MekHQ 0.1.17 Released

Discussion in 'Tabletop' started by MagnusEffect, Sep 28, 2012.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    And just when I thought there was going to be less work for me... :unamused:

    http://megamek.info/node/55

    Still... they fixed a lot of bugs. Just a few that caught my eye:
    -You can now Primary as a Mechwarrior/Tanker/etc. and Secondary as a Tech and your work hours replenish correctly each day.
    -About 1/5 of planets on the Interstellar map now have correct information.
    -Infantry have been completely reworked to be easier to manage (I'm still on the fence about tracking their stats though).
    -Dragoon Rating System now works better.
    -Various unit icons and images have been fixed (no idea which ones yet)

    Overall, .17 is a welcomed improvement. I will introduce it to the campaign as a new patch later next week.
     
  2. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Woo!
     
  3. Tzeentch

    Tzeentch Bigfoot Hirdman

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  4. Hakija

    Hakija Chaos Pony Viking

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    nice. thumbs up to EVERYONE!!
     
  5. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    And no Aspius, you can't switch to infantry.
     
  6. David Hawk RavenWater

    David Hawk RavenWater New Guy Thrall

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  7. Orcinus

    Orcinus Veteran DovaOrca Berserker

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    Not bad, Mr. Dave. Not bad at all.