Is the Gaming Industry Crashing?

Discussion in 'General Discussion' started by Denryuu2, Apr 16, 2013.

  1. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Overall, great post. I just wanted to point something out for anyone here that doesn't yet know. For these four sections that aren't really needed... well at the same time, they are needed. But... it doesn't have to be from within the company themselves. For example, I work for Sculpin QA, which does third party Quality Assurance for multiple gaming companies, some of which many of you have likely heard of or played a game from. (Sorry, NDA prevents me from saying whom) Similar companies and people exist for the rest of those sections as well, even though small teams don't really need them all too much. There are many options out there for any start up to tap into, and help with, the important background stuff to making a game.
     
  2. SheepHugger

    SheepHugger Well Liked Viking

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    Yea - I have a business education so I do know why those departments exist. I'll paraphrase a friend of mine "if you think that you can tie your shoelaces well with two hands, imagine how well you could tie them if you had two dozen hands".

    For the exact same reason units like SEAL or SAS exist and operate very small teams - because, more is not better, not always. Anyone heard of the british vs. norwegians polar expedition race? The norwegian team had around 10 men, the british thought that 100 men is more than 10 and more is better. One of the expeditions never reached their target.

    When we're talking about product development, we arrive a zone where one guy can be 100 times as efficient as another, possibly more. It is a field where a single man can make a game that sells 10 million copies and a team of 50+ with multimillion funding can make a game that is simply "meh".

    Some of those big companies... I'm afraid that they operate in the same manner as old soviet government services. A ferry operator comes to work every day, despite the fact that his ferry sunk 10 years ago. "They neighbor company has a personnel department!" - and you setup a department and hire people to work there and there's nothing worthwhile to do.

    So yea- I think we're on the same track. I think business clusters are the way to go. There is one company that knows all the good workers, there's another company that specializes in copyright law, one company specializes in accounting etc. And your company specializes in making good games and you can hire the best company that you can afford to do what you need them to do - and that's that. You don't need to have dozens of people mainly to act as a justification for an oversized development budget which will force you to look for lowest common nominator and prevents you from lowering price.