Beginner Guides

Discussion in 'The Division 2' started by MagnusEffect, Mar 20, 2019.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    EASY WAY TO GET TO 30

    While there is one notable exception with level normalization in the Dark Zones, all the gear you get prior to level 30 will be inferior to gear you get later. Other than crafting weapon attachment "mods", there is not much incentive to buying/crafting any gear until you hit 30. Because of this, it is generally recommended to "race to 30" before paying too close attention to optimizing your gear. That being said, if you do find some gear with excellent attributes and traits, keep them specifically for Dark Zone incursions with normalized leveling: they will be very useful there.

    A few more pieces of advice:
    • Because of the sheer volume of loot you will get, it can be incredibly time consuming to sift through your inventory after every excursion. It is recommended you fully upgrade your inventory and stash ASAP.
    • The amount of loot you get can be very overwhelming if you don't focus your loadouts. Until you get to 30, try to focus on only two or three weapon types that you enjoy using. Once you have identified your favorite weapons, you can then tailor your armor to buff those weapons.



     
    Last edited: Mar 22, 2019
    Dihm likes this.
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    CRAFTING & WEAPON "RECALIBRATION"

    Some important things to keep in mind:
    • PvP Dark Zones with "level nomalization" will allow you to use lower level gear with no drawbacks. If you find a lower level armor item with great attributes and traits, consider keeping it specifically for PvP in the Dark Zones. Same goes for weapons.
    • Attribute bonuses to "elite units" are very powerful in PvE, but have no affect in PvP.
    • Mods are the only thing that don't scale with levels. Feel free to craft these as needed.
    • Recalibration doesn't reach its full potential until level 30, but to unlock the service, you need to complete a specific number of main mission objectives to then recruit all 8 staff members. Check your progression stats for details.
    • Keep an eye out for particularly strong "Talents" on weapons and armor. These are flat bonuses that are not affected by the level of gear and can be moved to other equipment later with "Recalibration".
    • Common recommended Weapon Talents examples: Accurate (+accuracy), Allegro (+RPM), Extra (+magazine cap)
    • Common recommended Armor Talents examples: Destructive (+explosive dmg), Hard Hitting (+dmg to elites for PvE), Capacitive (+duration)
     
    Last edited: Mar 25, 2019
    Dihm likes this.
  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    Here's the list of numerous weapon talents you can find attached to your weapons, and what weapons they can go to. Here are the weapon options: assault rifle (AR), submachine gun (smg), light machine gun (LMG), rifle (semi-auto), MMR (bolt-action), shotgun (SG), and the sidearm (side)
    • Accurate: Increases weapon accuracy by 15 percent. (ar, smg, lmg, semi-auto, bolt-action, side)
    • Allegro: Increases a weapon's rate of fire by 10 percent. (all)
    • Breadbasket: Hitting an enemy in the body, adds a five percent bonus to headshot damage to the next headshot, for the next 10 seconds. This ability can stack up to 10 times. (ar, smg, lmg, semi-auto, bolt-action, sg)
    • Cannon: While holding this weapon, the Division agent's throwing distance is increased by 10 percent. (ar, lmg, semi-auto, bolt-action, sg, side)
    • Close & Personal: Eliminating a target within seven meters grants the agent 50 percent weapon damage for five seconds. (all)
    • Distance: Increases a weapon's optimal range by 15 percent. (ar, smg, lmg, semi-auto, bolt-action, sg)
    • Double-Duty: While the Division agent has this weapon holstered, reloading the other main weapon also reloads this one. (ar, smg, lmg, bolt-action, sg)
    • Everlasting: While the Division agent has this weapon holstered, it regenerates ammo while the Division agent is in cover. (ar, smg, lmg, semi-auto, bolt-action, sg).
    • Extra: Increases the magazine capacity by 20 percent. (ar, smg, lmg, semi-auto, bolt-action, side)
    • Eyeless: Increases the weapon damage done to blinded enemies by 20 percent. (ar, smg, lmg, semi-auto, bolt-action, sg).
    • Fast Hands: Landing a critical hit increases reload speed by three percent. This ability can stack up to 20 times. (ar, smg, semi-auto, bolt-action, sg, side)
    • First Blood: The first shot from this weapon, at a full magazine, hits with headshot damage, regardless of where the Divison agent hits their opponent. (bolt-action)
    • Greased: While having this weapon holstered, the Division agent's weapon swap speed increases by 10 percent. (lmg, semi-auto, side)
    • Ignited: Increases the weapon damage done to burning enemies by 20 percent. (ar, smg, lmg, semi-auto, bolt-action, side)
    • In Rhythm: When equipped, killing an enemy gives the Division agent a five percent chance to refresh an active skill cooldown. This ability can only happen every 60 seconds. (ar, smg, semi-auto, bolt-action, sg, side)
    • Jazz Hands: Increases weapon reload speed by 10 percent. (ar, smg, lmg, semi-auto, bolt-action, side)
    • Killer: Upon killing an enemy with a critical hit, the Division agent gains an additional 50 percent critical hit chance for five seconds. (all)
    • Lucky Shot: The Division agent has an increased magazine size. Additionally, any missed bullet shots from this weapon while hidden in cover have a chance of returning to the weapon's magazine. (semi-auto, bolt-action)
    • Measured: The top half of this weapon's magazine has a 15 percent increase in the rate of fire, and a minus 20 percent weapon damage. The second half of this weapon's magazine has a minus 25 percent rate of fire, and a 20 percent weapon damage. (ar, smg, lmg)
    • Naked: When the Division agent is without armor, headshot damage increases by 50 percent. (bolt-action, shotgun)
    • On Empty: When a Division reloads this weapon on empty, they have a 30 percent increase to their weapon handling for 10 seconds. (ar)
    • Optimist: For every two percent of ammo missing from this weapon, the Division agent increases their weapon damage by 10 percent. (ar, smg, lmg, semi-auto, sg, side)
    • Optimized: The Division agent's weapon stability increases by 15 percent. (all)
    • Outsider: While the Division agent fires this weapon, their overall weapon fire rate decreases, but as a result their optimal range increases. (smg)
    • Perpetuation: Upon killing an enemy with a headshot, the Division agent gains five percent skill duration, ammo, and charges to their next skill used. This ability can stack up to 10 times. (ar, smg, semi-auto, bolt-action, sg, side)
    • Premediated: The Division agent's weapon damage increases for every shell loaded, to a maximum of 35 percent. If the agent reloads all of the shells, the weapon damage increases to 50 percent. This buff lasts for 10 seconds. (sg)
    • Protected Deploy: When the agent equips this weapon, they receive 10 percent bonus armor whenever they deploy a skill. (ar, smg, lmg, semi-auto, bolt-action, sg)
    • Protected Reload: While reloading with this weapon, the agent gains 10 percent bonus armor. (ar, smg, lmg, semi-auto, bolt-action, side)
    • Pummel: When an agent kills three enemies in a row with body shots, their magazine refills and they gain 50 percent weapon damage for seven seconds. (bolt-action, sg)
    • Ranger: For every five meters away you are from your target, you gain two percent weapon damage. (ar, lmg, semi-auto, bolt-action, shotgun, side)
    • Recharged: With this weapon equipped, the agent can recharge depleted skill charges whenever they kill an enemy from cover. (ar, smg, lmg, semi-auto, bolt-action, sg)
    • Reformation: Headshot kills increase skill repair and healing by 25 percent for 25 seconds. (all)
    • Rifleman: Whenever the agent lands a headshot with this weapon they gain 10 percent weapon damage for five seconds. This ability can stack up to five times. Additional headshots past the five increase the ability's duration. However, any other method of dispatching an enemy removes the buff. (semi-auto)
    • Rooted: With this weapon equipped, and in cover, the agent gains a 25 percent increase to skill damage and healing for 10 seconds. The buff goes away when exiting cover. This ability can activate every 25 seconds. (all)
    • Sadist: Deal an additional 20 percent weapon damage to bleeding enemies. (all)
    • Salvage: Whenever the agent kills an enemy, they have a 50 percent change to refill their magazine. (sg, side)
    • Spike: Killing with a headshot grants the agent 25 percent skill damage for 10 seconds. (ar, semi-auto, bolt-action, side)
    • Stable: The agent receives a 15 percent increase to their weapon stability. (all)
    • Steady Handed: Whenever the agent lands a shot they gain two percent weapon handling, and this ability can stack up to 15 times. At maximum stacks, each additional shot landed has a five percent change to consume all of the stacked abilities, and the agent refills their weapon's magazine. (all)
    • Stop, Drop, and Roll: When equipped, the agent can roll to remove burn, bleed, and poisoned status effects. This ability can happen every 60 seconds. (ar, smg, semi-auto, sg, side)
    • Strained: The agent gains 10 percent critical hit damage for every five percent of their armor they have missing. (all)
    • Transmission: While holstered, if the agent receives a shock status effect, they can apply it to an enemy within 10 meters from them. This ability can activate every 60 seconds. (ar, lmg, semi-auto, bolt-action, sg, side)
    • Unhinged: The agent gains 25 percent weapon damage. However, they lose 35 percent of their weapon handling. (lmg)
    • Unwavering: When the agent swaps to this weapon, they gain maximum weapon handling for five seconds. This buff refreshes upon killing an enemy. (smg)
    • Vindictive: When the agent kills an enemy with a status effect, all nearby group members within 15 meters gain a 20 percent increase to their critical chance for 10 seconds. (ar, smg, lmg, semi-auto, bolt-action, side)
    • Wascally: While holstered, the agent can resist two enemy ensnare attempts. (ar, smg, semi-auto, bolt-action, sg, side)
    • Zen: While equipped, the agent can hide behind cover for three seconds to remove blind and disorient status effects. (all)
     
    Dihm likes this.
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    Here's a list of the numerous types of gear talents you can have your Division agent wear, and what gear piece they are associated to. Those gear pieces are masks, backpacks, chests, holsters, kneepads, and gloves.
    • Berserk: For every 10 percent of armor missing, the Division agent gains 10 percent of weapon damage. (chests)
    • Blacksmith: When killing an enemy with their sidearm, the Division agent repairs 25 percent of their armor. This ability can happen every 10 seconds. (holsters)
    • Bloodsucker: When the Division agent depletes an enemy's armor, they gain a stack of 20 percent bonus armor for 20 seconds. This ability can stack up to five times. (chests)
    • Braced: While the Division agent is in cover, their weapon handling increases by 25 percent. (kneepads)
    • Capactive: The Division agent gains 20 percent skill duration (all)
    • Centered: Landing a headshot kills grants the Division agent status effect immunity for 10 seconds. (masks)
    • Cloaked: When the Division agent's armor breaks, an enemy's skill cannot track them. (kneepads)
    • Clutch: The Division agent's critical hits restore 15 percent of their health, and repairs two percent of their armor. (gloves)
    • Compensated: The Division agent's weapon damage increases when they have low critical hit chance. (gloves)
    • Creeping Death: Whenever the Division agent receives a status effect, the closest enemy to them within 10 meters also experiences that effect. This ability can occur every 15 seconds.
    • Critical: The Division agent has an eight percent increase in their critical hit damage. (holsters)
    • Destructive: The Division agent has a 20 percent increase to their explosive damage. (all)
    • Devastating: The Division agent has a five percent increase to their weapon damage. (holsters)
    • Efficient: When using an armor kit, the Division agent has a 50 percent chance not to use one of their armor kit charges. (backpack)
    • Entrench: Hitting a headshot from cover allows the Division agent to regain five percent of their armor. (kneepads)
    • Fill'er Up: When the Division agent reloads from an empty magazine, they reload all of their weapons. (holsters)
    • Gunslinger: When the Division agent switches to their sidearm within three seconds of having killed an enemy, their sidearm regains its magazine and for the remainder of that magazine, have 20 percent weapon damage. (holsters)
    • Hard Hitting: The Division agent receives an increase to damaging elites by 15 percent. (all)
    • Hardened: The Division agent receives an increase to their armor by 10 percent. (all)
    • Insulated: The Division agent receives a 10 percent increase to hazard protection. (all)
    • Knee Cap: The Division agent has a 10 percent chance to apply bleed to their enemy when shooting them in the legs. (gloves)
    • Mad Bomber: The Division agent has their grenade radius increased by 150 percent. Whenever they kill an enemy with a grenade, that grenade charge returns to them. (chests)
    • Obliterate: Destroying an enemy's armor grants the Division agent 25 percent critical hit damage for five seconds. (gloves)
    • On The Ropes: The Division agent's weapon damage is increased by 25 percent while all skills are on cooldown or reach zero charges. (backpack)
    • Opportunist: When destroying an enemy's weak point or destroying their armor, the enemy receives 10 percent increase damage from all sources. (gloves)
    • Patience: After the Division agent has been in cover for three seconds, armor repairs by five percent every one second. (kneepads)
    • Payload: Destroying an enemy's asset grants the Division agent 50 percent explosive damage for 15 seconds. (chests)
    • Precise: The Division agent receives a 15 percent increase to headshot damage. (kneepads)
    • Restorative: The Division agent gains 10 percent of their health back on a kill.
    • Safeguard: When the Division agent kills a target, they receive a 150 percent bonus to repairing and healing for 20 seconds. (backpack)
    • Self Adjusting: The Division agent receives a 20 percent increase to armor regeneration. (all)
    • Skilled: Whenever a Division agent kills an enemy with their skill, they have a 35 percent chance to reset their skill cooldowns. (backpack)
    • Spotter: The Division agent receives a 10 percent weapon damage bonus to pulsed enemies. (masks)
    • Surge: The Division agent receives a 10 percent bonus to skill haste. (all)
    • Tech Support: Whenever the Divison agent kills an enemy with active skills, they gain a 25 percent skill damage for 10 seconds. (backpack)
    • Terminate: When the Division agent depletes an enemy's armor they gain a 35 percent skill damage for 15 seconds. (gloves)
    • To Order: Division Agents can now cook their grenades by holding down their chosen "grenade toss" button. (gloves)
    • Unbreakable: When the Division agent lose all of their armor, 25 percent of their maximum armor is repaired. When they use an armor kit in the next five seconds, it does not count as a charge. (chests)
    • Unstoppable Force: When a Division agent kills an enemy, they gain two percent weapon damage for every 10,000 maximum armor they are wearing. (chests)
    • Vital: The Division agent has 20 percent increased health. (all)
     
    Dihm likes this.
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    The Division 2: How to Get Printer Filament

    By Giovanni Arestia on Mon, 03/18/2019 - 09:20
    [​IMG]

    In The Division 2 players can explore a new open world set in Washington DC, but they must also defeat enemies and collect important loot. In this guide, we will explain how you can get the Printer Filament.

    What is Printer Filament in The Division 2?
    Printer Filament is a type of resource or rather crafting material, that can be obtained in the game. It is a purple object, so it is challenging to find compared to regular ceramic or steel. In fact, unlike the regular common resources, the Printer Filament cannot be located by plundering crates or boxes in the open world.

    How To Get The Printer Filament
    There is only one way to recover the Printer Filament. All this, however, starts when you unlock the modding function, that is, from level 9 or 10. From here the only thing you will have to do is unmount your unwanted or low-level mods to get the chance to get a Printer Filament. The steps to follow are the following:
    • Step 1: Go to the inventory.
    [​IMG]

    [​IMG]

    • Step 2 (Bonus): To make things easier you can also unlock the Deconstruct 2 bonus from the Quartermaster at the Operations Base. This will allow you to get a rare item every time you unmount an item.
    [​IMG]

    This is all you need to know about getting Printer Filament in The Division 2.
     
    Dihm likes this.
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    The Division 2: A Begginer's Guide to the Dark Zone

    By Zack Palm on Mon, 03/18/2019 - 00:09
    [​IMG]

    The Dark Zone is the PvP area in The Division 2. There are three different districts, each with unique architecture making them stand out from the other locations. In these areas, players face off against fearsome NPCs for the chance to acquire some excellent loot. Every player must remain wary, though, as other players can turn on them to take their possession for themselves. It's a cutthroat area where the ones with the best weapons and abilities come out on top and make it out with the best items.

    The Division 2: The Dark Zone Begginer'sTips
    Unlocking the Dark Zone
    [​IMG] upload_2019-3-20_9-48-47.gif

    Players cannot start the game, do a few story missions, and then gain access to the Dark Zone. It takes a bit longer than that for it to unlock. First, you have to upgrade the Theater settlement to its fourth level. You'll do this by completing projects assigned to you, which you can keep track of at the White House projects table or the one at the Theater. Once you reach the Theater's fourth level, and you're at level 10, you should have the chance to speak to Senait Ezera. She'll join your crew at the White House, and you'll receive a recon mission to scout out the first Dark Zone area.


    You're going to receive a new mission for each Dark Zone area you unlock, so prepare for those. They're relatively simple as they provide you a brief tour of the new zone, fighting against numerous NPCs. The next time you enter, though, you're going to face off against NPCs and other players.

    Dark Zone Landmarks
    You'll notice several landmarks highlighted when you enter the Dark Zone. These locations are where you're going to find well-trained enemy NPCs, and they have high-quality loot on them. You're going to see normal landmarks and hard landmarks. The normal landmarks have a handful of elite units stationed at them difficult, but not challenging, for a single person to conquer them. The hard landmarks, on the other hand, usually require a team of two or three Division agents to tackle. You don't want to take these locations on alone, but it's possible if you have the right gear and plan out your attack.

    Gear and Extraction Points
    After you've taken down the NPCs, you'll find they left plenty of useful gear behind. You'll have the chance to equip most of the things you pick up. However, there are contaminated items you can't put on yet, and you'll need to get out of the Dark Zone through an extraction point. You can find these locations on your map, similar to when you called the helicopter during your tutorial mission for the Dark Zone. You can carry up to 10 contaminated items before you need to call for an extraction.

    When you extract, everyone in the Dark Zone instance knows you're calling for backup. If a rogue Division agent decides to go after you, it's best to hole up somewhere inside the extraction zone and try to prepare for whatever's coming. When you call for an extraction, it takes 1 minute and 30 seconds for the helicopter to arrive, so the rogue agents have plenty of time to get to your location.

    Going Rogue
    To decide you want to go after other Division agents, you need to go rogue. There are two ways to go rogue, which we've already covered in a previous guide when the game held its Open Beta. These methods have not changed.

    While rogue, you can freely attack and loot other agents. You don't want to do this forever, though. If you continue to do this long enough, you'll receive the Disavowed from the Division standing. When this happens, you receive a red marker on yourself, so other players automatically know this, and a bounty. If another player kills you, they can claim this bounty. The amount of the bounty increases based on how many enemies you've killed. Kill enough, and you'll receive the Manhunt status, which places your icon on the world map, so everyone in the Dark Zone instance knows your location. This status means you need to get out, immediately, because everyone is going to go after you.

    You can remove this status and get away clean with any stolen loot by visiting the Thieves' Den. Doing so removes your rogue status, and cleans up any gear you stolen. You'll have the option to exit the Dark Zone at this location, too.

    The Division 2 Dark Zone Tips
    Surviving in the Dark Zone is tough. It takes wits, firepower, and the willingness to play dirty. Here are some quick tips you can remember the next time you enter one of the three The Division 2 Dark Zones:

    • Use abilities to tank NPCs. They're going to be tough in these zones, but you also receive a damage increase. If your foes are distracted long enough, you can finish them off quickly. Even the elites
    • If you're rogue and want to steal another player's extraction loot, wait for them to start placing it on the helicopter. They have to perform a quick animation, and this takes a few seconds, making them vulnerable
    • Go in with a party. You don't need to enter with them, but try to team up with someone you meet along the way. Chances are, the two of you can get away with far more loot than if you played alone
    • Equip the new gear you find off NPCs, because chances are it's going to be better than what you're already using
    • Do not wait until your contaminated bag is full to call an extraction. Review the gear, and call it when you find something you do not want to part with. If you wait, you increase the chances of dying and having it go to a rogue agent
     
    Dihm likes this.
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Likes Received:
    6,103
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Melbourne, FL
    Ætt (Clan):
    Huscarls
    This is specific to purple mods AFTER you hit 30: