Blast from the past SLDF Assasination mech. I started of playing with a Charger and ended up with something very different but still under-gunned. It is intended as a high survive-ability scout along the lines of the Charger but with the ability to call down indirect fire and to snipe, this combined with the jumpjets and a LPL to use when jumping makes it much better than the Charger (Which admittedly is not saying much, and this one is hideously expensive). I also made a much more viable 55t version that exchanges the LPL for 3MPL and the MASC for a bigger engine. But I choose to post this one, because a mech this heavy that is so well armored and hard to hit (both when jumping five or running ten combined with Null signature and the chameleon) is quite exceptional. Something like this could ofc only be used in some kind of special scenario involving a star league cash, or if replaying the fall of the Starleague... Apparition Heavy Mass: 75 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Era Specific Era: Age of War/Star League Tech Rating/Era Availability: E/F-X-X Production Year: 2750 Cost: 24*637*375 C-Bills Battle Value: 2*115 Chassis: Unknown Endo-Steel Power Plant: Unknown 375 Fusion XL Engine Walking Speed: 54,0 km/h Maximum Speed: 86,4 km/h (108,0 km/h) Jump Jets: Unknown Jump Capacity: 150 meters Armor: Unknown Standard Armor Armament: 1 ER PPC 1 Large Pulse Laser 1 TAG Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 114 points 4,00 Internal Locations: 2 LT, 1 RT, 5 LA, 6 RA Engine: XL Fusion Engine 375 19,50 Walking MP: 5 Running MP: 8 (10) Jumping MP: 5 Standard Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00 Heat Sinks: Double Heat Sink 16(32) 6,00 Heat Sink Locations: 1 LT Gyro: Standard 4,00 Cockpit: Standard 3,00 Actuators: L: SH+UA R: SH+UA Armor: Standard Armor AV - 231 14,50 Internal Armor Structure Factor Head 3 9 Center Torso 23 35 Center Torso (rear) 11 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 24 L/R Leg 16 32 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Pulse Laser RA 10 2 7,00 ER PPC LA 15 3 7,00 MASC RT - 4 4,00 TAG HD 0 1 1,00 Null Signature System * 10 7 0,00 Chameleon LPS * 6 6 0,00 Free Critical Slots: 0 * The Null Signature System occupies 1 slot in every location except the HD. * The Chameleon LPS occupies 1 slot in every location except the HD and CT. BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21 6/5j 2 2 1 0 3 0 Structure: 3 Special Abilities: ECM, STL, TAG, ENE, SRCH, ES, SEAL, SOA