Admin Progress Report

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, May 31, 2014.

  1. Skwisgaar

    Skwisgaar XO Thrall

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    ADMIN REQUEST

    Skwisgaar would like his Astech skill increased from level 3 to level 4.
    Current XP: 15
    Astech skill increase 3->4 cost: 15
    New XP: 0

    Sheo would like to add Ability "Cluster Hitter"
    Prerequisite Gunnery skill level 3 --> Sheo's Gunnery level 5
    Current XP: 11
    Ability cost: 8
    New XP: 3
     
    Last edited: Jul 11, 2014
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    slight changes made to Natural Aptitude and Hopping/Jumping Jack nerfed back to what it was originally (can't stack with some gunnery abilities)
    https://www.dropbox.com/s/fv08fgreej4435h/MekHQ Skills & Abilities Table 2.1.xls

    need to reimburse everyone's ability XP first and upload the saved changes. will complete the request after that.
     
    Last edited: Jul 11, 2014
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  3. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Current Admin To-do list for this week:
    -fix vehicle weapon firing bug
    -finalize new Ability costs and reimburse old Ability XP to all current players - DONE!
    -update Salvage Table rules (need revision) - DONE!
    -award XP from this week for ALL lances manually - DONE!
    -award bounty rewards for ALL lances - DONE!
     
  5. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    In before changes need to be made...

    Ability: Multitasker

    • reduced cost = 4XP
    • additional requirement = Level 3 Gunnery
    (wasn't really worth a cost of 8XP)
     
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Current Admin To-do list for this week:
    -fix vehicle weapon firing bug (pending)
    -fix MekHQ mission launcher
    -finish planetary conditions generator
     
  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Current Admin To-do list for this week:
    -fix vehicle weapon firing bug (pending)
    -fix MekHQ mission launcher
    -finish planetary conditions generator -DONE!

    Capture4.PNG
     
    Last edited: Jul 16, 2014
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  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Current Admin To-do list for this week:

    • fix vehicle weapon firing bug (pending)
    • fix MekHQ mission launcher (on hold)
    • finish "hidden unit" rules -Master Rules
    • add standardized .muls
    • add new infantry units
    • add portable turrets
    • add field guns
    • add stationary vehicles
     
    Last edited: Jul 18, 2014
  9. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    [​IMG]
    http://www.sarna.net/wiki/Heavy_Support_Laser

    Weapons fire for Heavy Weapons Platoon (HL) (Goretti Forces)

    Infantry Heavy Laser at Warhammer WHM-6L (TestBot); needs 10, rolls 12 : 17 troopers hit (using Right Side table), causing 20 damage.
    Warhammer WHM-6L (TestBot) takes 2 damage to HD.
    3 Armor remaining.

    Pilot of Warhammer WHM-6L (TestBot) "Bryce Göyünc" takes 1 damage. (hit aimed location)

    Warhammer WHM-6L (TestBot) takes 2 damage to RT.
    7 Armor remaining.

    Warhammer WHM-6L (TestBot) takes 2 damage to RL.
    11 Armor remaining.

    Warhammer WHM-6L (TestBot) takes 2 damage to LA.
    12 Armor remaining.

    Warhammer WHM-6L (TestBot) takes 2 damage to RT.
    5 Armor remaining.

    Warhammer WHM-6L (TestBot) takes 2 damage to CT.
    14 Armor remaining.

    Warhammer WHM-6L (TestBot) takes 2 damage to CT.
    12 Armor remaining.

    Warhammer WHM-6L (TestBot) takes 2 damage to HD.
    1 Armor remaining.

    Pilot of Warhammer WHM-6L (TestBot) "Bryce Göyünc" takes 1 damage. (hit aimed location)

    Warhammer WHM-6L (TestBot) takes 2 damage to HD.
    Armor destroyed, 2 Internal Structure remaining
    Critical hit on HD. Roll is 8; no effect.

    Pilot of Warhammer WHM-6L (TestBot) "Bryce Göyünc" takes 1 damage.*** Warhammer WHM-6L (TestBot) DESTROYED by pilot death! *** (hit aimed location)

    Warhammer WHM-6L (TestBot) takes 2 damage to HD.
    SECTION DESTROYED,
    Critical hit on HD. Roll is 9; 1 location.
    CRITICAL HIT on Sensors.
     
    Last edited: Jul 19, 2014
  10. Tzeentch

    Tzeentch Bigfoot Hirdman

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  11. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    holy shit.

    <cluster rounds cycles into LBX-10s>

    okay, I feel better now.
     
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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    reinforcements!

    deployable/portable turrets
    portable_dac.gif dual light ballistic/energy
    portable_dmissile.gif dual missile
    portable_hac.gif heavy ballistic/energy
     
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  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Current Admin To-do list for this week:
    • fix vehicle weapon firing bug -DONE
    • fix MekHQ mission launcher (on hold)
    • finish "hidden unit" rules -Master Rules
    • add standardized .muls
    • add new infantry units -DONE
    • add portable turrets -DONE
    • add field guns -DONE
    • add stationary vehicles -DONE
    • fix "invisible" mechs bug -DONE
    • add new user created maps
    I'm working on an update to the client that will include recent icon additions as well as fixing the other visual bugs that have popped up. Expect to see it available around next weekend.
     
    Last edited: Aug 3, 2014
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  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I realized this week that there is literally no "true" tank in the 35 ton category (conversely, there is a huge selection of 35 ton hover tanks). There is also a severe lack of treaded + turreted light tanks. I find this to be a glaring discrepancy on the part of the original designers. In an effort to give players more flexibility in unit choice, i introduce to you the Hobelar:

    CaptureHobelar.GIF
    Name inspired from here: http://en.wikipedia.org/wiki/Hobelar

    It could be considered a "light" version of your classic main battle tank. It won't hold up well against heavier tanks such as the Patton, but it packs a lot of punch in a small package and has better protection than the hover tanks already available.


    On a somewhat related note, the Observer VTOL is the lightest (and cheapest) scout vtol available and now has unique art created by me:
    Capturevtol.GIF
    (it has been in megamek for sometime, but the default art was ugly)

    It is incredibly fragile, but an ideal dedicated spotter for indirect fire.
     
    Last edited: Aug 5, 2014
  15. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    I'm sensing he will be blowing up our mechs so we are in vehicles
    :shiftyeye:
     
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  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    If people get blown up, it won't be by my hand. ;) I also wanted another traditional light tank I could throw in large numbers at you guys besides just another Scorpion swarm. As befitting its upgraded status, though, you can expect to not run into Hobelar formations very often; the use of a fusion engine makes them rather expensive. They would most likely see deployment in areas with lots of rough terrain where wheeled or hover tanks can't go and Scorpions would be too slow.

    You can also thank the megamek devs for inspiring this one:

    fieldgunners.GIF
    Yep... that's THREE AC5s for less than 300 BV. By themselves, not terribly scary, but deployed en masse to a defensible location, they are devastating. (hint: artillery support works REALLY well against stationary or slow moving targets).
     
    Last edited: Aug 5, 2014
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  17. Skwisgaar

    Skwisgaar XO Thrall

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    FFFFFFFUUUUUUUUU

    [​IMG]
     
  18. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    well, at least they're infantry, so the shotguns should still clean them up well.
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    finalizing a new build today. will have it uploaded later this evening. find it on dropbox as per usual.
     
  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    one more i would like to point out:

    remember when i mentioned artillery?...
    fieldgunnersarty.GIF

    The important thing to note here is that you get TWO artillery pieces for the price of one unit. They can't move worth a damn, but that doesn't matter when you can blow the shit out of the enemy from anywhere on the map! For what should be obvious reasons, I am purposefully excluding Sniper and Long Tom artilleries from use with infantry. Also note that according to current rules, this artillery platoon can only be deployed if you get a +3 or higher on the Lance Event Leadership skillcheck. It is also tagged as an "advanced" unit (which further limits its use). Because of these limitations, it will still be relatively uncommon. No need to worry about massive batteries of artillery every mission.

    [​IMG]
     
    Last edited: Aug 6, 2014
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