Paradox Dev Studios are the same company who brought us the Europa Universalis and Crusader Kings series. More pics from the steam page that was accidentally released early: https://imgur.com/a/wAJgu#uOWK0iI Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. Etch your name across the cosmos by uncovering remote celestial outposts,and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals? Main Features Discovery Events – Emergent Storytelling. Deep & Varied Exploration. Enormous procedural star systems, containing thousands of planets. Numerous playable species, each with their own traits and engineering styles. Vast number of Unique Random Species. Advanced Diplomacy system. Ship Designer (even civilian ships can be customized). Stunning space visuals.
To think of it, ~17 months ago I sent message to Paradox containing elaborate depiction of Terra Exodus and they said "sounds good but bad timing". They may have been working on this back then. While I'm eager to see how good they make this one as I absolutely love the genre, I am also a bit sad at seeing my project in a state of stasis right now. But one day. Until then, it's only good that others keep carrying the torch of 4x. This may even be better than what I had planned and might give me some ideas.
Well, they might have done you a favor by keeping your game and theirs from coming out at the same time. Only positive I could think of.
To be fair, if they already had invested their '4x budget' and their 'space budget' elsewhere then they simply didn't have the money. Also, I didn't have much any credentials and at the time the project itself didn't look very impressive because most of the work was in code and a lot of graphical side and UI were still unimplemented or placeholder material. But I still think that there are never too many 4x games and while a part of me is a bit bitter about my situation, it is not Paradox's fault. It is just a part of being indie. Nothing is easy for poor indie, note that some indie are a lot richer than others because indie is not mutually exclusive with being rich. It is more about not having dependencies to investors and publishers.
An entire list of things to watch. I'm getting more excited with every episode in here. These videos just one to the next.
The multiplayer part of being able to have a 100 players or so and more able to join as the game goes on with them starting from around stone age or so on is freaking amazing.
is this turn based or realtime? if turn-based, it sounds a lot like Galactic Civilization.... although the "catastrophic event" mechanic sounds pretty cool. not sure how the scaling would work if it is realtime, but i'm interested to see what they have planned
Given all of Paradox other games, it's 'active time with pause'. Time runs as you command it, with pause', slow mo, real time, or super speeds
Excited about Stellaris too. I just can't get interested in the new MOO. Way too many red flags from everything I've seen/read. Last 4X I played hardcore was Distant Worlds and Stellaris has many similar ideas with great art direction and lot of promising and interesting gameplay mechanics. Dev Diaries have been joy to read too.
I'm hoping for something similar to distant world too. And Paradox is even better than Matrix games at making their worlds feel alive while still keeping the fine detail.