Sorry, I was too busy plotting the demise of you upstarts. Some basic mods (like music, faction colors, heraldry, etc.) are a simple matter of changing the version number from 1.9 to 2.0. It really depends. Anything not up to date we won't use. And like I said, all the mods we do use are quality of life mods that improve, but preserve the vanilla experience. Only problem with that is the game tells who controls what. I do like the idea of some friendly competition, though. Unfortunately, we won't really know how things will go until we start because player spawn locations are random. I do have one idea that will help keep things from escalating too quickly; I suggest we hold off on making any alliances until either the first AI faction makes one or the first Crisis happens. That should keep things from turning immediately into a galactic war. And of course, the fight for supremacy is strictly optional and people can tap out of the war whenever. Whoever wins gets to name the galactic alliance that everyone else joins for the final victory condition. Anyone with the fastest/most stable internet should host. Mine is 100mb down, 10mb up, and very reliable. In terms of game times, I was thinking Fridays and/or Saturdays unless majority suggest otherwise. Those days are best for me at this point. I wasn't planning on doing it day of the new patch. I figure it was best to give people maybe 5-7 days after the patch to learn what has changed and make sure any bugs have been ironed out. Sounds good. Like I said in the first post, game times will be posted in advance and players are welcome to come and go as they please. The AI tends to do strange things to player's economy when it is in control, but its relatively competent in managing your faction if you miss a session. Rules will be in place to avoid exploiting a player if they are offline. The really important thing is that we are posting regular play sessions. That will help ensure we actually finish this and will give people time to plan their week in advance.