Discussion: Mech Chassis

Discussion in 'Campaign - 33XX: The Corporate Century' started by MagnusEffect, Mar 3, 2014.

  1. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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  2. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    GAH, I found "mixed tech" mechs, and now it's driving me crazy trying to fit everything I want in with tonnage and criticals, using stealth armor. Do Null Sig systems exist? How about Chameleon? Void Signature? Magnus where are joo! :crying:

    Edit:
    Phoenix Hawks updated using Skunk Werks
    Phoenix Hawk PXH-9T
    Phoenix Hawk PXH-9C
    Phoenix Hawk PXH-9SO
    I went with Void Signature cause it seemed like the most plausible, for this time frame. And Stealth armor sorta sucks (shitload of critical slots)
     
    Last edited: Mar 5, 2014
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  3. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Harrier Hawk added, it's pretty fucking balla.

    I think my favorite of the Spec Ops is the 3 ER Medium and 2 LRM 5 build.
     
    Last edited: Mar 5, 2014
  4. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Teratorn - 65 ton IS Omnimech
    [​IMG]

    With two major chassis all sharing common parts, Gorton, Kingsley, and Thorpe Enterprises decided, under their own initiative, to produce an up-tonned version of the Phoenix Hawk. The Teratorn is a 20 ton upscaling, taking its total mass to 65. Built largely around the existing Phoenix Hawk, this gives the Teratorn a distinctively bulky appearance and has gained the nickname "Chubby Hawk" among its pilots.

    So far this mech has only been purchased in limited quantity. While a capable design the cost of ownership, in up front cost as well as repair of the advanced technology, has kept buyers at a distance.

    TER-1A
    GKT decided to forego their foray into a low cost version of the Teratorn, instead producing a mech specially tailored for use by elite House units, the TER-1A. The base chassis of this OmniMech is built on an endo steel core and a GM XL 325 engine. Additionally, every model comes standard with an advanced C3i computer to allow for superior coordination and a centerline jump jet. The Teratorn retains the ability to utilize any 3, 7, or 12 ton arm mounted weapon pods, though the majority of pods equipped on this mech are of a long range support variety.

    Retaining some of the speed of its fellow GKT mechs, the 65 ton Teratorn is able to reach 86 km/h and jump a maximum distance of 150 meters, when fully equipped with jump jets. Common load outs include two 12 ton weapon pods paired with an Angel ECM or one 12 ton pod, one 7 ton pod, an electronics suite (Beagle Active Probe and Guardian ECM), and a full load of jump jets.

    TER-1SO
    Developed secretly alongside the TER-1A, only a dozen of the TER-1SO units were made. Build around the latest technologies that also power the Phoenix Hawk PXH-9SO, the Spec Ops Teratorn includes advanced endo-steel structure, XL engine, and a Void Signature System mated to an ECM Suite. One centerline jump jet rounds out the stock equipment, leaving 27.6 tons free for additional equipment.

    All of the weapon pods designed by GKT will work with the mech, though it is specifically intended to use two 12 ton weapon pods containing the most advanced weaponry available. Whether the cost, using these extremely expensive components, is worth it is a hotly debated topic. One thing is certain however, for those lucky handful who are able to pilot these prototypes, they consider it to be the pinnacle of GKT Enterprise line-up.

    Its Prime (and only known) configuration carries two identical pods, each containing an ER Large Laser, an LRM-10 (with Artemis V), a Streak SRM-4, and one ton of ammo for each missile system. A Remote Sensor Dispenser and three additional jump jets round out the remainder of the free space.
     
    Last edited: Mar 5, 2014
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    That is actually a limitation of Omnimechs; medium and large caliber weapons mounted to arms prevent the use of hand and/or low arm actuators. Regular army units will be required to use "standard" omnimech technology. However, true Lancermechs being what they are, it is possible we could make them an exception: using a form of "advanced" version of omnitech that doesn't have the above limitation.

    For now you can assume that everything is on the table, but don't think for a second that is set in stone. All current designs are not official until we sort out what each faction is using and decide what equipment is being excluded... and I guarantee there will be at least a few.

    Mix Tech for LANCERMECHS ONLY is totally fine. LancerMechs can *generally* be considered one-of-a-kind, but this will be especially true among the better Lancers. Regular army units will be limited by their faction's technology. Besides sorting out faction-specific chassis, each factions available technology will also be somewhat unique.
    Partying (and then recovering) from a Mardi Gras party. :relief:
     
    Last edited: Mar 5, 2014
  6. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    TERATORN!

    :glee:

    [​IMG]

    AAAND, I'm spent. I got my "three" in, even if it's REALLY more like 8
    :shiftyeye:
     
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  7. Tzeentch

    Tzeentch Bigfoot Hirdman

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    6 Draconis Combine Mechs Tzeentch would like to see (With a little explanation "fluff" as to why)

    [​IMG]
    Avalanche Series : 50 tons (Close Combat: Regular Army)

    A relatively recent mech, the Avalanche made it's debut in the 32nd century as a co-effort between the Draconis Combine and Clan Nova Cat. Built entirely out of IS tech with economics in mind, the default Avalanche carries 4 ER medium lasers and 2 lrm 10s into battle while being only slightly under armored with 10 tons of protection. An excellent choice for rank and file soldiers, this mech also features case protected ammo, 5 jump jets and a modest top speed of 86 kph for it's size and loadout. Following the dissolution of Clan Nova Cat after their failed revolt against the Draconis Combine, Clan Nova Cat's supply of these mechs was auctioned off to various IS powers. Given it's cost efficiency and relative usefulness on the field against a variety of opponents, it is not impossible to see these deployed in limited quantities by other powers, wherever supplies of them still exist outside of Draconis Combine.

    [​IMG]

    Dragon/Grand Dragon: 60 tons (Lancer:Common)

    The real workhorse of the Draconis Combine and one of the most iconic older mechs to continue it's service life into the 34th century. Essentially a battlemech version of the F/14, several favored variants and hardpoint load outs exist with an exceptional service record and history. "Multiple production lines on many well-defended worlds, including Luthien, meant the design was so prevalent every battalion and almost every company featured the Dragon, with some battalions composed of nothing but these 'Mechs." It is impossible to think of the DC without the Dragon coming to mind. With a respectable speed, loadout, and tactical capability the DC could think of no better mech to convert to the modular hardpoints system and carry with them into the 34th century for the best of their forces.

    A "true successor" unit was once produced during the Dark Ages, named the Dragon II, that was upgraded to 65 tons. However this Mech was developed to fulfill a support role carrying the Arrow IV system while keeping an ER-PPC for all range combat. Veteran Dragon pilots had some trouble adjusting to the shift from pure combat to mid-long range support, and following the end of the Dark Ages as a rapid advancement in technology led to modular hardpoint systems, the Dragon II was easily outperformed by other mechs in similar roles. Combined with the Dragon II's price, being made from Light Ferro-Fibrous armor and various clan-tech, it was deemed inappropriate for use. The Dragon II was quickly phased out and the original line of Dragons/Grand Dragons were reinstated to make use of the new era tech to great effect.


    [​IMG]
    Venom: 35 Tons (Scout: Regular Army)
    "The recovery of much lost technology and the Jenner's prominence within the DCMS made it a prime candidate to receive new upgrades, however Luthien Armor Works deliberately avoided any radical changes to preserve the original's core advantages. Hence while the new JR7-K began replacing the earlier model with little fanfare, it wasn't until the Jenner started to be outclassed by other designs using superior technology that Jenner pilots began complaining. Still there was reluctance to make any changes, and slowly many commanders began mothballing their Jenners in favor of newer light 'Mechs and OmniMechs."

    The Venom has replaced the Jenner as the new primary light scout/anti infantry mech for the DC in the 34th century. Produced by Nimakachi Fusion Products Limited as an upgraded version of the Spider and weighing in at 35 tons, the Venom possesses exceptional mobility. With a top speed of 129/kph and a jump distance of 240 meters the Venom is more than capable of navigating and providing scout support on any terrain. This grants it the added benefit of being able to outrun most Lancer mechs it cannot directly engage. This qualities make it the favored unit of the Draconis Combine to deploy against unanticipated attacks, as their survival rate relative to other mechs against Freelancers and factioned 'Lancer units tends to allow them to delay hostile forces long enough for reinforcements to arrive.

    [​IMG]
    Catapult: 65 tons (Support: Regular Army)

    You know damn well why.

    [​IMG]
    No-Dachi: 70 tons (Assault: Regular Army)


    A strong, front line Kuritan mech with an iconic samurai sword and an admirable speed of 86 kph for it's weight . It's default variants tend to favor close-mid range engagements. The exception to this trend being the 3X variant, which favors ranged combat by utilizing clan-tech Artemis IV guided lrm 15s and an ER-PPC.


    [​IMG]

    Shiro: 75 tons (Lancer:Rare)

    Developed during the Dark Ages, the Shiro is designed after ceremonial samurai armor and Named for Shiro Kurita, the founder of House Kurita. When it was first presented to the DCMS, it was ordered only the those who are acclaimed and honor is granted with the chance to pilot the Shiro. That throwback tradition continues into the 34th centruy, with a prize few of these venerable 75 ton mechs ever being presented to only the best of Lancers in good standing with Draconis Combine. Fresh off the factory line, the Shiro is awarded in it's stock loadout, despite almost always immediately being entirely overhauled by Lancers to sport a weapons configuration of their preference. Chief reasons for this blatant disregard of the ceremonious distribution of these mechs being it's 21 tons of Hardened armor slowing down the otherwise acceptable Ford 375 XL engine, and the 4 x LRM 10 loadout backed by only an LB-2X autocannon. Of course, the price of this retrofit seems to be a non-issue. If a Lancer is able to achieve enough praise to be awarded access to one, it can be assumed that they should have the bank to overhaul the chassis. Some Lancers spend their lives chasing the opportunity to customize a Shiro. When asked why they would work so hard toward a mech only to have to spend more money, the general consensus seems to be "That thing looks F##ING BADASS!"

    In some instances, the Draconis Combine will cover the cost of the Shiro's overhaul in exchange for a contract more favorable to them, often permanent. This practice is sometimes abused in order to get exceptional yet otherwise destitute Lancers to serve as a prize stock of elite troops in missions "solely serving the interest of the Draconis Combine".

    The act is often mockingly referred to as "Selling your soul to the Dragon." and is frowned upon by Freelancers who understand that good looks alone do not make a mech, and that the 'free' customization is a sucker's deal. The regular standing army troops that sometimes have to fight alongside these units openly call them for what they are, 'Shiro's Mechwarriors'.




    Rundown:

    Lancer Common: Dragon/Grand Dragon (It's the same damn mech, I don't care what you say.)
    Lancer Rare: Shiro (Almost always Customized)

    General Army:
    Scout: Venom
    Support: Catapult
    Close Combat: Avalanche
    Assault: No-Dachi

    Primary Supplier Corporation: Luthien Exports (Through subcontract and trade deals with other Kuritan Corporations and Manufacturers to cover their stock.)

    The Mercenary Guild And other suppliers/employers with a wide reach may be in possession of a small number of "Hand me down" mechs from retired or deceased Lancers, given the popularity of the dragon.
     
    Last edited: Mar 6, 2014
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  8. Skwisgaar

    Skwisgaar XO Thrall

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    Yay finally got my Thunderbolt done :glee:
     
  9. Orcinus

    Orcinus Veteran DovaOrca Berserker

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    Last edited: Mar 6, 2014
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    DUE TO TIME LIMITATIONS, WE WILL BE FOCUSING ON THE REGION AROUND THE ANTALLOS SYSTEM:
    http://www.sarna.net/wiki/Antallos
    FACTION FORCES UPDATE:
    ==============================
    UNITED SUNS FEDERATION (old FedSuns)
    Special Forces/Lancers (Clan OmniTech)
    • Common LancerMech = Centurion (55 tons)
    • Rare LancerMech = Hammerhands (75 tons)
    Regular Army (Advanced OmniTech)
    • Scout = Cuirass (35 tons)
    • Support = Jagermech (75 tons)
    • Assault = Enforcer (50 tons)
    ======================
    DRACONIS KINGDOM (old DC)
    Special Forces/Lancers (Clan OmniTech)
    • Common LancerMech = Hitotsume Kozo (H-Kay) (55 tons)
    • Rare LancerMech = Shiro (75 tons)
    Regular Army (Advanced OmniTech)
    • Scout = Venom (30 tons)
    • Support = Catapult (70 tons)
    • Assault = Dragon (60 tons)
    ================================================
    RAVEN ALLIANCE (Outworlds Alliance merged with Clan Snow Raven) - clan tech faction
    Special Forces/Lancers (Clan OmniTech)
    • Common LancerMech = undecided
    • Rare LancerMech = undecided
    Regular Army (Clan OmniTech)
    • Scout = undecided
    • Support = undecided
    • Assault = undecided
    ===================
    PIRATES/INDEPENDENTS - low tech faction
    Special Forces/Lancers (Advanced OmniTech)
    • Common LancerMech = undecided
    • Rare LancerMech = undecided
    Regular Army (Low Tech)
    • Scout = undecided
    • Support = undecided
    • Assault = undecided
    RAVEN ALLIANCE & PIRATE MECHS STILL NEED TO BE DECIDED!

    Other factions may be introduced later as time permits.

    If your mechs didn't get picked, don't worry: personal LancerMechs can potentially be ANYTHING.
     
    Last edited: Mar 6, 2014
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  11. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    possible contender for the Venom: the Rokurokubi (35 tons)

    [​IMG]
     
  12. Tzeentch

    Tzeentch Bigfoot Hirdman

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    I was strongly considering that one. In the end I thought I'd recommend the Venom instead since, like the spider, it is known for it's jump jets and is also a mech used by the Kuritans in gusto during-following the clan invasion and was ordered in bulk. Although, it was built by Nimakachi Fusion Products Limited, which while tailoring and exporting mainly to the Draconis Combine (their logo was a freaking Japanese tower even), was a company based in the Free Worlds League. While they had three production lines for Spiders/Venoms, their only factory based in Combine space, Lapida II, was destroyed during the Jihad. So unless they still export exclusively to DC or if the relationship between DC and FWL has soured it should still be a viable mech for Draconis Kingdom forces, given it's capabilities and the current military doctrine. If not for the Draconis Kingdom, I recommend it find a spot in at least one of the other nations/corporations.

    Post thought: Although I suppose that in the 2-3 centuries since, variants of this mech could have come out with slightly light weight or they could spring for endosteel on the mech, freeing up just enough room for a few jump jets. That considered, with the significantly more armor it has than the Venom (Over twice as much), it would still fit the scout doctrine I had suggested of simply surviving longer than average against Lancers for proper reinforcements to arrive. I approve of this mech in the role actually and I should have given it some more thought. Still, it's your call Magnus.
     
    Last edited: Mar 6, 2014
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  13. Tzeentch

    Tzeentch Bigfoot Hirdman

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    On a side note I've discovered that MRMs were invented by Luthien Armor Works, making them the primary supplier.
     
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  14. Skwisgaar

    Skwisgaar XO Thrall

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    Back to the drawing board!

    I'll try to work up a Raven Alliance force dossier.
     
  15. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    SNIFFLE
    Does this mean you didn't like my mechs?
    :crying:

    I'll work on some for the specific factions you have holes in
     
  16. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Notes on Raven Alliance
     
  17. gihzmo

    gihzmo Moderator Berserker

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    I tested the chameleon system last night against princess and it did not seem to do anything...

    Also the GD Vibrosword doesn't work. I can turn it on, and it is in the list of options for melee, but it is greyed out.
     
  18. Skwisgaar

    Skwisgaar XO Thrall

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    I saw that too. I'm working on some resources to get a little better looking list that still relates to canon. I think the regular army units might have to settle for non-Omni Clan designs in some cases since the Ravens have always focused more on Naval units.
     
  19. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    That's what I figured too :)
     
  20. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Also
    http://www.sarna.net/wiki/Category:Clan_Snow_Raven_BattleMechs

    I'm thinking, since Magnus specified that RA was clan tech, we use second line clan mechs for the regular army, omni for Lancer

    Common Lancer: Stormcrow
    Rare Lancer: Vulture III

    Scout: Stinger IIC
    Support: Shadow Hawk IIC 7
    Assault: Warhammer IIC? Merlin?

    http://www.sarna.net/wiki/Snow_Raven_Industrial_Complex_Alpha
    http://www.sarna.net/wiki/Industrial_Complex_Alpha
    http://www.sarna.net/wiki/Clan_Snow_Raven_Industrial_Complex_Chi
    http://www.sarna.net/wiki/Snow_Raven_Industrial_Complex_Kappa
    http://www.sarna.net/wiki/Outworlds_Alliance#Weapons_Industries
     
    Last edited: Mar 6, 2014