For this campaign? We've done seven turns... if we assume conservative numbers... that's 1.5 missions per turn? So maybe around 10 or so?
finally to my hotel just in time to roll this MH.: personal roll MH rolling 2d6 (1+1) = 2 shoot me now
MH's character has a nasty case of the yips (-1 Edge) I'm pretty sure we've have the KC since the beginning of this campaign. Not 100% on that though. I will leave it to someone else to figure out.
We've also had to leave him behind a few times due to a bad case of Still-Not-Having-Repaired-Torsositis.
+1 to the Astech roll will give us Requisition (Requisition: players in remote areas may request delivery of reserve units to their position (units replaced are returned to motorpool). Do we have other units we want to swap out? The only other thing I can thing of is the busted up Warhammer. "Gunboat Diplomacy" would probably be more helpful in trying to negate that awful Scrounge roll.
shit... sorry.... my bad. For some reason I got confused on what your -5 roll was... nevermind (too many numbers to keep track of).
The good news from repairs - Axman and Griffin are totally repaired! King Clamps got the LT replaced! Bad news - it took so many tries to get the LT replaced that there wasn't enough time to get any weapons back in it or get the arm attached. All the armor is good, internals are good, right side weapons/ammo are good.
Dammit Otack all I've got here is a hammer, a torch and a dirt field. I had to hang your Griffin from a tree to get the big toe replaced on its right foot. Don't give me that look.