Combat Flight Sim (DCS, IL-2, RoF, CAP2, and a bit of WT)

Discussion in 'Simulation' started by Aspius, Oct 22, 2014.

  1. Aspius

    Aspius Well Liked Hirdman

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    Screenshot time

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  2. Aspius

    Aspius Well Liked Hirdman

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  3. Aspius

    Aspius Well Liked Hirdman

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    From DCS website about valid keys:

    Dear users!

    Only DCS World keys purchased from these locations are valid purchases and can be activated in the Module Manager:

    DCS E-Shop
    Steam
    1C, Gamazavr and YouPlay in Russia
    Acealpha in South Korea

    Any DCS World keys purchased from other sources are invalid and are simply trying to re-sell keys that are bound to other users or purchased through fraud. Such sites include Kinguin, CDExpress and G2A.

    If you purchase DCS World keys from these sites, we cannot help you. We suggest you contact these sites for a refund.
     
  4. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    Under the latest updates I can say that the keys from other sites do still work, I have only a couple that are not from ED and they are fine still (ed sales are cheaper than the other sites anyway). I suspect that they will try to track bulk keys better in the future but the current keys should be safe.

    In other news Viggen is life!




    I don't work for or directly with Leatherneck Studios, but they are the gold standard for DCS modules.
     
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  5. Aspius

    Aspius Well Liked Hirdman

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  6. Aspius

    Aspius Well Liked Hirdman

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    DCS Spitfire LF Mk. IX is in early access

    IL-2 have had some major releases
    1. Bf-109 G-4 have been released. It's the first plane from Battle of Kuban.
    2. The game now uses DirectX 11 renderer which means a performance boost.
    3. Ju-52 have been released and with it 3 mission types. Paradrop, cargo paradrop and cargo delivery.
    4. A new scripted campaign mode has been added. Everyone can create and distribute campaigns.
    5. First official scripted campaign have been released, "Ten days of autumn"
     
  7. Aspius

    Aspius Well Liked Hirdman

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    Even better news from IL-2 have appeared today.

     
  8. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    I'm really happy to hear this, now just have to wait for vr support and then I'll be finally buying them all!!
     
  9. Aspius

    Aspius Well Liked Hirdman

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    DCS: AJS-37 Viggen is now available for pre-purchase!
    It will launch on January 27th for $59.99. Pre-Purchase now for $47.99 and save 20%!

     
  10. Aspius

    Aspius Well Liked Hirdman

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  11. Aspius

    Aspius Well Liked Hirdman

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    the "Normandy 1944 Map + WWII Assets Pack" are now avaible for purchase
    https://www.digitalcombatsimulator.com/en/shop/special_offers/normandy_and_wwii_assets_pack_bundle/

    DCS: Normandy 1944 Map
    The DCS: Normandy 1944 Map is centered on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944. The map measures 267 x 348 kilometers and includes airfields in both Normandy and southern England. The map includes the famous D-Day landing beaches and the "Atlantic Wall", rolling bocage fields of Normandy, large cities like Caen and Rouen, ports of Cherbourg and Le Havre, and 30 airfields. The map also includes multiple seasons and more detail and accuracy than any previous DCS World map by utilizing new map technologies.

    DCS: WWII Assets Pack
    The DCS: World War II Assets Pack provides numerous World War II air, land and sea assets to populate the Normandy and other DCS World maps with. Eagle Dynamics has spent several years creating an entirely new set of combat vehicles to support DCS: World War II, and each unit is created with an exceptional level of detail and accuracy.

    In addition to populating World War II era maps, this asset pack can be used with all other DCS World map modules.

    These assets include:

    Tanks and Mobile Artillery
    M4A4 Sherman VC Firefly
    M4 Sherman with "Rhino" hedge cutter
    Mk VIII Cromwell
    Sd.Kfz. 162 Jagdpanzer IV
    Pz.Kpfw. VI Tiger I
    Pz.Kpfw VI Ausf. B Tiger II
    Pz.Kpfw. V Panther
    Pz.Kpfw. IV
    Sd.Kfz. 166 Sturmpanzer IV Brummbär
    Sd.Kfz. 173 Panzerjäger V Jagdpanther

    Cars and Trucks
    Jeep Willys
    Truck CCKW 353
    Bedford MWD
    Kübelwagen 82
    Truck Blitz 36-6700A

    Steam Train and Cars
    DRG Class 86 locomotive
    Tank wagon
    G10 covered wagon
    DR 50 Ton Flat Wagon Type SSys

    Anti-Aircraft Artillery
    Bofors 40 mm gun
    8.8 cm Flak Gun 18, 36, & 37
    2 cm Flak 30/38/Flakvierling

    Ships
    LCVP Higgins
    LST Mk2
    USS Samuel Chase

    Infantry
    US soldier
    UK soldier
    German soldier

    Aircraft
    B-17G bomber

    The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions.



     
  12. Aspius

    Aspius Well Liked Hirdman

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    Figure it's time for some news.

    All pre-purchase customers can now download the Early Access, DCS: Normandy 1944 Map and the DCS: World War II Assets Pack.

    Team Fusion have recently been given access to the source code. Their current focus is on upgrading and improving it.

    They are also looking to expand towards the mediterranean/africa.

    Spoiler upon spoiler upon spoiler :D

    Work is progressing on Battle of Kuban. They are working on the map and its assets.
    They have so far released the following planes from BoK: Bf 110 G-2, He 111 H-16, Bf 109 G-4, Fw 190 A-5, IL-2 AM-38F (model 1943).
    These planes are still missing: Yak-7b, P-39L-1, A-20B, Spitfire Mk.VВ, Hs 129 B-2

    They have released their first scripted campaign and the second one is available for pre-order.

    They are working on a career mode similar of what is avaible in Rise of Flight.

    After Battle of Kuban, they plan to move to the Pacific. They are currently looking at starting with the Battle of Midway.


    They talk about some important things in the latest dev diary so i highly recommend that you read it.

    Dear customers,

    Today I’d like to share some straight talk with you about our current and future plans for the Sturmovik franchise. I took over as Lead Producer in August 2016 with the goal of improving Sturmovik and bringing it more in line with your original expectations, while at the same time bringing the product’s technology into the future. Matter of fact my goal was to improve, what I call the four key pillars combat simulations – technology, features, content and community.

    The past 9-10 months has seen Sturmovik be improved in many ways with new technology, more content and additional features being developed with more still to come. I also hope that some new out-of-game initiatives will further strengthen our small community even more.

    Our Kuban development phase is going pretty well, but we always have challenges we must overcome due our overall lack of resources relative to our goals. However, we are confident Battle of Kuban will set the standard for WWII themed simulations and give you the simmer many years of enjoyment.

    So, let’s talk about what happens after Kuban for a moment. When we announced battle of Kuban I made it clear that our intention (assuming it is possible) was to do something different, something many have asked for that would shake up the norm - The Pacific Theater starting with the Battle of Midway. It’s been over a decade since a new Pacific themed product was developed and I hope we can change this. After much research and thought we have come to understand that this will be an extreme challenge for us on every front.

    It is such a challenge because we need to create large capital ships like aircraft carriers and their accompanying technology as well as create Japanese built airplanes. The Japanese airplanes pose the greatest challenge because we know little about their operation and there is not a lot of detailed documentation in either English or Russian. There is quite a bit in Japanese, but that means we need translators who can helps us which adds to our budgetary expenses in an already tight budget. This has added a new level of complexity we have not dealt with before. This is important to understand because the community has certain expectations of what level of fidelity we can achieve based on our previous products. Meeting those expectations with our Japanese airplanes might be very hard both in the visual realm and in the flight dynamics. For us to make the Pacific product a reality and worthy of the Sturmovik name we need your help. We cannot possibly locate everything we need ourselves.

    What we need are detailed sources of information about Japanese airplanes such as engines, their systems, weapons and their flight performance in whatever language you can find, but we are especially interested in finding detailed Japanese documents that explain in detail how these planes operated, what their cockpits looked like and their performance. I have started a special section in the forum where you can help us locate such information. If you want to help us please visit this section and contribute. Please read the instructions I have posted there before you post so we can be efficient.

    Additionally, I have posted several “help wanted” posts in our Jobs and Contractors section of the English language forum. We are looking for testers, talented artists and other creative people to help with various aspects of development or community related projects. Please check them out and if you meet the requirements please contact us.

    If you like what we have been doing with Sturmovik please consider purchasing all we have to offer or encourage your friends to make a purchase so we can afford the resources we need to venture the Pacific and beyond. We recently began selling Scripted Campaigns made by our own BlackSix. These are excellent campaigns and this kind of fun content helps sustain us during long, expensive development cycles. Please give them a look in our store if you haven’t already. There is no magic solution to our resource issue, we need your continued financial support to get the job done and keep going!

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  13. Aspius

    Aspius Well Liked Hirdman

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  14. Aspius

    Aspius Well Liked Hirdman

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  15. Aspius

    Aspius Well Liked Hirdman

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  16. Aspius

    Aspius Well Liked Hirdman

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    It's getting closer!!!!

     
  17. Aspius

    Aspius Well Liked Hirdman

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    Belsimtek have announced that they have started working on a Mi-24P and a F-4E for DCS.

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    Last edited: Jul 24, 2017
  18. Flessar

    Flessar Well Liked Viking

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    GIB F4 NOA! Ive flown one as the W/O for 20min. Private collector that was related to some one I deployed with gave me the offer of going up, couldn't say yes fast enough. Handles like a hog, is pushed by angels, and rolls like a fox.
     
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  19. Aspius

    Aspius Well Liked Hirdman

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  20. Aspius

    Aspius Well Liked Hirdman

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