GROUP EVENT Dynamic Battletech (PC) Campaign Sign-up

Discussion in 'Announcements & Events' started by MagnusEffect, Nov 30, 2020.

?

Is your body ready?

  1. What is Battletech?

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  2. Not sure I can do it because (reason).

    6.3%
  3. Oh yeah! Let's do this!

    31.3%
  4. HELL YEAH! LET'S DO THIS (HARDER)!

    56.3%
  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Quick fix for issues found in v1.7 (plus a few new features)

    ============================
    BTEX - Magnus Edition ver1.8 (Dutch Boy's Finger)
    ============================
    https://drive.google.com/drive/folders/1ySuV7bMweYyYweXmHgCID7g2F6Zni5HC?usp=sharing
    +fixed turret support weapon bug - HMG's should be working normally again
    +fixed low Techs count bug - new careers should now start with 10/10 Mech/MedTechs
    +high Tier Flamers combined with expansion of Support hardpoints for many mechs was causing unforseen Flamer nightmare spam scenarios (+100 heat from one mech!); as a result, Flamer base Target Heat dmg was reduced by 5 (15 -> 10)
    +it sounds harsh, but remember that Flamers are still better than vanilla in that they have increased ammo (10 : 4 shots, new : old)​
    +Zeus LRMs dropped their -90 min range buff for a +25% crit (by the time you are finding these, you don't need the min range buff); -90m min range buff may return later as a lower tier buff
    +applied Tiegart-made PPC's EM buff to include the Snubnose PPCs as well
    +reduced crit slots for LB20X from 8 to 7 (to match AC20)
    +reduced S,M,L Coil Gun crit slots by 1
    +Streak SRM accuracy buff increased from +4 to +6; this will make them better for dispatching light mechs (many light mechs can still exceed 10 evasion) - SSRMs essentially function as "fire & forget" missiles in the game
    +reduced Inferno SRM tonnage (2 -> 1) - this is in line with the fact that it only has 16 missiles (8 shots) instead of 100 (50 shots) - ammo is included with weapon (like flamers)
     
    Last edited: Apr 3, 2021
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    ============================
    BTEX - Magnus Edition ver1.9 (Red Rover)
    ============================
    https://drive.google.com/drive/folders/1ySuV7bMweYyYweXmHgCID7g2F6Zni5HC?usp=sharing
    +fixed Prioritized Capacitors "all weapon buff" bug - should now only work with all types of PPCs and Lrg Lasers (as intended)
    +Melee has been adjusted (a mix of buffs and nerfs):
    +removed half ton weight requirement from low tier actuators to make them useful for something other than just selling to the market.
    +Coventry Arm modules now deal damage AND stab.dmg (basically merged with Friedhof modules) - Coventry Arm modules are now more generally useful for melee without being OP in one trait
    -Friedhof modules have been "Blacklisted" (removed from stores) until further notice; logic - too many arm modules (over 12 in vanilla!) makes them difficult to effectively balance; may return later as something else
    +reduced price of Hatchet module (480,000 -> 380,000) - now brings Hatchetman 3F to under 5 million C-bills
    -disabled melee attacks at sprint range - was compounding the power gap problem between Mechs specialized in melee and those that are not (ie. made breaking away from melee range near impossible, even with jumpjets!)​
    +Vision changes:
    +increased sight range to 540 meters (max PPC range); this can be reduced by trees/partial cover and increased with rangefinder modules - should help make long range weapons more attractive
    +all rangefinder bonuses to sight ranges have been doubled (with some addiitional adjustments to make them more worth it​
    +buffs for standard head modules have been made more consistent - now give a small Resolve Gain buff along with one additional unique buff (sight range, injury protection, or initiative buff).
    -passive sensor range and sensor lock abiility range was reduced (400 -> 360 ) and its evasion debuff was increased (2 -> 3) to make up for the range loss - scouts now have to get closer to spam sensor lock
    -to offset the increase in sight range (which benefits long raneg weapons), the indirect fire to-hit penalty was increased (4 -> 5) - this effect can still be cancelled out with the right skills, quirks, and/or equipment
     
    Last edited: Apr 7, 2021
  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    ============================
    BTEX - Magnus Edition ver2.2 (Guns Akimbo) - unreleased
    ============================
    +cleaned up weapon bonus tooltip UI for many, MANY weapons.
    +re-organized weapon files to solve issues with some missing from shops, some being more hard to acquire than they should, and some to make them easier to manage for future updates
    GoK BTE:
    ER Small Lasers have been replaced by HMGs (Tier 0-2)
    ER Medium Lasers have been replaced by SSRM2s (Tier 0-2) - includes 12 shots (similar to how Infernos work)
    Fixed vanilla turrets (again) to reflect changes made to other weapons; have HMGs again​
    GoK HM: More Lore-Friendly Artillery
    fixed all SnubPPCs' store tags for range
    LB2Xs have been replaced by Thumper Cannons (Tier 0-2) - direct fire versions of artillery guns (stats are placeholders; AOE not working yet)
    UAC20s have been replaced by Sniper Cannons (Tier 0-2) - direct fire versions of artillery guns (stats are placeholders; AOE not working yet)
    LB2X Ammo has been replaced by AC2 half ammo
    added all LBX ammo to Skirmish Mode​
    BT_Extended: More Lore-Friendly RetroTech
    -Lasers & -PPCs (degraded versions)-> Light/Medium/Heavy Mech Rifles (Tier 0)
    Artillery (x3) have been replaced by Light/Medium/Heavy Mech Rifles (Tier 1)
    One Shot SRM2 has been replaced by Rocket Launcher 20 (Tier 0)
    One Shot SRM4 has been replaced by Recoiless Rifle (Tier 0) - not "exactly" lore, but large infantry version exist and a Mech scaled version is absolutely believable; honestly a bit surprised no one thought to make an official version.
    Fixed BTEX turrets (again) to reflect changes made to other weapons; have HMGs again​
    +Rarity Rework for Vanilla Weapons (GoK):
    Stock = 0
    Tier 1 = 2
    Tier 2 = 4
    Tier 3 = 6
    RetroTech = +2
    Modules = +2
    Lostech = +18
    Blacklisted = +100 (normally cannot be obtained, but you still miight see some until the rest of the salvage/shop files are adjusted)​
    +SSRM2s have been buffed and made more unique for their role as "fire and forget" missiles designed to kill evasive targets:
    +now ignore up to 3-6 pips of evasion (depending on Tier)
    +optimum range buffed to match their max range; this is the only weapon system that has this
    +due to limiitations of the game's design, SSRM2s now have the ammo built-in to the weapon (12 shots); exactly like Infernos in this game
    +might seem OP at first, but remember SSRMs are very rare and you are limited by hardpoints​
    +all Pulse Lasers accuracy increased to 6.
    +removed the out of place range bonus for HMGs; replaced with -.25 weight reduction (more in line with standard MGs)
    +buffed crit chance for Gauss (25% -> 50%)
    +some blacklisted modules in BTEX folders have been balanced and are now functional again:
    Gear_Actuator_Coventry_Alpha -> DHS Engine Refit A - increases chance for finding DHS' (placeholder)
    Gear_Actuator_Friedhof_Cronos -> DHS Engine Refit B - increases chance for finding DHS' (placeholder)
    Gear_General_Robinson_TG120_Drive_Train -> DHS Engine Refit C - increases chance for finding DHS' (placeholder)
    Gear_Gyro_Hermes_Equilibrium -> DHS Engine Refit D - increases chance for finding DHS' (placeholder)​
     
    Last edited: Apr 20, 2021
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  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    continuation of above:
    +fixed load order issue that was preventing campaigns from loading
    +fixed Zeus 5T's FF slot dispersal
    +with more lightweight Ballistic weapons now available, many Mechs have had their Ballistic hardpoints expanded (or returned closer to their vanilla values):
    Hatchetman 3X, Hunchback 4G, Enforcer 4R, Centurion A, Wolverine 6R, Shadow Hawk 2H, Dragon 1N, Cataphract 1X, Orion K/V, Marauder 3R, Zeus 6S, Victor 9B/9S, Highlander 733, Cyclops Z, Banshee 3E/3S
    +added the Blackjack 1P - a non-standardized periphery variant of the normal BJ-1; retrofitted with Recoilless Rifles, HMGs, and Rocket Launchers (to help better seed RetroTech into the game world).

    BTEX ver 2.2 is now released!
    https://drive.google.com/drive/folders/1ySuV7bMweYyYweXmHgCID7g2F6Zni5HC?usp=sharing
     
    Last edited: Apr 23, 2021
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Barring some small known bugs I'm still working on in the background, this will probably be the last major update for awhile as I switch focus to work on other things. Campaign is still on, but I can't reliably host until I upgrade to Windows 10 (which I will take care of after Mother's Day). Enjoy, everyone!
    ============================
    BTEX - Magnus Edition ver2.3 (Shopping Spree)
    ============================
    https://drive.google.com/drive/folders/1ySuV7bMweYyYweXmHgCID7g2F6Zni5HC?usp=sharing
    +over 50 different files changed to improve shop inventories!:
    +doubled stock weapon draws for major and minor shops - should have better shopping selection for basic weapons now
    +increased chances for finding some types of Lostech (DHS, Snub-PPCs) from systems with Research/Star League tags
    -Lostech ammo is no longer available in every store; can still be found in systems with Research/Star League tags
    +RetroTech added with modpack has now been made more common in the Periphery (hint: generally not sold by the main Houses).​
    +Bull Shark improvements & fixes:
    +fixed game breaking bug that caused Thumper Artillery to not resolve its firing animation.
    +improved Bullshark MAZ hardpoints to be on par with the downgraded M3 version (+2 Missile HPs)
    +added missing Mech Quirks for both variants: Distracting, Command Mech, Non-standard Parts​
    +replaced DHS Refit Kits due to issues with non-functional game files. DHS RKs replaced with Rare Electronics & Rare Components: generic trade items intended to be sold for big cash rewards.
    NOTE: DHS Refit Kits might make a return later when I have time to work on them.​
    +Double Heat Sinks are now unlocked in the Skirmish MechLab - to help with future testing of new loadouts (Have fun!)
    +added all vanilla Star League Era mechs to Skirmish Mode so you can test them out!
    +fixed many Lostech mechs that were missing engine-equipped DHS
    +fixed many Lostech mechs with illegal crit slot loadouts or weapon configurations (this was a vanilla bug!)​
    +added the KGC-000b King Crab - an extremely rare and prized Mech of the SLDF Royal Guard... Now yours to command! (IF you can find one) You thought the vanilla King Crab was scary? You ain't seen nothin'!
     
    Last edited: May 6, 2021
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    ADMIN UPDATE:
    This project is not cancelled, but it will remain on hiatus while I focus on the MW5 project due to the fact the latter is easier to organize and manage without requiring third-party software (Parsec + Windows 10).