WTF (WiGE Transport Fast)

Discussion in 'Tabletop' started by Cyk0, Feb 10, 2013.

  1. Cyk0

    Cyk0 New Guy Thrall

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    Type: WiGE
    Weight: 10t
    I.C.E. Engine: 9/14
    Standard armor: Front 10, Sides 5, Rear 4
    Transport comparment: 4t
    BV: 75
    C-bills 80 500

    This is a cheap and fast transport built for transporting infantry or battle armor into position from high up in the air in a atmospheric drop, it is lightly armored and unarmed its defense is speed and its relative unimportance.
     
  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    there is a lot of stuff out there like it. interesting idea, but no one uses them. again... new rules/Jihad era shit.

    might be interesting to play around with though just for lols, but i'm unsure if megamek even allows for WiGE rules.
     
    Last edited: Feb 10, 2013
  3. Cyk0

    Cyk0 New Guy Thrall

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    Well its not Jihad era (though the rules are new) and I don't know of anything with those capabilities from Sarna? (The atmospheric drop capabilites of WiGEs are unique, and its damned cheep for its transport capacity and speed both in BV and C-bills)
     
  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I know it isn't Jihad era, but I lump it in with most of the new rules/tech they introduced around that same time they released the jihad story arc. It's just more rules to keep track of and classic battletech is complicated enough without them. If you want a small high altitude transport, it is called a dropship ;)

    (admittedly, they should have developed better rules for "ultra-light" dropships. the smallest you can have is a 200 ton dropshuttle and it sucks)

    I really wish they would just do a "best of" alternate timeline that rewrote the introductory of weapons to something that made sense; reset the whole tech classification system. Some of the new tech is really cool (and more importantly, fairly practical), but it makes no sense why it was introduced when it was. Case in point: rotary autocannons is something we have RIGHT NOW (but on a smaller scale, of course), alternate AC ammunition should have come WAY earlier, etc.
     
    Last edited: Feb 10, 2013
  5. Cyk0

    Cyk0 New Guy Thrall

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    The Vampire is dead cool but it is super expensive for what it does, and you are risking it to insert infantry that is several magnitudes cheaper. Thease things would still arive from space with a dropship, but then that stays in the upper atmosphere with its escort and there it disperses a "cloud" of WiGEs at high altitude that then proceed to the target in controlled decent, with the individual WTF's (WiGE Transport Fast) being considered more or less disposable. Even though they are fully capable of picking up the infantry and transporting them to a dropship landing zone after the job is complete.

    Actually doing the mother droppship for the WTF's would be cool but I don't know those rules well enough to do that...
     
    Last edited: Feb 11, 2013
  6. Lardaltef

    Lardaltef Well Liked Berserker

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    Much more feasible to do 4 transports with 1 platoon or whatever each. that way you can deploy faster (since you can deploy only one squad per turn from 1 transport)
     
    Last edited: Feb 11, 2013
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I guess my main point that you two seem to be missing is that I don't ever seeing this type of unit being implemented in any game we play in megamek... at least not to any significant degree.
     
  8. Lardaltef

    Lardaltef Well Liked Berserker

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    They would be sitting around for most of the game. So yeah they would really move troops to wherever they need to be move off out of main combat zone and probably not be used again for entire game.
     
  9. Cyk0

    Cyk0 New Guy Thrall

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    Well I don't even know what games you play I am just designing these for my own amusement. I didn't exactly expect this unit to be used in every game played from here on.

    This was just posted to provide a contrast to the Berserker, basically this is a really cheap unit effective within its limited role. If you were to do a troop insertion from orbit by landing a Dropshuttle you would be bringing one infantry platoon (same as one WTF) but risking an immensely more expensive and on the ground much less usefull craft.


    It is very true that WTF's are unarmed when not using the great speed to transport troops around, they are not tasked with anything. But the WTF is cheap enough to do that. It fills the same role as other cheap transports sans the machineguns. But it makes up for it with blistering speed ad orbital drop capacity.


    But I agree dirt sheep fast transports for infantry and battle armor, maybe aint what you are looking fore either... I can also desing stuff for more regular games on a budget... I hereby present:

    GL HF (Gauss Lumberer for Herculean Fighting)
    Type: Tracked
    Weight: 50t
    I.C.E. Engine: 3/5
    Standard armor: Front 61, Sides 31, Rear 16, Turret 49
    Turreted Gauss Rifle
    Front MG
    2t gauss ammo in the body and 1/2t MG.
    BV: 979
    C-bills 989 000
     
    Last edited: Feb 11, 2013
  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    general use units:
    -mechs (bipedal and quads ONLY)
    -ground vehicles (hover, wheeled, tracked only); no cargo rules and no special equipment like lifters, bridge builders, dozers, etc. are used

    limited use units:
    -infantry & battle armor
    -artillery
    -VTOLS
    -Aerospace (VERY LIMITED USE)

    generally speaking, we use non-Clan 3050 tech (with minimal use of experimental stuff)

    Typical limits on number of units in a single game:

    Equal BV for both teams (campaign missions may vary):
    4 mechs vs 4 mechs (this one is most common)
    4 mechs vs 12 ground vehicles
    4 VTOL vs 4 mechs or 12 ground vehicles
    2-4 mechs + 2-4 vehicles vs 2-4 mechs + 2-4 vehicles

    even with these numbers games can run anywhere from 3-6 hours (sometimes longer)

    aerospace of any sort is a pain in the ass (very time consuming to move) and is used sparingly at all times
    VTOLs are easier to move than aerospace but more difficult to move than ground vehicles; typically only a maximum of 4 are used per battle

    sometimes we may include 3-6 infantry on either side (they are easy to move and not very time consuming to use, but are boring if that is all you use).
    sometimes we might do 6 vs 6 to proxy a company sized mech battle (takes a very long time though)
    sometimes we use a few "support vehicles" to act as destroy/defend targets, but we try not to use too many.
    ACTUAL transport of troops in a game is never used; we typically just allow infantry to deploy anywhere with some restrictions

    sometimes we might use "proxy" rules to implement "special equipment" like cargo transports and construction/demolition vehicles:
    -a dozer vehicle might have to move through a specified hex first to "clear debris" and allow a convoy to pass
    -a demo team might have to reach a hex and survive X number of turns to plant explosives and destroy an objective
    -a transport might rescue prisoners by landing next to designated infantry (or building) and have it "load troops" for X number of turns. if an infantry unit is used as the objective, it is then "retired" (ie selecting the "eject" option) and then have the transport must fly off map. if it survives, so does the cargo.
    (you get the idea)

    your WiGE would definitely fall under the "support vehicle" category; basically, not doing much besides being a mission objective to defend/destroy (either stationary or moving only when required to reach its designated target).

    again, many of the advanced rules you are looking at are NOT IMPLEMENTED IN MEGAMEK. fun to look at, but there isn't much point to spending time on them if the rules are not clear to everyone and/or the rules are difficult/impossible to implement.

    hope that helps.
     
    Last edited: Feb 11, 2013
  11. Cyk0

    Cyk0 New Guy Thrall

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    Okay so I guess the Tank qualifies as useful then?
     
  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Last edited: Feb 11, 2013
  13. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Mmmm, dropping out of a WiGE in battlearmor and raping a mech...

    I got a chubby.
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Okay Blue... where is Dihm and why are you wearing his face? :ulol:
     
    Last edited: Feb 12, 2013
  15. Cyk0

    Cyk0 New Guy Thrall

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    Sure I wanna be helpful (and in general try out Mega mek) But due to my limited experience I might not provide the deepest feedback.