Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. Lardaltef

    Lardaltef Well Liked Berserker

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    So my carrier couldn't fly in an atmosphere because of how heavy it was. Replaced some of the heavy armor with light armor. But i also replaced the 4x hydrogen thrust mod with one that was 4x on all 3 types of thrusters (even with all the large atmosphere thrusters it couldn't maintain lift). Also got rid of the aircraft elevators since it seems like planes will work better from a base/station then a ship.
     
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    A better suggestion: drop all your heavy armor and add shields from the shields mod. Not only does it make it vanilla-proof (minus the shields), but with shields you can prevent minor bumps and scrapes altogether and ship handling will be 10x better. That's what I finally had to do with all my atmospheric fliers and I don't regret it.

    The way the game is now, heavy armor is really only practical for space dwelling stations and ships or planetary bunkers and vehicles... but its probably for the best.

    http://steamcommunity.com/sharedfiles/filedetails/?id=484504816

    The shields work perfect and they aren't OP:
     
    Last edited: Aug 23, 2017
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  3. Lardaltef

    Lardaltef Well Liked Berserker

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    I think i will replace more of the heavy armor. Not all of it because there might be spots where removing a block could break the ship. Espeacially since i have 4 small shield generators. And yeah the shields are pretty good. I think my ship was still going 90m/s with 60 meters to go before landing. Gear were on autolock but i was expecting stuff to be destroyed. No damage at all (i'm guessing because of the shields)

    I saw someone made a retractable landing gear block that doesn't use pistons. It is one block with the locking features of normal landing gear but it can retract and extend which is controlled by being on/off (on for extended off for retracted.) If its locked you cant retract it.
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Yeah, shields prevent impact damage up to the amount they have in capacity. You will still die horribly if you smash directly into an asteroid at full speed, but it makes more minor mistakes very survivable. I like them because I don't have to keep checking my hull and landing gear for micro damage (which adds up over time).

    Regarding atmospheric flight, if you make it more aerodynamic, it can directly benefit from the atmospheric flight physics mod; that is one way to offset heavier ships. But if you rely on that for additional lift, you will definitely need a longer runway to land.
     
  5. Lardaltef

    Lardaltef Well Liked Berserker

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    Yeah. I think traditional planes are more practical as a one pass deal on a ship/base launching from your own base. Because even with a fighter that only masses 20k grams i think will need 1t0 meters of runway. Unless you have so many thrusters that you can't provide the power.

    Ship based craft i think work far better in a VTOL format.
     
  6. Lardaltef

    Lardaltef Well Liked Berserker

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  7. Lardaltef

    Lardaltef Well Liked Berserker

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    Also you can take the ship parachute mod out. That block is now in the vanilla game.
     
  8. Lardaltef

    Lardaltef Well Liked Berserker

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    that fighter I made using vanilla atmosphere thrusters (1 large and 3 small no thrust mods) weighing in at about 60k could barely make it off a 105 meter runway. I'm not sure how you could lighten the thing (other than removing the gatlings and rocket launchers which really are pointless on a plane.) the only other thing I could remove is oxygen generator and tank and have oxygen refilled from bottles in a small cargo container.
     
  9. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    using just forward thrust with the atmos. drag mod? something sounds off. i haven't messed with it in awhile so maybe you need to tweak the world settings for the mod?
     
  10. Lardaltef

    Lardaltef Well Liked Berserker

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    Possibly. Not sure what though. I think part of it is there are 3 different sets of wings and they could all be using different values. The plane parts one has wings that work but they might be a lower value then the dynamics mod ones.
     
  11. Lardaltef

    Lardaltef Well Liked Berserker

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    that is nice. Not only did they add the parachute block (the modder was working with KEEN). they put a conveyor port on the back (so I guess it can reload that way without haveing to reweld it). but they also added an auto open feature and altitude slider which it will open at (if you have that on).

    Now I want to build a apollo style command module.

    [​IMG]
    [​IMG]
    [​IMG]
     
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  12. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]

    testing a dropship with dropseats done using the parachutes. and holy crap probably works way better than a thruster drop seat would (and less bulky). the Chute can open at 100m altitude and will slow the seat and occupant down enough to not not die. Also will fall fast enough that turrets can't track. By the time they can track the seat it is on the ground. It is a merge block, passenger seat small cargo container, parachute block and 2 pieces from the torpedo mod with another 3 pieces from that mod (the payload gyro and 2 payload batteries.) The gyro so the seats don't spin like crazy once dropped and the batteries just so the chute can open. in that space behind the passenger seats I put a large cargo container (not attached to converyor system) that can be dropped by parachute. Like fill it up at one base and drop it at an outpost without having to land or lose altitude. Probably should at least stop for any drop.
     
  13. Lardaltef

    Lardaltef Well Liked Berserker

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    Magnus, do you know if the shield mod covers players who are in the seats? passenger or flight seats. Would be nice. Not important though.
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I think so? Though aren't those usually tucked inside your ship?
     
  15. Lardaltef

    Lardaltef Well Liked Berserker

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    Normally but not if you want to do the dropseat thing (seats on the outside of a dropship.)
     
  16. Lardaltef

    Lardaltef Well Liked Berserker

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    Made a fighter I am tentatively calling the Hammerhead.

    [​IMG]
    [​IMG]

    also the guy who made the retractable landing gear block made another one that folds (retract/extend tied to the on/off status). but the fighter has 4 gatlings 3 rocket launchers and 4 missiles.
     
  17. Lardaltef

    Lardaltef Well Liked Berserker

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    I'm thinking of making a (hopefully smallish) station based off either XQ2 or the XQ 4 platforms from star wars (in the -wing) games.

    XQ2
    [​IMG]

    XQ 4.
    [​IMG]

    I'm leaning a little more in the direction of the XQ 2
     
  18. Lardaltef

    Lardaltef Well Liked Berserker

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    Haven't read the latest patch notes just saw the headline in steam but I think they added the half height armor blocks to vanilla.
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Also get a free veteran skin if you launch the game this weekend.

    The UI and server setting improvements are really good to see, though.

     
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  20. Lardaltef

    Lardaltef Well Liked Berserker

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    Made a rocket that can go either way (escape a planet or go back). Need to work of the booster booster seperation stuff. The module lands using the parachute block and not really meant to seperate the module from the main rocket body if leaving a planet. Maybe I should figure out how to put an ion thruster or 2 on there so you can stop in space. Each booster is 1 large hydrogen thruster and 4 small hydrogen thrusters and 1 hydrogen tank. The main body is the same thruster setup (1 large 4 small) but 2 hydrogen tanks. I have warheads in so the boosters and main body at least can partially self destruct (on a timer so not immediately after separating). Haven't fully tested but the seperations do work I just need to work on them. Also the thing might be able to break planet gravity going off just the boosters (20km gravity field). ut I think the boosters wouldn't have much fuel left after that. I did figure out I can turn the main body hydrogen tanks off so the boosters won't use the fuel in them but still be connected through the connectors. Also the module has 5 seats ( flight seat to control all the stuff and 4 passenger seats) hydrogen thrusters are set to off with full thrust when turned on so no holding W key for however long it takes to get to space.)

    [​IMG]

    Haven't really worked on the base (non rocket base) part of it yet but I'm going to see if I can use the shipyard welder pieces around the rocket itself So in survival you could build it easily.