Standard Operating Procedure

Discussion in 'ARMA' started by Aspius, May 1, 2017.

  1. Aspius

    Aspius Well Liked Hirdman

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    This will be the Skjaldborg Standard Operating Procedure, hereby referd to as either Skjaldborg SOP or just SOP. This will be the standard for all of our missions unless the mission specify something else. It is always under review and will be changed as we find necessary.

    White - Concealment
    Blue - Friendly
    Red - Hostile
    Green - Landing zone
    Yellow - None
    Orange - None
    Purple - None

    Rules of Engagement (RoE) are the guidelines leaders issue to govern the employment of their troops weapons. For our purposes, we have three RoE states and are assumed to be operating under a baseline "Universal RoE" state otherwise. These are very important to know, as you must know when to use your weapon and not just how.

    Note that in some missions, specific buildings, vehicles or objects may need to be captured intact. In these cases, a leader will issue RoE that accounts for this. For example, he might tell all players to not fire at a given truck and to carefully control any fire at enemies near the truck.

    We'll look at Universal RoE first, then move on to more specific RoE afterwards.

    Univeral Rules of Engagement
    The most common concept applicable to Arma RoE is dubbed the 'Universal RoE'. This state is in effect unless told otherwise, such as during a special mission briefing or when given a more specific RoE during a mission.

    Universal RoE requires a player to understand how the proximity, awareness and danger of the enemy threat factors into shoot or no-shoot decisions.

    - Proximity is the distance that the enemy unit is from you. Closer enemies are potentially higher threats but a close enemy without awareness of you (or other unit) does not require immediate engagement.

    - Awareness is how much information the enemy has about your precence or location. Enemies that are aware of your precence are very high-priority threats, though proximity and danger must be considered aswell.

    - Danger is how much a threat the enemy is to you or other units. Anti-tank units that are in close proximity and aware of friendly armor are very dangerous and should be engaged promptly. On the other end of the spectrum, an unarmed enemy may be close and aware of friendlies but unless they have a radio to communicate with their other teammates, they are no significant danger. However, the precence of a radio and an intent to communicate makes them a potentially dangerous threat.

    The Guidelines for Universal RoE are as follows:

    - You may always act in the defense of yourself and your teammates. If the enemy is about to engage a friendly, you do not need to ask permission to fire. Act first, save your life or the life of your teammate, then call in a contact report.

    - You may always return fire when fired upon. Identify your targets before engaging them, but do not hesitate to engage when the enemy is engaging you.

    - When time permits, ask for clearance to fire before taking action. This only applies to situations where you and your teammates have the initiative, such as when coming upon enemies that have not yet spotted you. Doing this allows leadership elements to control the initiation of fires more precisely, generally resulting in more effective results. Advance warning also allows other teammates to get better positions before engagement begins.

    Weapons Hold
    The first of the more specific RoE is "Weapons Hold". When in "Weapons Hold" mode only engage if there is an imminent threat to you or fellow team member but only continue to engage if necessary. If an element comes under effective enemy fire , they are authorized to return fire in order to achieve fire superiority and suppress or eliminate the enemy. If it's not effective enemy fire, such as what might happen if the enemy attempted "recon by fire", the element is expected to hold fire and wait for their leader to issue further commands.

    Weapons hold is generally used by a team leader to restrict their element's fire in situations where stealth is paramount.

    Weapons Tight
    Only engage positively identified enemy targets and get clearence from your team leader before firing the initial shots of a contact. This RoE is used when civilian contact is likely. "Positive identification" often comes from the uniform being worn, precence of a weapon and firing in the direction of friendly forces. Note that "Weapons Thight" is very rarely issued by itself but is an organic part of the Universal RoE.

    Weapons Free
    "Weapons Free" means that you are free to engage anything you have a reasonable certainty is a hostile target. Weapons Free abides by the Universal RoE concepts, with the difference being that it is generally issued once things have really heated up, with less emphasis on calling contacts before engagement and more emphasis on rapidly engaging any enemy threats as soon as they present themselves and can be effectively engaged.

    Open but once combat starts, it should be kept as clear as possible so that any important information can easily be told.

    Currently working on expanding this section. Will be renamed to Communication SOP when ready. Goal is to have it ready for when the Malden campaign is done and will be employed after it.

    Feedback is always appreciated
     
    Last edited: Sep 16, 2017
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  2. Aspius

    Aspius Well Liked Hirdman

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    This will be reserved for if i need extra space. Also updated the first post.

    Added spoilers
    Reworked "Rules of Engagement"
    "Expanded" radio/communication rules.
     
    Last edited: Jul 16, 2017
  3. Flessar

    Flessar Well Liked Viking

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    Since a vehicle coordination mishap happened to me not long ago I figured for a basic TTP video this one will do
     
    Last edited: Aug 8, 2017
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