Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    In terms of Star Citizen, roughly the size of a Starfarer would be the max. I figure that's plenty of room to do everything that needs being done.
     
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Finally updated the "official" mod list too. It's certainly not written in stone, but should give an idea of what new stuff there is to work with beyond vanilla. The jeffreys tubes are particularly nice for economic use of internal spaces:
    http://steamcommunity.com/sharedfiles/filedetails/?id=297744815

    The nanite factory is pretty much mandatory for less aggravating ship construction.
     
  3. Lardaltef

    Lardaltef Well Liked Berserker

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    looks good. The only one I would add is this one.

    VCZ Doors
    http://steamcommunity.com/sharedfiles/filedetails/?id=856352904

    simply because of that one in the back on the right.

    [​IMG]

    that one which is the long ramp door The second extends 2 large blocks down and is a bit more steep than the first one. So you can have it in the level of the blocks that are on the landing gear and it will reach the ground.
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    just for lols:

    Ravric builds some truly incredible content for SE...
     
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  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Yeah, I'm in the hunt for an updated ramp block. will put this one on the list to consider.
     
  6. Lardaltef

    Lardaltef Well Liked Berserker

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    Yeah. I'm disappointed in the lack of retractable ramp blocks by modders especially vehicle sized ones. Because making a vehicle ramp out blast door blocks just adds a huge amount of weight.
     
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    The best solution I found in the past was actually to solve the problem in reverse (sort of). Rather than making a ramp that lowered to the ground, I designed my ships so that the ramp was stationary, mounted at the lowest point, and (usually) pointed towards the rear. A sealed door was then added to the top of the ramp. If I wanted to get fancy, I would use "landing gear" pistons to smoothly lower the whole ship flush to the ground. Technically, you could disregard the pistons, but I always liked them because they worked well as "shock absorbers" when landing as they naturally have a little give to them. Without anything attached to the movable end, they don't break as often or as catastrophically.

    A proper vehicle ramp would be nice, though. Best I've found is this mod:
    http://steamcommunity.com/sharedfiles/filedetails/?id=902152309
     
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  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  9. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    More working battlemechs with controllable arms.

     
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  10. Lardaltef

    Lardaltef Well Liked Berserker

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    One of the mcm momds has a large ramp/door but the thing is insanely huge (and i thinky really heavy). I dont need a 15 x 20 block door thing. It's impractical.

    I think rotors are still screwy but it sounds like pistons are mostly fixed might have to try them again. If i had spare time and wanted i'd want to learn to mod and make a modular ramp/ door like the one in the vcz mod. Probably 2-3 blocks high but one would be an edge of the door frame and the other has no frame edges on the sides but does on the top. Make it as wide as you need to for vehicles (same concept as airtight hanger door but a ramp.)
     
  11. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    yeah, the mcm ramp has all kinds of issues. don't much care for it either. my favorite so far is the vehicle "elevator" i linked earlier. it limits the size of vehicles somewhat, but that may not be a bad thing. 2x3 and 3x4 (in large blocks) should be sufficient for most ground vehicle needs.
     
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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    short, but sweet with more surprises to come:
     
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  13. Lardaltef

    Lardaltef Well Liked Berserker

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    Only took someone a few years to come up with this which it should be vanilla.

    Merge Tunnel

    [​IMG]

    As the title says this is a varient of the origional merge block but hollow. The concept is simple as connecting two grids, walking between them and still being in a pressurized environment.

    Features:
    Fully recolourable
    Small & Large varients
    Construction stages
    and basically everything a normal merge block has but hollow.
     
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  14. Lardaltef

    Lardaltef Well Liked Berserker

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    So I designed a new ship that is just over 100 meters in length. Small hanger for fighters and 1 for a vehicle.

    [​IMG]
    [​IMG]
    [​IMG]

    That gray and yellow striped area in the side shot is an elevator from the hanger deck to the flight deck. 1 elevator on each side and only allows for a small ship with a footprint of 12.5 meters by 17.5 meters. Hanger bay is also only 7.5 meters in height. And aside from the armor thrusters I believe all of the modded blocks are ones that are in the borg server list. I am designing a new fighter that is slightly above the carrier in the screenshots. The maintenance tunnels really helped since I could use them as part of the outside wall and keep airtight.
     
  15. Lardaltef

    Lardaltef Well Liked Berserker

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    Carrier is pretty much the same but the fighter is now complete.

    [​IMG]
    [​IMG]

    I have 8 fighters on the ship right now (2 on the flight deck 1 on each elevator and 4 in the hanger) though really 4 is probably the reasonable/normal amount. Loadout is 6 missiles 2 rocket launchers and 2 gatlings. Also have 2 small cargo containers each one with a rifle, a few magazines, 1 hydrogen bottle and 2 oxygen tanks. Sadly because of how rotors are you can't steer the wheels (because they are on motors so retract.

    Shots from below with gear down and retracted
    [​IMG]
    [​IMG]

    cockpit view and I did put a shield generator on.
    [​IMG]
     
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  16. Lardaltef

    Lardaltef Well Liked Berserker

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    I wonder if aerodynamics is broken at the moment because i could never get the fighter off the ground. That or the various aerodynamics mods are conflicting (if i have more than one on. I'm not sure).

    EDIT: just saw one of the SE patches messed with speed mods. You can still reach the speed the mod allows but ships are becoming uncontrollable at some speed. (The one i have been seeing is losing control at 250 m/s) that might have something to do with the aerodynamics. Or the thing is just to heavy.

    Will require more testing.
     
    Last edited: Aug 7, 2017
  17. Lardaltef

    Lardaltef Well Liked Berserker

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    I'm not entirely certain but I think the planetary dynamics wings mod does not work (or maybe it need another mod. The dynamics with the reentry and drag might work). because I changed the wings on the fighter and it did work though I had to add some thrusters so speed/acceleration was probably part of the issue as well as I need to lighten the thing a bit.
     
  18. Lardaltef

    Lardaltef Well Liked Berserker

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    so after putting the helicopter parts in, I have determined that as cool as the plane parts are (and building a plane) that helicopters/VTOL craft are far more practical and alot easier to control. The planes are definitely a more "wreck this, one shot attack" no point in putting gatlings on maybe rocket launchers. definitely a missile platform. Probably better for attacking bases large slow moving targets. VTOL for if you want to attack something and then assualt/explore.

    [​IMG]
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  20. Lardaltef

    Lardaltef Well Liked Berserker

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    It's funny when i read about issues other people are having and i'm like "what are you talking about? This stuff never happens to me."
     
    Last edited: Aug 12, 2017