The Division

Discussion in 'Other Games' started by Manco, Feb 12, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    26.7%
  2. I want to play this, but can't justify spending the money/time.

    26.7%
  3. I'm on the fence about playing this.

    26.7%
  4. This game does not interest me.

    20.0%
  1. Pidian

    Pidian Well Liked Thrall

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    my availability can vary in the evenings depending on child/wife demands but i'm well geared and i know the challenge mission stages pretty well at this point (though less so with the power plant...that one can be a doozy)

    if you're looking for a 2nd/3rd/4th for challenges or DZ runs just shoot me a group invite (uplay: "pidian." yes with the period). i'll often just leave myself logged in so don't if i don't respond, i may not be there! ive mainly been playing with some RL buds at this point but im down for action wherever it's taking place. really digging this game, waaay more than i thought i would
     
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  2. Aspius

    Aspius Well Liked Hirdman

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    I might be able to join depending on time.
     
  3. gihzmo

    gihzmo Moderator Berserker

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  4. Vargyr

    Vargyr Well Liked Thrall

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    I just EMPeed my pants. Holy shit. That's awesome.
     
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  5. Flessar

    Flessar Well Liked Viking

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    Worth it, hoping I run into a group with him just to listen to that. As much as that shit annoys me, he makes it funny.
     
  6. Calisrue

    Calisrue Well Liked Thrall

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    had no interest in playing this game because of the Tom Clancy tag - made me look away from it really. but today looking at it a bit cause it happens to come for free with the PC my wife decided i could get off newegg http://www.newegg.com/Product/Product.aspx?Item=N82E16883221144 and now i'm kinda intrigued and will at least try it out
     
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  7. Hakija

    Hakija Chaos Pony Viking

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  8. Hollister

    Hollister Fun-Taker Berserker

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    Ill give them one thing that they actually got right. Which is windows blue screening at about 10 minutes in.
     
  9. Derak Darksun

    Derak Darksun Well Liked Thrall

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  10. Pidian

    Pidian Well Liked Thrall

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    more importantly, the backpacks that come with that code are legitimately useful!
    the paramedic backpack allows you to carry +2 medpacks and the police backpack allows 75% addt'l ammo capacity
    i always keep these two on my person and then quick swap to the police pack when i refill on ammo

    you keep the addt'l ammo or medpacks you picked up even once you've swapped back to your main bag. they're by no means "necessary" to do missions or anything, but it does allow for longer excursions in the DZ for sure
     
  11. Pidian

    Pidian Well Liked Thrall

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    ask and ye shall receive! completely expected them to go this route after hearing about the crafting "nerf" a couple days ago but didn't expect them to embrace it so fully like they seem to be doing. sounds like some great changes to encourage people to actually play the game instead of farming exploits for mats or playing box-opening simulator 2016

    also the DZ just got a helluva lot more interesting with all those guaranteed HE's floating around...
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    THE DIVISION: ITEM DROPS AND CRAFTING IN UPDATE 1.1

    Agents,

    As you already know, we will be deploying update 1.1 in a few days. This is very exciting for all of us as it will be the first major content update since the release of the game! With it, we will implement new End-Game activities and a new layer of character progression with gear score 204 (equivalent level 32) items and Gear Sets items.

    However, as we add this new layer of character equipment to the game, we also wanted to seize this opportunity to address something that will change your end game experience significantly: the importance of crafting versus item drops.

    STATE OF CRAFTING

    The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.

    As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.

    The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.

    However, at the moment, loot drops are just too rare and disappointing, putting too much of an emphasis on crafting: you are looking for crafting materials and may sometimes end up dropping an interesting item in the process.

    This is clearly illustrated in the following graphs. Here you can see how many Item level 31 High-End items were acquired through crafting compared to items acquired as loot drops.

    As many of you pointed out in the past weeks, the end result does not provide the level of fun that we had hoped for.

    To address the situation, and simply make End-Game more satisfying and more focused towards improving your build one piece at a time, we will be implementing a series of changes with update 1.1, some of which have already been communicated in the Patch Notes, and others that we are about to reveal now.

    MORE HIGH-END ITEMS

    From now on killing a named NPC will grant you a guaranteed High-End drop! That’s right, you will now always get a High-End item from killing a named NPC of level 30+.

    The gear score of said High-End will be determined by the level of the NPC. For example, a level 30 named will guarantee a gear score 163 High-End. With so much more High-End drops, you’ll quickly notice that crafting High-End items, while more expensive, will not necessarily be much more complicated. To make sure that crafting remains a viable alternative, we will also increase drop rates of Division Tech materials to 40% on level 32 named enemies in the Dark Zone.

    New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need. Each named NPC will now have more chances to grant a specific type of High-End item. By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items.

    CRAFTING AS AN ALTERNATIVE

    You have already seen the changes that will be brought to crafting, but let’s go through them in more details here. Increased costs for converting crafting materials and crafting High-End items:

    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material

    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material

    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2

    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

    By changing the conversion rates, we will encourage players to use their low level materials while they are leveling up, instead of saving them until they reach level 30. It will also bring more decision making between selling and deconstructing low quality items. Most High-End materials should come from deconstructing High-End items, and not deconstructing lower quality items to then convert these materials into High-End ones. Similarly, lowering yields when deconstructing items will also lower the efficiency of items farming.

    Once again, we want you to consider deconstructing and material converting as an alternative when you get an item that doesn’t contribute to your build, and not the main mean to develop your build as a whole.

    CONCLUSION

    To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:

    Increase drop rates of High-End items on named NPCs (100% drop rate, actually)

    Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is

    Modify loot tables for each named NPC, to make the hunt for loot more controlled

    Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones

    Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole

    Increase cost of crafting High-End items, because High-End materials will be much easier to come by These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.

    Balancing an online game is no easy task, and while we believe that these changes are a step in the right direction for the future of the game, we will keep monitoring the situation and address what needs to be modified. But more than that, we will have an eye on all aspects of your experience, and balance things when needed. Sometimes it means making hard decisions that might not be appreciated, and when this happens we will make sure to give you the visibility you need to understand why these decisions are made.

    Your feedback is very valuable to us, so keep the discussions going, we will be reading!

    -The Division Team
     
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  12. Vargyr

    Vargyr Well Liked Thrall

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    I.. guess that's good news?

    Logging in to test it out. See which "named" NPC's they're actually talking about.
     
  13. Vargyr

    Vargyr Well Liked Thrall

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    LoL. Reading Comprehension is your friend. 1.1 deploys "in a few days".

    Should have guessed the 20MB patch wasn't it. :B
     
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  14. Pidian

    Pidian Well Liked Thrall

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    lol - patch deploys next tues the 12th :)
     
  15. Derak Darksun

    Derak Darksun Well Liked Thrall

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    Seems like knee-jerk poor reaction to the crafting material exploits. That's an absolutely massive nerf to crafting. Deconstructing green items provide 93.4% less high end items (50%*50%*33%*80%). What do they think that'll do, besides widen the gap even more between people who exploited and have hundreds of high-end mats already, and people who have been casually playing and are just hitting end game right now? Named mobs dropping 1 high end here and there certainly doesnt make up for the crafting nerf. The new dark zone gear levels are nice and more fluid though. DZ 15 gets you the superior gear now, DZ 25 gets you high end level 30s, 40 gets you high end level 31s, and I think they said 75 gets you high end 32s and 95 gets you better than that even (probably incursion equivalent gear), but those last 2 were only mentioned in the live stream and aren't actually in the notes.
     
  16. Pidian

    Pidian Well Liked Thrall

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    it's definitely a huge nerf to crafting but typically the pendulum swings from one side to the other before settling in the middle. personally i'd rather hunt named mobs in the DZ or play through challenge missions vs ignoring mobs grinding DZ tech boxes or using alts to buy low-level greens to deconstruct and then stand in front of the crafting booth mashing spacebar. i'm confident they'll find a balance and specific named bosses having specific loot tables will go a long ways towards being able to acquire what you're looking for with some confidence. i'm in wait-and-see mode

    also new sets look interesting and all four seem appealing

    [​IMG]

    do we know how many pieces of gear will actually be able to be part of sets? is the max number of pieces across your whole setup going to be 4 (ie, only chest/gloves/kneepads/holster can be set pieces) or will all armor slots be able to have set attributes so we can mix'n'match a bit like we could in ESO?
     
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  17. Vargyr

    Vargyr Well Liked Thrall

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    24 hours and daily's haven't reset. Vendors have.

    I'm going to blame whatever that 20mb patch was and continue rapid-farming Challenging missions.
     
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  18. Derak Darksun

    Derak Darksun Well Liked Thrall

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    10/10 review
     
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  19. Vargyr

    Vargyr Well Liked Thrall

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    We stopped playing this when you left, Derak. So there.

    No we didn't. We just miss you. Come back. We forgive you.

    New incursion is freaking end-game content for sure. "Recommended gear score" of 140? LoL. No. Even if you've got your shit completely together, it just makes it that much easier for the waves of LMB shotgunners to push it right into your lower intestine.
     
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  20. Vargyr

    Vargyr Well Liked Thrall

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    Finally got into a group that had their shit together. Average gear score = 185. I gave up on DPS entirely after the first failed attempt and put 2800 points into Electronics with Cooldown and Healing bonus talents.

    Spent the entire fight dropping health stations and first-aid bombs (the "heal for cooldown reduction" talent is freaking amazing in that combination), I poked my head around corners now and then to add a little bit of firepower, but my priority was healing and rezzing.

    15 waves.. FIFTEEN WAVES of baddies later, I got a Striker chest and a Tactician pack. I can go 2/4 for both sets now or 3/4 for Tactician. Stats and bonuses are all screwed up, but I haven't actually tested the skill-haste from Tac'.

    Once I get more Striker stuff, I may try to go in and DPS, but I'm going to recommend that anyone going in with sub 130k DPS to consider a healing spec and just PUG it. Most folk are focusing on DPS and Hitpoints, so they're gonna need heals.

    And remember.. The main gun on the APC can't touch you when you're under the grates in the sub-floor. :D
     
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