What direction to choose with my griffin?

Discussion in 'Campaign - Skjaldborg Saga' started by Cyk0, Nov 8, 2013.

  1. Cyk0

    Cyk0 New Guy Thrall

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    I am posting here hoping for some help deciding which direction to take my griffin in.

    I have narrowed it down to two routes
    The multitasker with a short range bias, or the dual PPC dancer.

    My initial plan was the multitasker, but after rolling a long range targeting quirk and having a violent first game were the ferocity of a lucky AC20 made close combat a dangerous prospect I considered another possible design.

    I have not totally made up my mind of what to do with the multitasker. I went with two RL10s to keep the missile shoulder look of the griffin and to make heat management more interesting (but far from crippling), a more user friendly option would be to remove the hand actuator from the ERPPC arm and to replace the two RL10s with a DHS.

    I am also not sure about how to skill it. (Also note that its a bit over in powerusage so I'l throw in a negative heat quirks on flamer and ERPPC)

    Code:
    Griffin ERPPC 
    
    Mass: 55 tons
    Battle Value: 1*795
    
    Chassis: Endo-Steel
    Power Plant: Standard 275 Fusion Engine
    Walking Speed: 54,0 km/h
    Maximum Speed: 86,4 km/h
    Jump Jets: 5
        Jump Capacity: 150 meters
    Armor:  Ferro-Fibrous
    Armament:
        1  ER PPC
        6  Medium Lasers
        2  Rocket Launcher 10s
        1  Flamer
        1  Guardian ECM Suite
    
    
    ================================================================================
    Equipment           Type                         Rating                   Mass  
    --------------------------------------------------------------------------------
    Internal Structure: Endo-Steel                    91 points                3,00
        Internal Locations: 1 CT, 3 LT, 4 RT, 1 LA, 5 RA
    Engine:             Fusion Engine                275                      15,50
        Walking MP: 5
        Running MP: 8
        Jumping MP: 5 Standard
        Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2,50
    Heat Sinks:         Double Heat Sink             11(22)                    1,00
    Gyro:               Standard                                               3,00
    Cockpit:            Standard                                               3,00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    Armor:              Ferro-Fibrous                AV - 185                 10,50
        Armor Locations: 4 LT, 3 RT, 4 LA, 3 RA
    
                                                          Internal       Armor      
                                                          Structure      Factor     
                                                    Head     3            9         
                                            Center Torso     18           27        
                                     Center Torso (rear)                  9         
                                               L/R Torso     13           20        
                                        L/R Torso (rear)                  6         
                                                 L/R Arm     9            18        
                                                 L/R Leg     13           26        
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass  
    --------------------------------------------------------------------------------
    ER PPC                                       LA        15        3         7,00
    3 Medium Lasers                              RT        9         3         3,00
    Guardian ECM Suite                           RT        0         2         1,50
    3 Medium Lasers                              LT        9         3         3,00
    2 Rocket Launcher 10s                        LT        6         2         1,00
    Flamer                                       HD        3         1         1,00
                                                Free Critical Slots: 0
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
    5j         3       3       1       0      2     2   Structure:  5
    Special Abilities: ECM, SRCH, ES, SEAL, SOA
    The second dual PPC option is intended to hang back a bit while not necessarily staying at max range. It is also easy to skill with jumping jill and PPC specialization. But will I risk getting caught to close despite my reasonable speed? (How dangerous is it to turn of the PPC field inhibitor will I be totally useless if it gets close and personal?)
    Code:
    Griffin dual PPC 
    
    Mass: 55 tons
    Battle Value: 1*522
    
    Chassis: Endo-Steel
    Power Plant: Standard 275 Fusion Engine
    Walking Speed: 54,0 km/h
    Maximum Speed: 86,4 km/h
    Jump Jets: 5
        Jump Capacity: 150 meters
    Armor: Ferro-Fibrous
    Armament:
        2  PPCs
        1  Flamer
    
    ================================================================================
    Equipment           Type                         Rating                   Mass  
    --------------------------------------------------------------------------------
    Internal Structure: Endo-Steel                    91 points                3,00
        Internal Locations: 5 LT, 6 RT, 1 LA, 2 RA
    Engine:             Fusion Engine                275                      15,50
        Walking MP: 5
        Running MP: 8
        Jumping MP: 5 Standard
        Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2,50
    Heat Sinks:         Double Heat Sink             13(26)                    3,00
        Heat Sink Locations: 1 LT, 1 RT
    Gyro:               Standard                                               3,00
    Cockpit:            Standard                                               3,00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    Armor:              Ferro-Fibrous                AV - 179                 10,00
        Armor Locations: 4 LT, 3 RT, 4 LA, 3 RA
    
                                                          Internal       Armor      
                                                          Structure      Factor     
                                                    Head     3            9         
                                            Center Torso     18           26        
                                     Center Torso (rear)                  10        
                                               L/R Torso     13           21        
                                        L/R Torso (rear)                  5         
                                                 L/R Arm     9            16        
                                                 L/R Leg     13           25        
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass  
    --------------------------------------------------------------------------------
    PPC                                          RA        10        3         7,00
    PPC                                          LA        10        3         7,00
    Flamer                                       HD        3         1         1,00
                                                Free Critical Slots: 1
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
    5j         2       2       2       0      2     0   Structure:  5
    Special Abilities: ENE, SRCH, ES, SEAL, SOA
     
    Last edited: Nov 8, 2013
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Just from my personal experience, the dual PPC option would leave you VERY vulnerable in areas of thick cover. Almost any city map would put you at an extreme disadvantage. Hyper-specialized battlemechs in small units such as ours often do extremely poorly in longterm campaigns. They work much better at the regimental level where you might have one designated sniper unit fighting alongside a full company. At the lance level that we fight at, however, they can be a liability in certain terrain. This is why omni-mechs were so powerful when they were introduced.

    If you want a sniper mech, you can still do that, but you should have some low weight short range backup weapons to support yourself. I highly recommend downgrading the PPCs to ER Large Lasers. You would lose only 4 points of damage, but the lasers have a much longer reach and the weight saved would allow for a decent group of secondary weapons such as medium lasers or SRMs. I think I had mentioned the "Vash" Griffin earlier. That one is a good example.
     
    Last edited: Nov 8, 2013
  3. Cyk0

    Cyk0 New Guy Thrall

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    Yea I remember that Vash Griffin, but when I try to remake it, i run out of crit slots for the cooling. (Maybe I should not try to be heat neutral while jumping with such a design)

    *edit* Hmm since my pilot need levels badly maybe I should try to squeeze in a BAP...
     
    Last edited: Nov 8, 2013