    178.2
    - Fixed size of new bookcase model ;)

    178.1
    - Fixed issue with player stats increasing upon rejoining the game (server-side fix).

    178.0
    - Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):
     
  20. Solomance

    Solomance Well Liked Hirdman MWO Thane

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    Upcoming Week Patch Notes:
    - Random GPU Driver crash fix: TrueSky
    - Two new tripwire traps:audio alarm and gas bomb
    - Stone structure tier
    - Plesiosaurus
    - Shastasaurus
    - Competitive "Battle ARK Royale" game type
    - Tons more options for servers to customize their gameplay and for admin management

    Upcoming Version: 180.0 (ETA: Thursday 11AM EST, Current Status: In Pre-Release Testing)
    - Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
    - Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
    - Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations

    - 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)

    - PhysX Bug fix: no more super-slow servers

    - Client side GPU perf improvements: foliage batching rewrite
    - New Server gameplay options exposed to the Host Game UI
    - Fixed issue where foliage would sometimes respawn on your base or on your dinos
    - Can no longer damage players through walls with pikes/grenades etc
    - Can no longer strafe while prone
    - Can no longer pull characters through ground with flyers
    - Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
    - Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
    - Can no longer place structures if line of sight is broken by enemy structure
    - Stone wall properly colorizable
    - Crop plot saving issue fixed

    Current Version: 179.5
    - Fixed an item dupe issue... recommend server admins upgrade their servers to 179.5 at their opportunity :)