Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    [​IMG]



    THEY ADDED MAGBOOTS!
    :angryfap:
     
    Last edited: Dec 9, 2016
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Good update video:

    Dev Community Manager comes in ~@57:30
     
  3. Lardaltef

    Lardaltef Well Liked Berserker

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    those magboots are awesome.
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  5. Lardaltef

    Lardaltef Well Liked Berserker

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    I like the new textures and designs (and the game does seem to run better with them). There are only a few blocks where I prefer the old block style (not the texture but the design itself). The small ion thruster is one of them. The new one just looks odd. I like the new texture of it but prefer the old style one. The new doors are just awesome looking.

    Building a new ship in the dev branch (and a few of the mods still work no texture issues I think anything that has the old vanilla textures should still work fine). Will post pics at some point.
     
  6. Lardaltef

    Lardaltef Well Liked Berserker

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    patch notes for the beta patch (new block redesign and netcode). since I put the rest elsewhere.

    Features
    - Marek's blog post about Space Engineers Beta: http://blog.marekrosa.org/2016/12/space-engineers-entering-beta_15.html
    - New Multiplayer netcode
    - Total Block Redesign; every block has been completely reworked (textures/LODs/etc.)
    - New and redesigned Tools and Weapons look
    - New and redesigned look for Components, Voxels
    - Physics improvements
    - Render improvements
    - Added Campaign containing 5 missions
    - Added Voice Chat (dependent on antenna network, it can be enabled by pressing U)
    - Added Magnetic Boots
    - Drone AI Improvements (strafing, ramming when without ammo, can use static weapons, targeting, waypoints)
    - Drive-by Turret shooting (shooting from turrets while moving with vehicles/ships)
    - Improved building (block size is automatically picked by the grid that you are pointing to; you can change the size manually by pressing the block button on your toolbar again)
    - Double Click makes a hand tool keep working continually
    - Interacting with highlighted stuff by pressing LMB and interacting with control panel RMB (only with empty hands)
    - Added Corner Lights, Corner LCDs (thanks Arindel!)
    - Enabled interior lights for small ships
    - Added Advanced Admin Tools in the Space Master menu (thanks Rexxar!)
    - Redesigned permissions ingame, added new Scripter and Moderator roles
    - Added Zoom function to all turrets
    - Customizable Fonts
    - Added ambient occlusion setting in the Graphics Options
    - Decals are now visible from inside the Cockpits
    - Voxel hand can be used by Space Master
    - Added Steam Achievements: http://steamcommunity.com/stats/244850/achievements/
    - Raycast improvements (thanks Rexxar!): http://forum.keenswh.com/threads/new-camera-raycast-and-sensor-api.7389290/
    - Created a new way for mods to store custom data inside entities: http://forums.keenswh.com/threads/modapi-changes-12-8.7389842/
    - Added new toggle for Sensor for detecting subgrids
    - Added a new button to rotors that allows a small rotor head to be added
    - Re-worked remote access menu to be more user friendly and accessible
    - Added support for CompilationSymbols arguments in Teamcity
    - Whitelisted items (so they can be edited in scripts to avoid conflicts)
    - Added Monospace Font (thanks @@Krypt! :) )
    - Trees can now be cut down using the grinder/drill tool
    - Added "Loading Wheel" when pasting a blueprint
    - Added Workshop tag "Campaign"
    - GitHub Updated
     
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  7. Lardaltef

    Lardaltef Well Liked Berserker

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  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Best damn walkers I've seen yet!



     
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  9. Hakija

    Hakija Chaos Pony Viking

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    +1 for Warhammer.
     
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  11. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    more good news: more improvements to MP stability in the works!
     
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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    quality of life UI improvements, MP scenarios, stability improvements, and RP progression mechanics!

     
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  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  14. Lardaltef

    Lardaltef Well Liked Berserker

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    why would anyone want to buy the digital deluxe edition of SE?

    DIGITAL DELUXE EDITION


    • Space Engineers 2013 build - Get in the boots of the first Engineers who stepped into the game’s universe and experience the first version that was published back in 2013. This version doesn’t include planets, multiplayer, survival and all the features that were added later.
     
  15. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]

    I guess at some point they added the atmosphere "shield". unless I never noticed it before. the visible edge of the atmosphere I mean.
     
  16. Lardaltef

    Lardaltef Well Liked Berserker

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    I'm laughing at how silly the people who "we could build a space elevator in the game". yeah in survival that would be really expensive. I mean in the current save game it is 40 KM to not be affected by the planets gravity. even out a single column of light armor blocks. you would need at least 16,000 blocks (probably a little more just to be safe).
     
  17. Lardaltef

    Lardaltef Well Liked Berserker

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    no idea what to call this sucker (mostly finished not quite done yet.)

    [​IMG]

    I want to say it's around 130 meters long. But roughly from the 1st large atmospheric thruster to the 5th one (starting on the rightside of the screenshot) is a hangar. It's most of the height in that area as well as the entire width of the ship (which is at least 23 blocks wide (57.5 meters) It will be decently/well armed but not exactly armored other than sheer size. Only real mod is a larger airthight hanger door mod (basically the vanilla one just in 10m and 15 m lengths) for a total of 3 hanger doors 2 topside and 1 in the bow. The bridge glass has more airtight hanger door blocks for 'blast shields' and the 3 window bulge things that are below the bridge (between the bridge and last 3 large atmos thrusters) have vanilla doors over those glass windows for blast shields. Only other mod in wide use is the armored thrusters mods for all 3 types of thrusters.
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    lots o' updates to catch up on:



    MAJOR UPDATE!


    and they fixed ground vehicle and wheel physics!
     
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  19. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]
    [​IMG]
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    [​IMG]
    [​IMG]

    Still no idea what to call this thing. But most of what I have left to do it just interior stuff on the "maintenance deck (maybe a few more reactors mostly conveyor stuff for the ventral turrets, the connectors in the hanger and such).
     
  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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