Just found out about this today, looks pretty interesting and you can apply for beta now. The main selling point is player destructible environments and kill-able (as in permanently dead) NPCs. Also a kind of sperate server or game I guess called Everquest Next Landmarks, sorta like second life where everything is player created. Like a fantasy minecraft with good graphics it seems. https://www.everquestnext.com/ http://everquestnext.wikia.com/wiki/EverQuest_Next_Wiki [video=youtube;wyKpQH5TxVE] Nerfnow's author sums up how I think it'll go though... Oh. And of course, multi-classing of some form. Anyone else interested in this? I already applied for beta and my station name is DemonOfTheSouth, because Watchit and my usual fallback Watchit1337 were already taken!
EQN Landmark beta building. Apparently Player made content might even be featured in the main game. I wonder how they're gonna do it? I hope it's not as instanced as Neverwinter. [video=youtube;YVBAreJ6zuY]https://www.youtube.com/watch?v=YVBAreJ6zuY[/video]
I saw the announcement a few days ago and already signed up for beta then, definitely keeping my eye on it but its so early that promises are promises. The EQ Landmark is basically the minecraft version of the game using the same assets, people can build buildings, etc, and the 'best' ones will be incorporated in the game itself on launch.
Yep its all voxel based, so technically everything can be destroyed or built. My only concern is, when you open an MMO with destructibel terrain, how do they propose to have ANYTHING left after a week of open servers? People will just log and blow up everything.
When they say "everything is destructible" (and yes, I got very excited) I think they mean potentially. As in, they don't have to build components to be specifically destructible, or take time implementing physics. It's actually very interesting. They are licensing from (actually hiring) sub contractor StoryBricks. Story bricks originally wanted to just license the technology to other developers, but it looks like companies are actually just hiring them as subcontractors to implement their stuff. From the sounds of the tool, it seems even an amateur could use it, so I suspect it's a way to reduce time to market. Also, weather good or bad, it looks like they will be doing a "soft-release" ala Mechwarrior:Online as that seems to be the soup du jour. I personally don't have an issue with soft releases. It gets a beta in my hands sooner, and I only spend money where and when I want. No one is twisting my arm. Except for some of those EverNext features. They be twisting pretty hard.
I signed up for the Beta (played the original EQ since release). I do have some concerns on how they run the sandbox features. If you aren't in a big raiding guild, and the guild has destroyed all the mobs.... what are you supposed to kill? Stuff like that. But we will see how they execute it.
Per news from our President, John Smedley, and Director of Development, Dave Georgeson, the NDA for Landmark is officially lifted. It will be in the in-game flow until sometime next week, but you are free to discuss the product openly (including streaming).
I removed my claim, to move it, because somebody was overlapping me... stupid move, theres so many overlapping claims, there isn't an open spot to place one.
Wow, I almost forgot about this one! It really has gone under the radar, I'll need to check this out again.
I am following this game a while already. If it wouldnt be that expensive I would buy me into alpha for Landmark but thats just to much money they are asking for it. will wait for open beta...
There nerfnow comic in the OP was giving chrome malware warning so I deleted it for now, to be on the safe side.