oh yeah... I forgot about that... yeah, that would probably make it "a bit rough" in a 1 vs. 1 fight.
i'm trying to remember what all we had for maintenance, wanted to say we had a bonus for repairs after the last turn. I'll try to get with Skwi and take a look at our status, between our astech skills we can probably get most all armor and reloads done, with Derak's astech as well we might have a shot at fielding even the warhammer. Sorry Magnus, we have had just about the perfect setup for getting all our mechs up and running in the middle of a campaign occur on our way after you.
You are welcome to take a stab at it yourself. You have 480 mins of repair time "In The Field". Best I could come up with was already posted. EDIT: To put that in perspective, you need an '8' and 120 minutes to replace just a single arm. That's 1/4 your total repair time right there and that's assuming you roll an 8 or higher (bad odds). Three of your mechs are missing at least one arm and some are missing more than that. I really don't think it will be possible to repair everything. You are probably going to have to make some sacrifices. The only good news I can give you is that the Blacksuns' BV will be adjusted to match yours.
"So Lars... I see you've taken to paving the road to ruin with the bones of your brothers and sisters..."
Taking a new stab at your repairs based off the request of ignoring the Warhammer: Off to a good start
please review: http://www.theskjaldborg.com/index.php?threads/discussion-game-mechanics.10278/page-3#post-258233
So I have: Dihm = Leadership Sheo = Negotiation Derak = Awareness MH has your highest logistics skill... shall i put him down for Administration? Also, he has 22xp to spend... could bump his skill up another level.
Finished repairs. You guys are fully repaired except Derak is missing the LA of his Griffin. However, that's no serious loss as nothing important is mounted there. As long as he avoids taking too much fire, it shouldn't be a problem.