Marksman DLC - Community Contest (Unlocks data & previews)

Discussion in 'ARMA' started by Vargyr, Mar 1, 2015.

  1. Skwisgaar

    Skwisgaar XO Thrall

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    I need more life situations in which to use this gif.
     
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  2. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    The Sitrep 00101 includes the password to access the Release Candidate build 1.42 that will be open to everyone tomorrow as the update 1.42 build that includes the marksman dlc. There is a caution that the release candidate build may still be updated a few times before open release as 1.42 so if you have bandwidth issues wait for tomorrow otherwise enjoy not having to wait to download it tomorrow. (the release candidate build is separate from the Dev Build and requires the password to access)

    Part of Sitrep #00101 from the Dev Hub

    FROM: Project Lead
    TO: Arma 3 Users
    INFO: Marksmen Release Week, Dev Diary #2, BattlEye
    PRECEDENCE: Flash

    SITUATION
    Fellow virtual soldiers, get ready to unfold your bipods. We've reached the week of Arma 3 Marksmen's release. Tomorrow we'll be updating main branch with version 1.42 (the platform update) and all Marksmen DLC data. The target window opens at 20:00 here in the Czech Republic. That's a bit later on the day than usual, but we'd like to coordinate things properly with our Steam H.Q. comrades across the ocean. If you'd still like to participate in last-minute testing, switch to the Release Candidate branch using access code: Arma3Marksmen142RC. You'll also benefit from not having to update with the rest of the world on release day. Do note, however, that this branch may still be updated a few times, so consider your bandwidth.
     
  3. Skwisgaar

    Skwisgaar XO Thrall

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    !!!

    Forgot this was releasing so soon! I better get it purchased tonight so it can download while I'm at work tomorrow.
     
  4. Vargyr

    Vargyr Well Liked Thrall

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    20:00 Czech = 11am Eastern, 1pm Specific.

    The DL is 1.3GB (for the Dev Branch) and appears to come from an insanely high-speed server. Even my 1.5mb POS connection is telling me I've only got an hour to wait.

    I'm not sure how to read the SITREP about the DevBranch "Pre-load". It implies that getting the DB now will eliminate the need for a chunky DL later today. Worth a shot, at any rate.

    Here's to usable bipods in Vanilla and non-broken addons/missions.
     
  5. Skwisgaar

    Skwisgaar XO Thrall

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    I downloaded last night using the Release Candidate branch. Very quick download for me, hopefully won't be too bad for everybody today with the increased traffic on the D/L servers.
     
  6. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    It doesn't show up in steam and the web store seems to be down :sad:
     
  7. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Is it just me, or are some of the emoticons not showing up?
     
  8. Skwisgaar

    Skwisgaar XO Thrall

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    That happened to me last night too, that's why I went with the Release Candidate build and will just unlock everything today when it becomes available.
     
  9. Daemonwulfe

    Daemonwulfe Well Liked Thrall

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    Dat bi-pod functionality!


    [​IMG]
     
  10. Vargyr

    Vargyr Well Liked Thrall

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    Bipods have already gotten me killed. Forgot I had to un-deploy to turn outside of it's firing arc and got shot before I could return fire.

    Also.. A few minor glitches with deployment surfaces can cause headaches. It seems that some objects/surfaces have only one 'proper' deployment point and snapping the legs out will force you to animate and lock into that position. You can also lose sight of the target deploying on almost anything since it snaps your view to whatever it thinks is 'appropriate' for deployment.

    Aiming up at something on a hill? Snap. Nope. Now you're aiming at the ground because your bipod legs are only 9 inches long.

    Annoying when it's low or behind an object you can't then shoot around. Frustrating and potentially fatal when it pops you out of cover.

    Scopes and zeroing need to be looked at. I'm noticing that many of the new rifles have their zero "to ground" instead of "to bore". Zeroed to 1000m makes the round hit the ground at 1000m, not cross the bore at 1000m. There's a considerable difference when you need that accuracy.

    Recoil re-vamp is.. odd. Most weapons have a fixed recoil pattern (nothing new, really) that pulls them towards your primary hand. Deployed weapons tend to pull directly to the right and will continue to do so as long as the trigger is held (automatic fire). Which.. can move you outside of your 'deployed lock-out arc' and screw up the camera. When that happens, you have to un-deploy (re-ploy?) and deploy.

    Sway is still in. Even with a bipod deployed. It's aggravating.

    New suppression and AI features are pretty tight. AI seem to not want to get shot and will look for cover before turning to 360noscope you. They're still pretty obtuse when engaged from beyond 500m (Hiding just their head or going prone behind narrow cover).

    The weapons themselves are.. going to change a lot of dynamics.

    The ASP-1 is almost game-breaking at close range. Nimbler than a Lynx, does more damage than an ABR, and suppressed integrally. Prepare to meet this thing in almost EVERY CQB-PVP engagement on Wasteland.

    Whinging aside:

    We've got Vanilla bipods.
     
    Last edited: Apr 10, 2015