Crowfall - Throne War PC MMO

Discussion in 'Other Games' started by Audit, Feb 27, 2015.

  1. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    honestly I'm hoping they don't make the super rare materials BoP or anything like that, just super rare. So you PVP types go raiding into the darkest depths, bring back the good stuff, and I forge you better stuff for raiding into the darkest depths XD
     
  2. Tuonela

    Tuonela Well Liked Berserker

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    BOP?
     
  3. Pidian

    Pidian Well Liked Thrall

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    bind on pickup

    i doubt they'll do that though. from what it sounds like, they're building a system exactly like you described there damion
     
  4. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    yeah that's what I'm reading into it, but things change over time, I'm still hoping they stick with it ^.^
     
  5. Tuonela

    Tuonela Well Liked Berserker

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    I think based on the specialization of the skills, they can't make resources BOP. It wouldn't work.
     
  6. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    yeah that's what I'm seeing too, but we're still early in development
     
  7. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Templar abilities are up.

    Looks like a nice blend of health tanking, defense and offense in a basic paladin archetype. Less burst damage than a myrmidon, less CC and mitigation than a knight. Some decent looking DoT against groups though, and the ability to counterattack against melee.

    But most good abilities require a "Righteousness" resource to activate, which is only earned in combat. The Templar is going to need to keep enemies engaged at melee range to stay effective, which may be challenging given her lack of snare or taunt abilities.

    [​IMG]

    [​IMG]

    [​IMG]
     
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  8. Tuonela

    Tuonela Well Liked Berserker

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    Some 'pro' combat footage here, super leet

     
  9. Audit

    Audit Moderator Viking

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    Was wondering if we could get the thread moved to the "MMO RPG" section?
     
  10. Tuonela

    Tuonela Well Liked Berserker

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    Kingdoms are coming (a few days late posting this)

    https://crowfall.com/en/news/eterna...il&utm_term=0_2d6bd0be0c-76ae8cae08-327946469

    ETERNAL KINGDOMS ARE COMING!

    There are two pillars that drive Crowfall®: the Eternal Kingdoms and the Campaign Worlds. These are two halves of the same whole, designed such that each of them feeds into the other. Let’s begin with a quick refresher.

    Campaign Worlds are where the action happens. These are persistent, full-featured MMO servers designed to act as a massively multiplayer strategy game that plays out over a period of months. Each server has a unique map for thousands of players to explore, capture and control. The “countdown timer” associated with each campaign, combined with the dynamic nature of the world itself – shifting constantly as factions vie for control -- should give every session a feeling of weight and impact.

    At a macro-level, the best resources come from the Campaign Worlds – with a built-in risk/reward mechanic that ensures the most valuable (and plentiful) resources only come from the most dangerous worlds.

    Eternal Kingdoms are player-run worlds/servers where the world owner, or “monarch”, has ultimate control. The monarch serves a number of roles, including:

    • Creator, with the power to literally drop mountains and valleys, rivers and forests,
    • Ruler, with the power to recruit vassals, build cities, banish players and dictate the law of the land (PvP rules, etc.)
    • Administrator, with the power to carve up the land into provinces and hand control to the most trusted of vassals, to banish players and to bring the world on or offline as he or she desires.
    You may be the monarch of one kingdom; however, you may be a vassal of unlimited kingdoms.

    The first version of the Eternal Kingdom system is about to come online, so here are some details on how it will work. It’s important to note that not all of these features will be available during the initial tests of the Eternal Kingdoms. Additional features will be introduced over time as testing progresses.

    Eternal Kingdom Rollout

    As with all major features, we are rolling out the Eternal Kingdom system in phases. We start with a small subset of our players, then expand the rollout as the system becomes more stable (and feature-rich!) As usual, we will start with Pre-Alpha 1 test group, followed almost immediately by the Pre-Alpha 2 test group, then the Alpha 1 test group, etc.

    Public, Private and Shared Eternal Kingdoms

    The first iteration will allow the monarch of a world to set it as Public or Private.

    • Public worlds allow anyone to enter (except for players on the “banned” list).
    • Private worlds only allow the monarch (and players on the “vassals” list) to enter.
    The monarch has control over both the vassal list and the banned list of players for the world.

    Vassals (and, of course, the monarch) have the ability to drop building(s) in the world. The monarch has the ability to remove these, which will send them back to the player who dropped them.

    For this first version, the Kingdom Building tool (which allows for the placement of parcels on the world) will only be available to the monarch. In subsequent phases, we will open this up to vassals and give the monarch administrative control to determine who can drop what and where they can drop it.

    Eternal Kingdom Start-up and Shutdown

    Additionally, each world will have a time limit, i.e. how long it can be active during a given 24-hour period. We are initially setting this window to one hour of play (not necessarily contiguous; you can boot it in the morning for 15 minutes, shut it down, and then boot it again for 45 minutes that evening) per real-world day, per server.

    We are being conservative at this point because we want to make sure operational costs don’t spiral out of control. Once we have a better handle on costs (and player concurrency) of these worlds, we’ll adjust these windows as necessary.

    Creating an Eternal Kingdom

    In the Crowfall lobby, players will now see the World list broken into two tabs: Campaigns and Kingdoms.

    The Campaign tab will continue to show the same Campaign Worlds list that we’ve been hosting for the last few months (Sorrow, Mourning, Misery, etc.)

    The Kingdoms tab will now show a list of player-owned kingdoms that are set to Public (meaning anyone can enter them) or private kingdoms of which you are currently either the monarch or a vassal.

    Players with the appropriate entitlement can create a new kingdom, name it, set it to be public or private, and (once created) fire it up or shut it down. The kingdom will initially consist of a single parcel (one cell in size) with a Divine Temple at which players will spawn (and respawn). To add to the kingdom, the monarch should boot it and login to access the functionality for placing both parcels and stronghold assets.

    You will be able to place the Forts, Keeps and houses (Cottages, Manors and Villas) you own on your account, but you will not be able to build anything from scratch during this testing phase. Using these buildings during the playtests will not permanently consume them. They will return to your account at the end of the testing phase, you will be able to use them again in future phases of testing and they will be there for you when Crowfall launches. (Note that you will not need to consume your pledge package to access your buildings for this phase of testing.)

    Vassal and Banned Player Lists

    In order to manage your kingdom effectively, monarchs are given two lists that they can manage:

    • Vassals: These are players who have the right to enter the kingdom when it is online and set to Private and to drop buildings and other assets in this world.
    • Banned: These are players who are exiled from your kingdom and cannot enter it when it is online whether it is set to Public OR Private.
    Eventually, we will expand this functionality to give monarchs more precise control over the building rules, but this should be enough to get you started!
     
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  11. Tuonela

    Tuonela Well Liked Berserker

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    Logging into a Kingdom

    To log into a kingdom, simply access the list of available (and currently online) kingdoms, select one and click “Login”. Note that in order to enter a private kingdom, you must be either the monarch or a vassal of that kingdom.

    [​IMG]

    Kingdom Building Tool

    Once logged into your kingdom, you can access the Kingdom Building tool using a button at the bottom of your Inventory menu. Currently, only the monarch will be able to use this feature.

    All player kingdoms will initially begin with a single one cell parcel and will be limited to a maximum grid of five cells by five cells (or 1280m by 1280m).

    The Kingdom Building tool will allow the monarch to drop, move and rearrange the parcels of your kingdom. These changes will not take effect in the world until you hit SUBMIT. Note that parcel deeds will be granted via the Entitlement Import system, and then must be transferred into your inventory via the Spirit Bank as outlined below.

    Building Placement

    The first step will be to enable building placement for monarchs. Next, we’ll open it up for vassals, as well.

    The edges of the parcel will be shown with a particle effect (a “wall of light” will delineate the parcel boundaries). To drop a building, it must be placed completely within the confines of the parcel.

    Tokens

    Every building has a SIZE designation. To keep it simple, these generally fit into categories: X-Small, Small, Medium, Large, etc.

    Every parcel has a “token limit” for each category. A farmland is intended to be sparse, and can only host smaller structures. A city is intended to be dense, and can host much larger structures. Basically, we set up individual limits for the number of buildings, props and decorations of a given size that you can place on each parcel.

    Entitlements

    In the lobby you will find a button that allows you to pull your entitlements, i.e. the contents of your pledge package(s), into the game. A few notes about importing these entitlements:

    • Not all entitlements will be available immediately. We are still building a lot of these assets, and we will allow you to claim them as the art is added to the game.
    • Some kits or bundles (such as stronghold kits, which contain a collection of palisades, castle walls, towers, etc.) will be partially available. You’ll be able to redeem them, but you’ll only be able to claim some of the items that they will eventually contain. In some cases, we are also “pre-attaching” elements that we intend to eventually allow you to attach (like merlons on the top of castle walls).
    • Claiming entitlements will NOT burn them permanently! At various times during this testing process, we will need to wipe the game database, including all kingdoms. This is a normal, and inevitable, part of game testing. When this happens, we will reset all of the entitlement flags so that you can claim them again in the following test.
    • We will (of course) let you claim them again after we launch!
    As an additional note: once you claim an entitlement or a bundle in the playtest, you will not be able to gift that entitlement or bundle to another account until the next wipe! Also note that breaking a bundle to redeem any of its contained items will mark the whole bundle as redeemed. In other words, once you have committed these items to the game, that becomes their new home, at least until the test concludes.



    TL;DR



    Exciting times! Our first round of kingdom testing is right around the corner. There is a LOT of functionality here, so as always you can probably expect it to be pretty bumpy at first – but we’re incredibly excited to begin testing this foundational part of the Crowfall design, and we look forward to hearing your thoughts and feedback!
     
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  12. Audit

    Audit Moderator Viking

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    I'll sorry, after my attempts at getting a dedicated Crowfall wing of the Borg fell through, I've kind of stopped updating the thread. I'm also dealing with a lot IRL shit right now, so I've fallen out of date with the Crowfall news.

    Good to see they're getting Eternal Kingdom testing online.
     
  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I would not give up just yet, but I would caution us about intensely focusing on a game that is not even close to finished yet. We burnt out pretty heavily on MWO before it even had most of its features in. We probably spend more time posting about Star Citizen than actually playing it. I'm intentionally holding off playing SC that much (except for Trev's planned events) until the game is close to a released state because I don't want to get burned out on a half finished product.

    I think you get the idea of what I'm getting at. I recommend you keep Crowfall on the table and update any exciting news here, but focus your gaming time on games that are in a more complete stage. We have MWO Mondays which have been legitimately fun and we've had a very consistent showing in Elite for the past 3 weeks with no signs of slowing down. There is also Aspius' bi-weekly ARMA sessions. I encourage you to join us in some or all of those. I for one would be happy to give Crowfall a serious try when it gets closer to a finished state.
     
  14. Tuonela

    Tuonela Well Liked Berserker

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    I've tried out the alpha, its way, way too early to get regular play together in my opinion as its very bare bones in functionality. I keep up with the news and jump in to test if I see anything really cool, like kingdom building, but I'll spend like an hour or two once every 1-2 months on it. Like Star Citizen, this has promise, but thats about it for now in terms of actual playing. Once it comes together people will actually start participating.
     
  15. Audit

    Audit Moderator Viking

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    I personally feel like this is going to be a very niche MMO with a small but stable player base. My chief concern is that come release, almost all of the really serious Crowfall players will have already found a guild. And we'll be left bottom feeding on the "flavour of the month" MMO playerbase who will only stick around in the game for a month or two before moving on. Which is why I wanted to start recruiting now.

    Another concern is this is a very PvP oriented game, and much of the Borg is very anti-PvP. The way I see it, there's only a handful of us who are actually interested in the PvP side of things. The rest of the Borg, if they play at all, will probably be very PvE based and our handful of PvPers won't be able to protect them. So we need to recruit PvPers if we want this game to be a Borg supported game, which brings me back to my first concern.
     
  16. Tuonela

    Tuonela Well Liked Berserker

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    It maybe, but its also really fucking hard to hold people's interest when there isn't a game yet. If it ends up being fairly niche, we may just have to join a larger federation / alliance, that way people can still do what they want with the loss of a bit of independence.
     
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  17. Audit

    Audit Moderator Viking

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    Yeah... but then we'd be getting into range of possible CoC violations. I know many gaming guilds are very strict about not being a part of any other community besides theirs, so even if we're lenient it might be difficult to find a guild that's willing to except a bunch of semi-loyalists.

    "Yeah, we'll support you guys, but only if it doesn't conflict with these other interests we have." I don't see that flying in a lot of places.
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I understand and don't wish to dismiss your concern, but do you have any actual evidence that will be the case? It has been my experience that any successful MMO will always have a steady stream of players available to recruit, both new and veterans. If the entire game ends up being dominated by a few powerful groups, that sounds like more a flaw in game design than anything we can control. By your logic, we should be recruiting right now for Star Citizen, but how do you honestly expect us to hold attention to members who joined for a game that does not functionally exist in a finished form?

    And what if we started recruiting for Crowfall tomorrow? How would that work? How do you expect to retain membership on a game that isn't even finished? You can't expect a half finished game to hold people's attention for long. That will only reward you with premature burnout. It's the same reason I've barely touched Star Citizen until it is a much more complete experience.

    MWO has always been all PvP. We only started sucking after we got bored and stopped caring... even then, we can still kick some ass (I've seen it). Some of our members may not "prefer" PvP, but if it is engaging and FUN, I don't see us having a problem as long as it is not our sole focus. The MMO aspect of Star Citizen will have a strong PvP aspect to it. You don't see us getting cold feet with that.

    I do not accept the dialog that we are a "PvE community", in our current state we are perhaps a semi-casual community, but even this is subject to interpretation as we have a good many who continue to play EVE Online or MWO and have intense interest in Star Citizen faction warfare bordering on obsession. We also played some CQC PvP in Elite tonight and absolutely fucking dominated.

    I would encourage you to show up and take part in what we are doing right now before focusing too much on concerns that Crowfall is too hardcore for us. Also, all this concern may turn out to be a moot point if Crowfall turns out to be shit (not suggesting it will).

    Currently, only way a CoC violation would happen in this regard is if you are playing for someone else in MWO or Star Citizen as the exclusivity rule applies only to game "Branches". With the current status of MWO and SC being still unfinished, there is room for some reinvention there. For example, there has been very recent debate on what purpose the branch system serves and if it does more help or hindrance to our community. I encourage you to take part in that discussion:
    Nothing will change unless individuals are willing to lead by example and make that change happen. I'm doing my part. Are you?
     
    Last edited: Feb 26, 2017
  19. Tuonela

    Tuonela Well Liked Berserker

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    Plus I more meant to join a larger alliance of guilds rather than straight up join another guild. Fly under 'borg but within a larger alliance, or something. I'm thinking the patheons and good/evil/neutral stances will naturally make some groups form up within campaign worlds.
     
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  20. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Dude, we were mother fucking Theresa for Russ Bullocks' two years of naval-gazing over whether or not he wanted to be a second CCP.
     
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