Haven't touched this in over a year. Did they ever sort out the latency issues with the net code for multi player?
now that spring semester/finals are over I can build stuff again. yay. Right now I am building a smallish carrier (about same size as the atmospheric one) but this one is all environment (planet and space) and an internal hanger. anyone have a viable idea for a planetary miner? because ships just are not practical for mining on a planet.
No idea what to call it and most of the inside is a hanger. About 5 blocks in front (right side of the picture) of that ion thruster in the 2nd image is the back wall of the hanger. It is pretty much finished except for some stuff like sensors maybe a timer block or 2 and some button panels just ease of access stuff. May need to rework some of the atmospheric thrusters it does come in around 5 million kilograms which apparently is a little tough for 10 large atmospheric thrusters and 2 large hydrogen thrusters. it stays in the air with that. most of the weapons are on the top side. only 2 turrets on the bottom and 1 turret 1 broadside turret on each side. and 12-13 on top. I did design it though so there restrictions to the ship (not that that stops it from damaging itself.) Because the hanger takes up most of the internal space it is a little cramped for all the other stuff.
They mentioned something about wheels so i wonder if that bug is what was messing up the aviation wheels mod.
june 16th patch. STABLE Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements Summary This week’s update is all about more bug fixes and improvements, plus our new stable + development branch system. We've made some fixes to meteorites, so should no longer spawn from inside planets and destroy your bases from below. We will continue to improve and balance them more in the future. Other bugs fixed this week include landing gears unlocking when merging a platform with a large ship, ore detectors missing a range slider, and weapons shooting even when disabled. There have also been more tweaks and fixes made to particles, and multiple crashes resolved. Finally, this week we're releasing a new stable (and default) branch on Steam. No action is required from players to access this stable branch. If you would like to opt-in to the non-default development branch, you can do so manually via the BETA tab in Steam (see instructions below). The development branch will be updated weekly, while the stable branch will updated about once a month and should provide a more comfortable gameplay experience. Developer's note: If you publish a mod, blueprint or world from the development branch, it will be tagged as “development” on the Steam Workshop. If you use these creations on the stable branch, you will get a warning message with a list of mods that may not function correctly. Features - stable branch released Fixes - fixed landing gears unlocking when merging ships - fixed wrong active mods load order - fixed weapons still able to shoot when disabled - fixed terminal / inventory closing after looting cyberhounds - fixed meteorites hitting from below - fixed several particles - fixed misplaced GUI when assigning actions - fixed reload message - fixed issues when switching camera - fixed typo in cubeblock.sbc - fixed reset of thruster control - fixed Piston.LimitReached in MODAPI - fixed small rocket launchers reload issues - fixed missing slider in ore detector - fixed batteries welded from projectors - fixed crash when loading modded worlds i guess at some point they made it so the spiders (alien planet) and cyberhounds have loot on them now (only noticed on spiders and only construction components so far).
Update 01.141 - Bug Fixes and Improvements Summary This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week. Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods. Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch. ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/filedetails/?id=709010443 Features - solar panels can be turned on or off Fixes -fixed color copying in mirror mode -fixed cockpit toolbar issues -fixed open doors grinding faster than closed ones -fixed stretched control cube -fixed backpack color changing -fixed log saying "see log for details" -fixed construction stage orientation for some blocks -fixed cryochamber overlay sticking ofter death -fixed tool tips covering jumpdrive countdown -fixed hidden inventory slot behavior -fixed grinder area of effect after merging -fixed projected antennas broadcasting -fixed incorrect inventory order after moving an item -fixed screenshot crash in blueprints menu -fixed crash in Havok when loading world Disclaimer: The update was released on our developement branch. For those who want to access the dev branch (updated weekly rather than monthly) on Steam, you can do so using the BETA tab
I have noticed thatreally only mars and other desolate planets (no trees) are really the only truly playable planets for me. does seem to be getting better for the alien planet. haven't tried earth yet. dammit i need a better pc.
been awhile since i really checked but latest update. it has been mostly fixes and changes or new functionality. I don't think any new blocks. Update 01.146 - Meteor Improvements & Backup Saves Summary This week's update brings improvements to meteors, save games, and the in-game chat. Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately. We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings - by default, it is set to 5. Backups can be completely disabled by setting the value to zero. Once you’ve reached the maximum set number of backups, the oldest one will be replaced with the most recent one. For now, you can only access these backups using the desktop file browser but in the future we plan to add a folder hierarchy to the in-game GUI. This new feature means that you will now always have a previous version of your save to go back to, whether or not autosave is enabled. The in-game chat feature has been improved by adding global chat history. Please note that you won't see any messages sent before you join a server. We also fixed decoys being ignored by turrets - they should now work as intended, with automated turrets targeting them before targeting any other block.
latest patch. render improvements and some memory leak fixes. Render improvements: - Detailed blog post: http://blog.marekrosa.org/2016/08/guest-post-by-jan-hlousek-vrage-render_25.html - proper PBR rendering - added HBAO from nVidia - added static decals on models - new tonemapping / colorization effects - added atmosphere coverage of skybox in day time, re-tweaked all atmospheres - improved voxel rendering - improved spotlight shadows - improved bloom - improved emissivity - improved direct and ambient lighting and shadowing - improved grass rendering - work in progress - improved decals on glass (damage visuals appearing when shooting the glass) - improved impostor rendering (trees in distance) - work in progress - data driven setup of renderer (through environment.sbc) Fixes - reduced memory leaks on planets - updated all sound blocks to be less hardware demanding. - removed "red and orange" dots particle effect from alien grass - added correct conveyor/block icon - fixed cargo ship freeze - fixed sabroid freeze - fixed override on Ion Thrusters not showing animation - fixed dampeners animation not showing - fixed shaking of camera when shooting and hitting enemies - fixed swapping of tool level in creative while exiting/entering cockpit - fixed inactive landing gear still showing that it is ready to lock even tho it is not possible - fixed that RMB does not reset options to their default in the Options menu - fixed the 'IsShooting' boolean of IMyUserControllableGun for programmable blocks - fixed camera overlay not switching when HUD is turned off - fixed "ghost" drill that kept working after disconnecting from drill - fixed turret not resetting to idle movement after shooting at target - fixed turret not responding to players joining its faction in front of it - fixed spiders being able to dig into grid - fixed being able to still type to panels that were deleted/grinded - fixed lander oxygen levels not being correct during descent - fixed control panel issue with items not being displayed due to scroll bar issues - fixed bad precision with build block when far from center of the universe - fixed checkbox for destructible blocks not being saved - fixed that texts is auto highlighted when splitting resources in your inventory - fixed Atmospheric Lander dampeners not working when going up in a gravity well