Battletech (PC Strategy Game)

Discussion in 'BattleTech (Harebrained)' started by Demon Stalker, Jul 29, 2015.

  1. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    That's always the way they struck me as being designed, though I'd note that fighting Clan vs. Clan is pretty damn well balanced. Having more durable XL engines, free CASE, and some good buffs thrown at the autocannons and missile systems (as well as energy weapon buffs and Gauss rifles unlocked with LosTech) means there aren't too many designs that are just millstones in gameplay, and more light/medium units get a good chance from their mobility.
     
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  2. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Yeah, but judging by the Smoke Jag example, "It's only Dezgra if you lose".
     
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  3. Lardaltef

    Lardaltef Well Liked Berserker

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    Does piloting skill (any of them actually) even do anything at the moment like they should or are they just numbers?
     
  4. Wolf Clearwater

    Wolf Clearwater Bullet Magnet Viking

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    I have noticed that pilots with low piloting skill tend to fall down more. So I guess that it is working to some degree.
     
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  5. Black Widow

    Black Widow Well Liked Thrall

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    Wow...that is a really great idea. Would definitely have made the Clans more intriguing...and more balanced.
     
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  6. Black Widow

    Black Widow Well Liked Thrall

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    HOLY SHIT BUCKETS ! This is a GREAT thought! In a similar vein this is the biggest problem I have always had with Mechwarrior:Online. Yeah, I love that a BT license has done so well, but weep at how it was bastardized. There is nothing wrong with Mechwarrior:Deathmatch per say, but confine it to Solaris VII.

    In no particular order, the key aspects of Battletech (and of course Mechwarrior):
    1. Giant stompy robots (this is not exlusive to BT, obvioulsy)
    2. Heat build up as a primary "resource" which plays out within the context of individual mech actions
    3. Cost as a "secondary" resource which determines what you bring to the fight, and can be controlled within the context of your budget.
    4. Availability as the "tertiary" resource which is often times outside of your control. Sometime tech and parts are scarce. Which is directly a result of aspect:
    5. The History of the Battletech Universe. The individual stories, the eternal conflicts, the political subterfuge...all going on for HUNDREDS of years is what makes this all so deliciously flavorful and separates it from others like Heavy Gear, or Japanese Anime flavor of the week.

    If you take any of these out of the mix, it lessens the impact of the others.

    And of course, power creep is always a problem with long standing games, even DnD which is why they need an occasional reboot. I think BT could use a reboot. Don't repeat Clans mistake. Still do Clans, just better/balanced.
     
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Like I said earlier, I am 110% down for an alternate universe reboot where the Clans are basically the Visigoths (legendary warriors, but barbaric) and the Clan invasion is roughly equivalent to the fall of the Western Roman Empire in 410 AD (basically, the Clans win this time, but in doing so they grow complacent with their victory).

    Even more interesting, after sacking Rome, the Visigoths would later ally with the remaining remnant of the Western Roman Empire just a few decades later to defeat Atilla the Hun in 451 AD. :)
     
    Last edited: Jun 22, 2017
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  8. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    It improves your hit chances for melee.
     
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  9. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Hotfix:
    https://community.battletechgame.com/forums/threads/8717
     
  10. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Also, presentation from e3 showing your jumpship and some combat.

     
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  11. Lardaltef

    Lardaltef Well Liked Berserker

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    you forgot something further down in there.... don't think it is in yet.

    yes UNLIMITED LANCE VALUES FOR SKIRMISH. You could do an atlas brawl. I see some melee shenanigans happening at some point with 4 customized atlai each. Small weapons only.
     
  12. Tuonela

    Tuonela Well Liked Berserker

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    Yea but 4 melee Atlas' is actually a boring fight, because there really isn't any tactics involved, its just get close and punch. Now, maybe on a JJ'ing heavy that might get interesting.
     
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  13. Lardaltef

    Lardaltef Well Liked Berserker

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    Why do you have ruin everything?
     
  14. Tuonela

    Tuonela Well Liked Berserker

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    BECAUSE ITS MY PURPOSE
     
  15. Hollister

    Hollister Fun-Taker Berserker

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    Its YOUR purpose.. HUH...


    :unamused::unamused:

    stealing my job.

    for shame on you.
     
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  16. Flessar

    Flessar Well Liked Viking

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    Regarding pilot rolls on knockdown, perusing their forums I see many references in posts saying its not been implemented yet, as they purpose atm is to test in a general sense how critical knockdowns are atm. They will be turning on the pilot skill check later to see how that affects the baseline.
     
  17. Lardaltef

    Lardaltef Well Liked Berserker

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    It really depends on what mechs are in the match. If fairly balanced (light for light, medium for medium and so on) i haven't noticed knockdowns being a big factor because (at least for me) the mech that gets knocked down is usually the next one to move so it gets up before an enemy can fire on it. It seems to matter more if one team has more mechs that can move before the other team (like a lance of mediums vs a team with a heavy and an assault.)
     
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  18. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    it can be used strategically, since a mech can only go once, if you knock down a light mech after it's gone all your other mechs get a full round to rail on it before it can get up. Same goes for heavies, if you knock a heavy on it's ass before their initiative turn you can pound it with all your lighter mechs. Which usually means the PC has a distinct advantage in using it, as the NPC's don't often capitalize on the process.
     
  19. TheoC

    TheoC Made Some Friends Viking

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    This is also where the "reserve" mechanic can shine as you can give up a couple of turns to make sure for example that your assault will throw that light mech to the ground and then a couple of mediums will finish it off before it has a chance to get back up...
     
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  20. Lardaltef

    Lardaltef Well Liked Berserker

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    i call bullshit on that. I had all 4 of my mechs still one wasa pristine kintaro aside from ammunition expenditure. no internal damage from overheat no armor damage. But the last enemy mech, a centurion with open CT no arms or side torsos does a melee attack and takes out the kintaros head.