Idris shoothouse

Discussion in 'ARMA' started by Skwisgaar, May 12, 2014.

  1. Skwisgaar

    Skwisgaar XO Thrall

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    Hi all, I got the framework finished this morning for our boarding practice facility. Still have to place objects in the rooms but the walls and layout are done. I have to give credit to Steelbear for laying out the foundation and helping me get ideas for construction. This is his work as much as mine.

    There are some inconsistencies, like the fact that the Arma editor door not have doors. So there are no doors at all, only wall openings. The scale feels a bit off, the forward half seems too wide, but by the time I realized it I had done too much work to go back and change it. For reference I was using images and layouts from the March Jump Point.


    Here's the blueprint with room IDs.

    [​IMG]
    [​IMG]

    1 - Aft storage room 2
    2 - Aft storage room 2
    3 - Engine room
    4- Airlock entry point
    5 - Bulkhead with elevator
    6 - Mission briefing room
    7 - CO quarters
    8 - VIP quarters
    9 - Armory
    10 - Infirmary
    11 - Rec/mess hall
    12 - Crew barracks
    13 - Showers
    14 - Brig
    15 - Cell
    16 - Bow storage room 2
    17 - Bow storage room 1
     
  2. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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  3. UnknownTarget

    UnknownTarget Well Liked Thrall

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  4. Skwisgaar

    Skwisgaar XO Thrall

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    The floor, exterior walls and bulkheads are concrete while the interior walls are plywood shoothouse panels. And yes bullets will penetrate the interior walls. Grenades do not damage interior walls but I suspect heavier ordinance like satchel charges and rockets will create holes.

    The top is open to air, I'm going to see tonight what it may take to add a roof or at least some netting over the whole thing.

    This also only represents the main level since we don't have details on the bridge layout or lower hangar decks. I'm not really sure I'd be able to stack floors even when we get that information but we can still have a lot of fun with this.
     
    Last edited: May 12, 2014
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  5. SteelBear

    SteelBear Veteran Dovahbear Viking

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    Thanks for finishing this for me, Skwi. While the scale may not be exact, our goal in building this was to have a working layout where we could get used to how the Idris is laid out so our boarding actions in SC can be more efficient. There is the issue of doors and zero G, but at this time those are things that we cannot control so we'll worry about them when we can.
    I hope this is both fun and a good learning experience for everyone. And as some of you may have seen already, this thing is pretty damn big. I had to drive a Land Rover around it to get from the bow to the stern to check on walls early in the process. Should be a fun time clearing the whole thing.
     
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  6. Skwisgaar

    Skwisgaar XO Thrall

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    Progress continues! 5 rooms have now been furnished. As said before the scale is definitely off so I took artistic liberties on some room layouts and will explain in the following screenshots.

    [​IMG]
    [​IMG]
    The armory includes weapon/ammo crates for the Hellenic Armed Forces Mod weapons.

    [​IMG]
    [​IMG]
    So yeah, the mission briefing hold is set up for WAY more than 2 pilots. I figure it can carry the whole compliment of crew necessary to operate something of Frigate size. That's my justification anyway.

    [​IMG]
    [​IMG]
    I set up the engine room with a "containment wall" around 3 reactors (modeled by the huge wire spools). Should be a very strategically important hold point.

    [​IMG]
    [​IMG]
    Big containers. Lots of cover, lots of paths to move through.

    [​IMG]
    [​IMG]
    Smaller cover objects than Aft storage 1 but many more pathways and options for covering.

    [​IMG]
    [​IMG]
    5 beds, 3 sinks. This room also has XMed crates to resupply our medics.
     
  7. Benjamin the Rogue

    Benjamin the Rogue Well Liked Berserker SC Huscarl

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    Hot damn, I'm starting to only really now grasp the size of the friggen Idris.
     
  8. SteelBear

    SteelBear Veteran Dovahbear Viking

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    Yeah, I'm pretty sure I built it to be roughly 200m long, which should have been close to the interior size of the Idris. Apparently my measuring may have been just a tiny bit off.
     
  9. Skwisgaar

    Skwisgaar XO Thrall

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    I'm really thinking the layout pictures from JP are not to scale with the updated length. Oh well, it'll still be fun!

    PS: This thing is going to be a BITCH to clear.
     
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  10. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    I was thinking about putting this in the normal mod's thread but I think it might be more appropriate to the Idris construction.
    MBG Killhouses is a mod that gives you 5 kill houses, a shoot house, and a large warehouse. While those are all well and good its what you can do with the parts and pieces that come with it. You have the ability to open doors or to shoot them off the hinges, or if you just want to skip the doors all together you can blow out parts of the walls to make your entrances.
     
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  11. Skwisgaar

    Skwisgaar XO Thrall

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    CO/XO cabins finished along with the forward cargo holds. Just leaves the crew quarters, mess hall and brig to furnish.
     
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  12. Sardonic

    Sardonic Well Liked Viking

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    So, what you're telling me is that I could use my lovely charges to bust through like the Kool-Aid guy.
     
    Last edited: May 18, 2014
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  13. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    [​IMG]
    The sections that can be blown out are marked with an X in yellow spray paint but it does make a nice way to add a door. It didn't blow the far door out, that was a bit of 6.5 directed to the hinges.
     
  14. Sardonic

    Sardonic Well Liked Viking

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    [​IMG]
     
  15. Skwisgaar

    Skwisgaar XO Thrall

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    Gihzmo and I are testing now. We've definitely found changes that need to be made but with his help we're at a playable point already.
     
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  16. Black Widow

    Black Widow Well Liked Thrall

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    This is so full of :awesome:. I didn't even realize you guys were doing this. Which version of ARMA is required to test this out if you need help?
     
  17. Skwisgaar

    Skwisgaar XO Thrall

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    Same version as our regular runs. Only real difference is there is no Alive running but the rest of the mods are active.
     
  18. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    ARMA 3, since Skwi is a smartass
    :p