the dog was friends with all these people and at the end he's lying, sad, on a bunch of graves. because they all died in the war. thats whats sad.
I don't think that something being animated has anything to do with it's ability to evoke emotion. Aside from that, art is subjective, so it will affect people differently, in Macon's case, not at all. More on topic, I will be purchasing this game when it comes out. My wife will be mad all over again when I make her watch the sad bits.
Artwork unique, charismatic, "retro". Events constructed to inspire feelings of compassion, sadness, losing your kin and sacrificing yourself for greater good in conflicts with questionable reasons. Make loyal servant of human, a sympathetic dog, centerpiece of story to enhance the psychological effects of aforementioned stimuli. Interesting and refreshing take on games of war which usually concentrate on boosting of ones ego and sense of power. Respectable. Wish for success.
Well, yes. All art is intentional though. That's like saying "you only think the Mona Lisa is beautiful because Leonardo da Vinci painted it to make you feel that." (That's a reduction to the absurd, I'm not saying the Valiant Hearts trailer is analogous to the Mona Lisa)
Never forget that an excellent trailer does not automatically mean the game will be good, or even necessarily have more than a passing similarity to the trailer. Never forget Dead Island, is what I'm saying.
Art and abstract thought are counter to logical discourse. We must purge humanity of emotion in order to usher in the Singularity