Built around the introduction of a 3D scenario editor, our New Year Eden Update targets improvements to Arma 3's usability and visual fidelity. Again, our objective is to create conditions for future success. By tackling certain in-game and front-end issues, we'll strengthen the core experience ahead of Arma 3 Apex. A planned overhaul of the way that players can discover and join MP sessions, together with several usability tweaks (such as control mapping, weapon switching, and the configuration of game and difficulty settings), contribute to an improved underlying platform: an objectively better experience, no matter how you like to play. The Eden Editor itself is a big step forward for content creators, with cool new features built atop of the classic editor's simplicity. Alongside this, further Launcher improvements (i.e., mod dependencies), will make discovering custom content simpler than ever, while a 'visual update' brings splendid new lighting and water shaders.
There is much excitement here, also reminded me to go preorder the upcoming dlc while it is still on a discount. I'm looking foreword to messing with the editor quite a bit over the next few weeks when I get home finally.