I mean, are we playing purely 'idea based' or are we actually creating character sheets? If the latter, where did you get the racial modifiers / abilities for Gnoll from.
well, i created character sheet and sent it, as for gnolls ive read rulebook containing unusual races rules but cant remember its name. http://www.d20srd.org/srd/monsters/gnoll.htm << you can find them here too edit: seems like our gnoll needs intelligence of at least 12 to speak common
Jacob, you need to corner me on TS so I can give you access to the dropbox. There is a basic campaign guide there, as well as a map. The BEST way is corner me on TS anyway 8)
I'm trying to corner you on TS to finish my character (and concept) before wednesday No DS online now on TS
I used the following modifiers for gnoll (from demon): +2 str/con darkvision 60 foot +1 natural armor medium size 30 foot speed language: gnoll with high intelligence: common, elven or goblin
The source for that, btw, is the advanced race guide. It gives a way to create a lot of various races without the Level Adjustment etc. I really don't like how Pathfinder handles LA monsters, so that worked a happy medium.
So, we have a Gnoll who's entire tribe was slaughtered, a Pixie who's entire habitat was razed... Batman needs to relax - he had it easy.
Because never in history have there been bored youths who want to rise above mediocrity and are foolish enough to try something like adventuring. But depending on the GM, I can see the appeal for not having a big glaring target in your history. That does give me an idea for a level-headed and well-adjusted diplomancer. Certainly would be different from the average violent hobo character I usually play.
I have played a pacifist cleric before. He actually used an ability to force the party and a group of orcs to sit down and negotiate. Man the party was pissed at me.
Currently have room, aye. You will want to get a character created, but I won't be on TS much until Monday. I can get you helped then though 8)