I didn't realize your were moving (or I forgot). Megamek drops are suspended until mid December. Are you still game?
Gamma Lance needs to select a Lance XO. MH would be first in line for the promotion, but I'll leave that up for all of you to discuss. More details here: http://www.theskjaldborg.com/index.php?threads/rank-advancement-2-0.6819/
Hello folks, I'll be signing on to fill the current vacancy in Gamma lance's roster. Dyre Sigvaldason (character info and such will be forthcoming) will soon be rampaging about the Inner Sphere drunkenly kicking ass where'er he goes.
NAME: Dyre Sigvaldsson CALLSIGN: Sardonic PRIMARY ROLE: Mech Pilot SECONDARY ROLE: Silver-tongued bard of epic renown AGE: 32 (June 16, 3016) HOMEWORLD: New Oslo PRIMARY SKILLS Level 4 Piloting (mech) Level 4 Gunnery (mech) SECONDARY SKILLS Level 3 : Small Arms Level 3: Negotiation/Charm Level 2 : Tactics ABILITIES: None XP: 1 Current CBills: 550,000 CURRENT MECH: Crusader CRD-3K (lovingly referred to as "Hymir") PERSONALITY Dyre’s uninhibited youth has not diminished with his years. He is exuberant and jovial with most, and his anger is not often seen outside of battle. For all intents and purposes most that come across him at port would be surprised at his general pleasantness. However, that quality only extends so far. He will just as soon crack someone's skull as he would a joke if given cause, and it is for that reason that many who know him prefer to keep him in good spirits. Dyre also has a reputation for being quite stubborn. When he sets his mind to something few can hope to change it until it proves to be a spectacular failure. This has created difficulties with authority figures in the past, particularly when he was in his youth. He is one who believes that respect is earned, not granted by a title. Along those same lines, he has about much tact and subtlety as one might expect from the pilot of a war-machine with more missile ports than he has fingers and toes. If he thinks it, he'll probably say it. Dyre’s jovial nature often produces superficial relationships with many, but true comrades are hard to come by. He is not inclined to share the intimate details of his life with many. It is not so much that he thinks them unworthy, but, more often than not, he notes that few prove to be reliable enough to count on. Once someone has earned Dyre’s respect or loyalty, there is little that can break it aside from betrayal. He will go above and beyond to see to it that those dear to him are taken care of, even if it means putting his own life in jeopardy. It is not as entirely selfless as it sounds. Experience has shown him that reliable companions are worth their weight in endo-steel, and twice as hard to come by as decent ale beyond FRR borders. Morally, Dyre has no particular code or law that he seeks to observe. Like traditions, he may pay them heed from time to time when it suits him, but he is more likely to be led by his own moral compass than anything else. Although it may lead him in curious directions from time to time, make no mistake, profit is always his true north. Click here for background (Couldn't fit in this post, and I didn't want to make a new post in this thread).
I'm still stuck on the road with a limited connection until tuesday, back home and free jan 4-17ish on the road with limited connection Jan 17 - feb 2 on the road with better connection feb 3 -10ish nothing scheduled after that right now but should be home for a month or so I hope
Looks like the 4th (next sat.) will be the earliest we can drop? I can be free anytime next Saturday.
I too shall make myself available. Though, I will say that I'd prefer late morning/early afternoon if that can be made to work for the collective whole. My wife and I will be heading out to eat and then go see Anchorman 2 afterwards.
Early that Saturday works for me, if Tzeentch and Magnus are good lets get it locked in before any other lances claim it.
gamma is confirmed for sat. just need you guys to post a time you want to start. fyi, i work the nightshift sunday. we dont have to start early sat, but we will need to finish it by then. i'm ending turn 01 on sunday.
After 6.5hrs of playing we have a victory, hollow as it may be with two mechs knocked out and the remaining mechs a ghost of their former selves. Not sure what is up with the end screen we have issues with missing both Tzeentch and Sardonic's mechs from the report. Victory! ------------------- Winner is: TEAM #1 Derak Darksun: 991 BV remaining (from 1306 initially) 0 BV fled Princess: 1219 BV remaining (from 9142 initially) 1470 BV fled MH: 580 BV remaining (from 1951 initially) 0 BV fled Sardonic: 0 BV remaining (from 0 initially) 0 BV fled Axehost: 0 BV remaining (from 0 initially) 0 BV fled Survivors are: Griffin GRF-2N #2 (Princess) Pilot : Wai-ke See-to [3/4] ( 2 hit(s) ) Kills : 0 Panther PNT-9X (Derak Darksun) Pilot : Kavellerist Sigmund Helgrim [4/4] Kills : 0 Thunderbolt TDR-5SE Svafa (MH) Pilot : Sergeant Gunnar Kirk [3/4] Kills : 0 The following units are in retreat: MechWarrior Glen Thomas (Princess) Gunnery Skill : Glen Thomas [3] ( 3 hit(s) ) Kills : 0 Griffin GRF-2N (Princess) Pilot : Guinevia Peplinski [3/4] Kills : 0 Graveyard contains: Thunderbolt TDR-6S (Princess) Pilot : Wen Li [3/4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. Axman AXM-1G (Princess) Pilot : Glen Thomas [3/3] ( 3 hit(s) ) Kills : 0
Missing the 2nd Griffin from the graveyard too. Strange. At least the day is ours and we can reclaim our fallen Banshee!
you guys are par for the course so far, Delta and Alpha both took a hammering. great work on your victory!