MOTHA FUCKIN' XCOM 2

Discussion in 'Other Games' started by Sardonic, Jun 2, 2015.

  1. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    it's called a Scrod. or at least, that's the only thing I ever heard it called.
    apparently it's called a Dionoga, but there's plenty of fan service out there calling it Scrod. I'm pretty sure I had a book of Star Wars comics that referenced such things as Scrodzilla, etc...
     
  2. Lardaltef

    Lardaltef Well Liked Berserker

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    I do like how on blacksite mission where you have to plant the x4 charges by the time i evac half the structure is already destroyed from explosives.
     
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  3. Sardonic

    Sardonic Well Liked Viking

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    [​IMG]
     
  4. Lardaltef

    Lardaltef Well Liked Berserker

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    well if everyone had shredstorm cannons i probably could drop the entire building before planting the charges...
     
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  5. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    I have often destroyed so much that I plant X4 in thin air
     
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  6. Lardaltef

    Lardaltef Well Liked Berserker

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  7. Laucivol

    Laucivol Made Some Friends Viking

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    Wooo-oooo-oooooo! Finally finished my Legend Hardcore mode run! Now for a break from XCOM 2 so I don't go any more insane than I already have. XD

    A portion of that victory goes to Dihm and his friendly tentacle monster mind-slave.
     
  8. Lardaltef

    Lardaltef Well Liked Berserker

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    So i have 2 specialist in my team. 1 is combat hack the other is medic. Its annoying when your medic is knocked unconcious. Why cant they heal themselves from unconciousness?
     
  9. Hakija

    Hakija Chaos Pony Viking

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    Lazy fuckers.
     
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  10. Laucivol

    Laucivol Made Some Friends Viking

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    Don't give them a chance to be knocked out! XD
     
  11. Lardaltef

    Lardaltef Well Liked Berserker

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    It was a lancer. I think that was the first time i ever saw a lancer knock someone out. Usually only stun. Also it was fless so im assuming he was actually just being lazy and feinging being unconcious.
     
  12. Laucivol

    Laucivol Made Some Friends Viking

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    Oooh, patch.... awesome fixes, adding of 'zip mode' whereby game speeds up.

    Of note: "Mimic beacon rebalance: Price increased to 75 (100 on legend, 3 corpses on legend). Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots. " Nuuuuu! (It's really a good thing, actually.)
     
  13. Hollister

    Hollister Fun-Taker Berserker

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    So the mimic beacon that used to take around 3 to 5 shots while in cover now gets destroyed in 1 to 2 because... that's a good thing..

    mimic beacon no long mimics being a actual member of the team but more of a forced target beacon for the enemy to shoot at.

    may as well no longer display a hologram of a human and instead do something else.
     
  14. Pidian

    Pidian Well Liked Thrall

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    while i'll no doubt long for the amazing mimic beacons of yore during my next playthrough, it does make having 2-3 of them in your loadouts no longer a given. i'll look forward to trying out some other equipment, but still, i'd rather they made the other stuff superawesome too instead of just nerfing what already is superawesome
     
  15. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Dihm's tentacle monster slaves are the friendliest.
     
  16. Laucivol

    Laucivol Made Some Friends Viking

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    I am fan of the mimic beacon rebalance - it was OP as it was, and the with the modification it's still useful, just means the team is no longer automatically saved from taking hits as a result of deploying one.
     
  17. Sardonic

    Sardonic Well Liked Viking

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    Super glad to see this. It was an absurdly overpowered item before. Got to the point where I refused to bring them on a mission because they made things too easy.

    Well, and because I'd rathet bring ammo anyways.
     
  18. Lardaltef

    Lardaltef Well Liked Berserker

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    Im so leet i never used them. Also good job with the patch firaxis now my game doesnt run at all.
     
  19. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Same here, I never even built one so I don't know what they do
     
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  20. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    I'd be okay with the change, if they actually did what they were listed to do, which is, force the next (however many it takes to kill beacon) shots to be used on the beacon. Sometimes aliens who -should- target the beacon, don't. (I don't include aliens that couldn't see the beacon) The beacon was amazingly useful, but it still had it's limitations. Now the aliens get to automatically hit it? I'm okay with removing the cover bonus, but they shouldn't automatically guarantee a hit :p The whole purpose of the beacon is to give the aliens a more attractive target, putting that target in cover is kinda contradictory.

    I usually just throw it in the street to ensure the aliens go for it (not to mention, shock troopers, andromedons, and occasionally mutons will charge into the street to stab it, leaving them gloriously exposed, and grouped together, if more than one runs out)