[Oct 24, 2020] Monthly Meeting (Discord)

Discussion in 'Announcements & Events' started by MagnusEffect, Oct 18, 2020.

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Monthly Meeting
Discord
Confirmed Attendees: 0
Posted By: MagnusEffect
Start Date: Oct 24, 2020 18:00
End Date: Oct 24, 2020 19:00
Time Zone: America/New_York -04:00 EDT
The following users have RSVP'd "Maybe":
  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    [​IMG]

    It's monthly meeting time, but this one is going to be a little different. After talking about it and making promises for months, I'm finally making good on my word: there will be a new dynamic campaign open to all members. In the past, it had been Megamek and Steel Division, but the goal of this one will be to make it more manageable and more "modular" so that the basic concepts and game mechanics could be applied to any applicable game we play.

    Of course... there is an end goal to this - that being to create a system that can be applied to MW5; undeniably the one game the majority of us are most looking forward toward release on Steam soon. But by making it modular I'm hoping that the core rule set could be applied to other games as well.

    To this end, I am asking for everyone's feedback on this. Please join us for the meeting or contact me in private. Here are the details we will discuss at the meeting:

    Reminders (first ~15 mins)
    • Update Recommended Game List
    • Mechwarrior 5 - Steam release date is Dec. 10th
    • Mechwarrior Mondays
    • Total Warhammer Tuesdays
    • Warlord Wednesdays (Strat Night)
    Dynamic Campaign Discussion
    • go vote here!
    • new website for project - future recruitment tool
    • discuss:
      • expectations - modular, so it can work with most games
      • player availability and scheduling (fixed or flexible?)
      • basic rules of campaign
      • request for assistance:
        • writers
        • map makers
        • webpage designers
      • Q&A session
    RUN & GUN NIGHT AFTER MEETING!
    • Among Us
    • Running With Rifles
    • War Thunder
    Again, please post any questions below or let me know if you can't make it.
     
    Last edited: Oct 19, 2020
    j.p. and Orcinus like this.
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Thanks to everyone who took part. I'm really looking froward to playing MW5 with you all. Dane will post meeting notes later. I got held up and was not able to join the after party. Will try to be there next time if able.
     
  3. j.p.

    j.p. Well Liked Berserker

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    Sorry for missing--been a little under the weather lately and was getting some much-needed rest.
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    No problem, bud. Dane should be posting the notes soon. Should help you catch up. Feel better soon :)
     
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Danes having issues logging in so he sent them to me:


    October 24, 2020 Meeting Minutes

    1. Reminders
      1. Recommendation Games - Updates
        1. Renegade X -- Moving to Watch List
          1. New Version on the way
        2. Post Scriptum -- Move to Watch List
          1. Complete but need more people in Borg to purchase
      2. Event Schedule
        1. No Changes to Weekly
          1. Monday - Mechwarrior
          2. Tuesday - Warhammer
          3. Wednesday/Thursday - Stat Night
        2. One last monthly meetings for November
      3. MechWarrior 5 Steam ReleaseNew Games
        1. Release Date set for December 10th
    1. A Skjaldborg Project
      1. A dynamic campaign methodology
        1. Can be applied to many different game titles
        2. Use of a GM to give structure, set rules and further expand on the base game
        3. The project is to expand the vanilla experience beyond a simple one-off tactical battle experience
        4. Key elements of Persistence, Immersion, 4x elements, and Savedata exchange
      2. Main focus on MechWarrior 5
        1. Expand and improve MW5's Cooperative experience to feel more immersive and rewarding.
        2. Improve fluff text, menu tooltips, and user interface to be easier to understand and use.
    To bring closer to parity the experience for both host and players in terms of character development.
        1. Give joining players access to Mech Lab so they can see what the host sees (with some limitations).
        2. Develop a basic system of "player currency" that can be traded for specific services in-game (ie. purchases and upgrades for the individual player).
        3. Add basic rules for a barter system between players.
        4. Increase diversity in missions with new parameters.
        5. Present new challenges for players to test their skill both in combat and managing a mercenary company.
      1. Use of Roll20 Tracker to follow entire campaign (stats, map, world events and game progress)