Tomorrow, I'm going to be about an hour late. My ride's class doesn't get out until 2:30, and it's at least a half-hour drive back to the house. So I'll probably miss most of the good stuff
I could do tomorrow, but since we're waiting a week I'm going to sleep in XD (obviously I mean today, since I'm typing this in at 2 am, but I haven't slept yet so it's still tomorrow)
Ok, then I should be on time...today is the only time my ride has to stay late at school on Wednesday for a few weeks at least.
apparently (after subscribing) I can use my tablet to play roll 20 (though it's slow as balls hang here at work, hopefully be faster on the home wifi) so if I can get TS to work on my phone I should be good to go... maybe
I have to stay a bit longer at work tomorrow as my boss wants us to have a beer together in the office, after office hours (yay beer!). When is the game starting again in GMT+2 was it 20:00 or 21:00? (at the moment its 19:43 in my timezone, for reference)
Based on your reference point, the game would start at 20:00 your time. It starts at noon here, and is currently 12:18.
thanks Demon, I will try to be on time and not so drunk (even though that might improve dwarf roleplay)
The information provided by the Spectre in the tomb: “In the beginning of time, there existed only Chaos. Chaos spawned two great beings, dragons of immense size. One was dark, full of hatred, and embraced the destruction that Chaos represented. The other was completely opposed, seeking order, life, and light. Eventually the two dragons found each other. They began to argue, each trying to convince the other of their own superiority. They sought purpose in their lonely existence, but could not agree on what that purpose meant. Azerack, the Light, pushed to bring order to the nothingness. Merishet, the Dark, sought to continue the nothingness that was. The disagreement escalated to war. The two dragons began circling and closing on each other. Soon, they locked claws in a deadly duel. As the two spun faster in their fight for supremacy, their thoughts, desires, feelings, and fears began to manifest. As scales from the great beasts were ripped from them during the fight, they formed the great outer planes. Heaven and Hell, Limbo and the Abyss, all were created. They spin continuously around the location of the battle. Next, the breath of the two dragons as they fought formed the elemental planes. The fighting continued. Each creature lost an eye. The eye of Azerack became the sun. The eye of Merishet became the moon. The five largest organs from each of the great wyrms created a powerful dragon. The blood and smaller pieces flew freely and formed the other draconic races. When the fighting finally stopped, the two lifeless beings still clung together. Their corpses formed the world. This world would be home to the dragons for countless years before other gods would find the world and create the other races. This world was made for the dragons, and the dragons and their makers have fought ever since.” The Ten Powerful Dragons created during the fight are: Arimius the Golden Agnicalus the Silver Aesarum the Bronze Cubicarus the Copper Orichamalus the Brass Rubiractus the Red Safarae the Blue Jaedralac the Green Daerconys the Black Balarandacus the White Now the party is in the lizardfolk village with the story about the creation of the world and the great dragons, according to this historian in the tomb...
I call dibs on the White one...provided he's not already dead or a "Good" guy...then I'll go for Big Red.
Today on Pathfinder! After discovering the ancient creation myths of the dragons, the party decides to confront the Flame Bringer! It turns out that she is a massive red dragon, but fortunately not a vengeful one. After much discussion, she helps the party run some experiments with Kyserium. The party finds that Kyserium, after alloyed with adamantium, resonates strong necromantic, evocation, and abjuration magics. To test these abilities, the party proceeded to cast spells at the Kyserium alloy. It abosrbed several spells and the contained magical energies escalated. It was determined that this could be useful, but was also very dangerous. Eventually, the party agrees that the nation of Kyr'Kybeth could not continue to collect the massive amounts of Kyserium that it had been collecting. The party decided to approach the goblins of Dragon Horn island and attempt to enlist their aid against Kyr'Kybeth. Suprisingly, the goblins are happy to help and are working the party to prepare an ambush on the next ship. What happens next? Find out next week on Pathfinder!