I think you just described the entire "AAA" RPG experience in modern gaming. They say: be creative and create your own! You think: something hilarious/awesome and creative You get: slight variation of generic model
RPG... had a laugh of the day. Yes, role playing means that you hack down everyone in your path that has a number smaller than yours. If they have a bigger number you go to another cave and hack down smaller number enemies until your number is big enough and then come back and fight the big number enemies. Yes, roleplaying is all about optimal builds, spreadsheets and killing everyone and everything except on that one mission where you have to protect someone, you know the mission (sorry, quest!) everyone hated because of the fact that there was someone you weren't allowed to kill. Simultaneously fighting inside city is either restricted by hardwired code that removes weapons from your hands when you enter town or alternatively there's just endless spawning of cloned soldiers to deal with even the slightest theft. Because that's the essence of roleplaying, making stats on your spreadsheet get bigger!
I have two modes. enum SheepMode { Sheep, Bitter } meNow == SheepMode.Bitter True meNow = SheepMode.Sheep; done. I feel all better