An in-depth look at the long history of the Mechwarrior franchise. Great stuff here... Part one of TEN! Full playlist here: https://www.youtube.com/playlist?list=PLzqQqTZGYi1ZqlVw-_B0mdPOMU3NffkXs
MW is what got me started into all of this, well it and the two rpgs published by Infocom. I bought the compilation pack he mentions that Activision released with all three and never have looked back. The mini tech manual that came with it was nearly worn out with how many times I read through it. He is totally right that one of the best ways to play the game is to buy mechs on industrial worlds to sell them on backwater ones. Normally I'd be close to a full lance of Battlemasters when it came time to do the last fight through doing that. The first Crescent Hawks game is still one that I enjoy going back to play through every few years.
Mechwarrior was my first game in the battletech universe, I was ~6, couldn't read english and just liked picking random places to travel and point and shoot at things, but it was still fucking awesome.
Mine was Mechwarrior 2. Watched my half-brother play some then I got a turn, an I was hooked pretty much instantly. Just been adding to that feeling and knowledge ever since.
I have played almost every official MechWarrior and Battletech game starting with MW1 and Crescent Hawk's Inception. I may have missed the Sega version, but that is about it. I also love the tabletop but rarely get a chance to play