Patch day! RP Fixes (for some)

Discussion in 'War Thunder' started by Tuonela, Jan 14, 2014.

  1. Tuonela

    Tuonela Well Liked Berserker

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    Okay, short summary, RP requirements for Tiers 1-2 went up , down for all later tiers. Also RP gain for simulator and realistic went up, but silver lions gain went down.

    Bomber gains also went down for bombing targets, and airfield health increased for later tiers (prevent YER rushes). Overall sounds good to me, or at least good in the right direction. Full list here:

    General improvements:

    • Improved physics of AI bots (AI physics is now closer to the actual);
    • Fixed ricochet of bombs hitting water surface;
    • Improved controls for mouse-aim mode for several planes;
    • Fixed achievements on take-offs and landings;
    • Visual bugs are fixed for P-40, Yak-3, I-185 M-82, MiG-9, FW-190А-8, Ki-84;
    • Fixed login window bug (in some cases player could not enter the game);
    • Visibility distance on horizon and below is increased for +10% in RB
    • Fixed matchmaking bug when a player was counted as several players to balance the fight.
    Interface

    • RP report in the log now shows RP gained for new aircraft, not modifications;
    • Several improvements to radio commands;
    • Devoiced users have their radio commands blocked;
    • Battle rating parameter shows corrects values for RB and SB modes (previously battle rating parameter was shown as for AB mode);
    • Reduced limits of anti-flood filters for radio commands to avoid radio-commands spamming.
    Airplanes and Damage Model

    • New special airplanes TB-3 and XF5F “Skyrocket”;
    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    Flight Model

    • B7A2 — turn time and basic aircraft control fixed;
    • Yak-9U/UT/P - turn time and basic aircraft control fixed;
    • Yak-3 - turn time and basic aircraft control fixed;
    • Nimrod Mk.I — fm fixed according to data sheet;
    • Nimrod Mk.II — fm fixed according to data sheet;
    • Fury I — fm fixed according to data sheet;
    • Fury II — fm fixed according to data sheet;
    • Ki-84 - turn time and basic aircraft control fixed;
    • Ла-5 — fm fixed according to data sheet;
    • I-16 (both modifications) - nose down issue fixed.
    Weapons

    • MG-131 AP-I ammo added;
    • MG-131 stealth ammo added;
    • Fire rate for Ho-5 20mm cannon has been increased from 600 to 800 shots per minute, one-second burst mass increased accordingly in the data;
    • Piercing and damage fixed for German 15mm AP shell.
    Research

    • RP requirements changed to unlock new aircraft
    • 1st rank - amount of RP needed is increased by 0-14%
    • 2nd rank - amount of RP needed is increased by 3-10%
    • 3rd rank - amount of RP needed is reduced by 0-16%
    • 4th rank - amount of RP needed is reduced by 14-20%
    • 5th rank - amount of RP needed is reduced by 20%
    • RP reward reduced insignificantly for destroying ground targets for bombers
    Economy

    • Repair costs are changed according to new statistics data. Most planes have their repair costs decreased, especially in AB but the difference is not very significant.
    • Awards for destroying ground targets in AB is increased by 30%
    • Awards for air kills (Tuonela note: Silver lions, not RP) is reduced in RB (by 25%) and SB (by 17%)
    Miscellaneous Improvements

    • Several crashes fixed
    • Improved connection stability.

    Plane Battle Rating Changes (grabbed from WT forums)



    Both Boomerangs: Increased from 3.3 to 3.7

    A-20G-30 Havoc: Decreased from 3.3 to 2.7

    F6F Hellcat: Decreased from 3.0 to 2.7

    P-47 Thunderbolts: Decreased from 3.7 to 3.3

    F4U-1a Corsair: Decreased from 3.3 to 3.0

    F4F-4 Wildcat: Increased from 2.0 to 2.3


    IL-2: Increased from 2.7 to 3.0

    MiG-3-15: Decreased from 2.3 to 2.0


    Yak-3: Decreased from 4.3 to 4.0

    Yak-9U: Decreased from 5.3 to 5.0

    Typhoon Mk Ia: Decreased from 3.3 to 3.0

    Spitfire Mk IIb: Increased from 3.0 to 3.3

    Typhoon Mk1b /Late: Increased from 4.3 to 4.7

    Spitfire Mk.Vc: Increased from 4.7 to 5.0

    Ki-43-II Hayabusa: Increased from 1.7 to 2.0

    A6M2-N: Increased from 2.3 to 2.7

    A6M2 Reisen: Increased from 3.3 to 3.7

    Vampire FB.5: Decreased from 7.0 to 6.7

    MiG 9: Decreased from 7.0 to 6.7

    MiG 9 /L: Decreased from 7.3 to 6.7

    F9F-5 Panther: Increased from 7.3 to 7.7

    F86A-5 Sabre: Decreased from 7.7 to 7.3

    Mustang Ia: Increased from 4.7 to 5.0

    P-51D-5 Mustang: Decreased from 5.3 to 5.0

    P-51D-30 Mustang: Decreased from 5.3 to 5.0

    XP-50: Moved a whole tier tank from rank 2 to rank 3. Current rating 4.7, I don't know it's previous rating.
     
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  2. Skwisgaar

    Skwisgaar XO Thrall

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    This is a VERY welcome change.

    That's probably warranted, XP-50 is an awesome plane.
     
  3. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Good patch!
     
  4. Lardaltef

    Lardaltef Well Liked Berserker

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    yep I like everything in this one. Another reason for the xp-50 to move to 3. The F5F and xp-50 are essentially the same aircraft just one is an army version (xp-50) the other is the navy version (f5f). and the f5f is tier 3. Though the 55 being moved down a tier... I wonder how many people will be annoyed/mad because it's such an expensive plane.
     
  5. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    • Pilots’ and gunners’ damage area is reduced for all planes.
    • The shape of damage area is now close to average man’s shape.
    • Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.
    Thank you, Thank you very much.
     
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