Admin Progress Report

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, May 31, 2014.

  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Tested the new build today. A few bugs have popped up due to recent changes with MekHQ. Things I will be working on over the weekend:

    MekHQ/Megamek client updates
    -fix "no right click menu" bug on personnel tab -DONE!
    -fix ranks to make use of new rank system -DONE! (using standard FRR ranks for now due to time constraints)
    -review and update campaign rules to ensure compatibility with new build -DONE!
    -fix illegal unit pop-up when megamek starts -DONE!
    -update boards folder with new maps -DONE!
    -manually update mechset file to be compatible with new build -DONE!
    -fix "single target focusing bots" bug -DONE! (i think... needs more testing)

    Campaign updates
    -add XP rewards from Crow's Nest event for ALL players that participated (i have my notes still) -DONE!
    -post next campaign story (the plot thickens!)
    -review and release campaign map (on Roll20) -DONE!
    -add new custom player camos/avatars??? -WIP

    Long(ish)-term things to address (will not be done this weekend)
    -review, update and balance the Abilities chart to include new additions (as appropriate) -WIP

    NOTE: I welcome any assistance or input people are willing to offer. Feel free to discuss below. In particular, opinions on how the new abilities should be handled are welcomed (find them in the new build of MekHQ).
     
    Last edited: Jun 10, 2014
  2. Tzeentch

    Tzeentch Bigfoot Hirdman

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    - Register my character's Robo-arm. (7/4 is not the way to pilot a mech)
     
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  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    based on my partially chewed notes (thanks cat), this is the tally of participants i have:

    Raid on Crow's Nest:
    http://www.theskjaldborg.com/index.php?threads/operation-terminus.7591/#post-157459

    Drop 1:
    Magnus
    Gihzmo
    MH
    Tzeentch
    Skwi

    Drop 2:
    Magnus
    Cyko
    Axe
    HG
    David
    Crave

    Drop 3: (Mutant Crana)
    Magnus
    Dihm
    MH
    Watchit
    Tzeentch
    Skwi
    Trevnor

    Drop 4: (Hangar Fight)
    Magnus
    Dihm
    Orc
    Tzeetch
    MH
    Trev
    Ghiest

    Each drop that you participated in will net you +2XP. Congratulations again to all who took part. I will be adding the XP to your characters tonight. Expect a new savefile by this evening.
     
    Last edited: Jun 2, 2014
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  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Complete list of abilities included with MekHQ 3.5:
    Gunnery Specialization
    Hot Dog
    Sandblaster
    Some Like It Hot

    Melee Specialist
    Weathered
    Cluster Master

    Multi-tasker
    Maneuvering Ace
    Oblique Attacker
    Natural Aptitude, Gunnery
    Hopping Jack (aka Jumping Jill)
    Tactical Genius
    All Weather
    Jumping Jack
    Pain Resistance
    Sniper
    Dodge
    Blind Fighter
    Cluster Hitter

    Weapon Specialist
    Melee Master
    Sensor Geek


    To see what the new ones do, look them up on MekHQ under File -> Campaign Options -> "Special Abilities" tab. I will post the info on them later (if no one does it for me), but I ain't got time to mess with them anymore right now. :wat: I can't say which we will use or what their cost will be until I get more time to think about them.
     
    Last edited: Jun 2, 2014
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    will get to this tomorrow. bedtime for me.
     
  6. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    For the Melee Master... would you still need to retain the Melee specialist, or would this replace that?
     
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I haven't had time to mull it over in detail, but here is my take on it for now (subject to change!) : In all cases such as that, the lesser ability would be overridden by the greater ability. Another example that we already have implemented is Hopping Jack (aka Jumping Jill ) < Jumping Jack.
     
    Last edited: Jun 2, 2014
  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    • XP from Crow's Nest applied.
    • campaign savefile updated. find it in the usual spot.
    • illegal battlearmor "undine" popup fixed
    • new maps by CarnageINC added
    • mechset file fixed and updated
    • bot files replaced (still need testing to see if they work now)
    NOTE: fixes are not yet applied to the newest build available on Dropbox. once I have done a bit more work on the current build I will release it with all fixes applied. the most recent build on dropbox (MekHQ 0.3.5 & MP 4.9) will still allow you to load the current savefile; use it for now.
     
    Last edited: Jun 2, 2014
  9. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Okay, so I suppose, instead of Melee specialist being a pre-req, it's replaced altogether? I suppose having the bonuses stack with Melee Master would be a bit OP....
     
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  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Mission map is ready:

    Capture.PNG
    Will post another story later today to help give it context.
     
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  11. Tzeentch

    Tzeentch Bigfoot Hirdman

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    Snow and desert.... fun. Because if you're not getting sunburn you're freezing your arse.
     
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  12. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    When do we get to place the bandit?
     
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  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    [​IMG]

    -DONE!
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    i got swamped with work, but will have some more major progress done by Saturday (tomorrow).

    I would like to get another meeting and a practice game going Sunday; is 1pm EST good for everyone?
     
  15. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    congratulations to Ghiest on his continued involvement in the campaign. as a reward for his pilot reaching Elite status, he has gained a custom camo that he may use in all future drops.

    Ghiest - Catapult.png

    There are others who have done the same. Check the most recent savefile and contact me ASAP if you have updates to make.
     
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  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    battlemap for Roll20 updated:
    Capture.PNG
     
  17. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    By popular request, I've been working on updating the Abilities table. Below is a list of the default XP costs for abilities. Note that this list does NOT include pre-requisits. XP costs are quite low by default. Generally speaking, expect these to see two or three times an increase in cost depending on the ability.

    I could really use some feedback here to help ensure abilities are balanced. I've also been working on a new "Ability Tree" chart to give a better visual aide for picking abilities. Until this tree is finished, I would prefer it if you guys discussed strictly the cost of the above abilities.
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    update:

    ability tree.png
    Some notes on the chart above:
    • Players will have a maximum set amount of XP (or something) that they can invest in abilities. Lesser abilities will obviously be less expensive than more powerful abilities. For example, you will NOT be able to get both Melee Master and Sniper. However, Players will be free to divide up their investment among the three ability trees as they see fit.
    • Nat. Aptitude can only be used if your gunnery skill remains below level 4. It is intended to be a good choice for people that wish to focus in other areas besides their gunnery skill. Think of it as an ability for a pilot who lacks more formal training, but has a "natural aptitude" for hitting their target.
    • There is an error in the Gunnery Tree: Sandblaster cannot stack with Cluster Hitter (or Cluster Master). It should read the same as choosing Gun Spec or Weapon Spec. Only if a player chooses Cluster Hitter will they have the option to unlock Cluster Master.
    • I'm not very satisfied with the name for the "Technique" tree ("Intelligence", "Willpower", or "Discipline" were other alternatives). Was trying to find a good catch-all term for abilities that didn't fit neatly into Gunnery or Piloting. Suggestions for alternative names are welcome.
    I'm favoring this "Ability Tree" system because it will encourage the usage of less powerful abilities if they are necessary to unlock the more powerful ones. Ability costs I still haven't sorted out, but expect the old abilities to cost roughly the same as they did with the old ability system we had.
     
    Last edited: Jun 9, 2014
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  19. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Another name for Technique could be "System usage" or "Systems" Each of those things has to do with tweaking the 'mech systems to perform better for particular things/conditions.
     
  20. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    I kind of like "technique" myself.