Ooh, yeah, I'd like to look at a good LMG loudout. I've currently go a run with the MX SW? LMG and a MRCO scope, but I'm open to change. Also, rifleman and basic AT would be nice to see what you folks have.
I'm happy to post my stuff but I'm not ready to claim any of them are "good", they just seem to work OK for me.
I was thinking jazz man gone crazy, but I'll take kingpin. The problem I noticed when trying it was how quickly the Vermin eats ammo. With the armor of CSAT, I'm not sure if 6 mags will be enough. I might take one of the little backpacks and stuff more mags in. My load was only 26%.
I like to keep mine on 3 round burst just to be sure. The lack of armor everywhere except my torso makes me prefer dropping them before they can return fire. I put it on full auto once. DA....fuck, reloading....KK....son of a bitch, again?....A.
Well if you're going for lots of explosions, take charges, not satchels. If you want one or two really big explosions, do the opposite.
I was about to fire my first grenade and got shot in the face. I also did an Oopsie. 'Oops' 'What is oops? ' ' I may have just accidentally set a satchel with a 40 second timer'
So... I've decided to wipe all my previous builds, and start from scratch again tonight. I'll actually be trying them out before I sign off on 'em. And rearranging where everything is located to make sense and shit.
I've got to get some lights replaced at the house tonight but when I get done I'll jump on if you'd like help.
It depends on what you want. Lightweight smaller mag - MX SW 6.5. Larger mag, same punch Mk 200 6.5. Big punch and heavy - Zafir 7.62. The SW and the MK 200 can be suppressed, the Zafir cannot.