A team of developers started a new studio a few years ago called Blackbird Interactive, this wasn't their first go round, you may remember them as the founders of Relic Entertainment and created a little franchise called Homeworld. Their newest project places you as a shipbreaker in an orbital salvage yard trying to pay off your debt by salvaging ships. They seem to be taking a bit of a lighthearted approach with how their advertisements go. Some initial game play walk through with the project lead This is not their first product and while it is a bit of a departure from their traditional RTS model, it does fit the salvaging theme with their salvaging RTS, Homeworld: Deserts of Kharak. When they started work on DoK before regaining use of the Homeworld IP from Gearbox, they did an early prebuy to help start it off. For all of us who paid for it they refunded us all our money when they were able to secure major funding and regain use of the Homeworld IP and then additionally gave us all free copies of the game as a thank you for believing in them. At least in my book that makes them one of the most standup dev teams that I've ever come across.
They announced this week that Shipbreakers will hit Steam early access on June 16th! Given how polished the initial stuff looks and the dev's track record, this is one where I'm willing to deal with early access. Also published their first behind the scenes video in a series they are doing on it.
oddly it's calming. even though I fucked up a ship by causing explosive decompression... For early access it feels like a late beta. Not like it is early in developement.
It's way more fun than you think it would be. I get a bit of a trigun vibe too (the western not much around. not the gunslinging. even though in the backstory you are in orbit around earth and earth is really overdeveloped. I think).
but it's in deep space. Also stay away from the side bays. I may have gotten to close and sucked into one.