I am the Yl'khahan Autocracy. the big red group just right of the center at the top. I definitely stopped the scourge moving towards me. They haven't moved past where they are in the south. also the gaurdians of the galaxy never formed and the sentinels were wiped out by the scourge. so yeah.
What I really need is the hypocritical notion that bombarding a city into oblivion from space is not genocide or even condemnable but is only considered it when ground troops are used.
There could be a Trump-ism mod for Stellaris where force deportation, facist-nationalism, over developed military, and under developed social institutions is encouraged. All the fluff text could be replaced with appropriate "alt-right" diatribe. Okay... now I need to make a "Trump Empire" faction in Stellaris.
It is odd that committing genocide makkes all empires hate you. Xenophobic ones should actually either like you or be neutral (no gain or loss) in the rating. Democratic and pacifist yeah they would hate you. Spiritualists maybe. Xenophiles would probably also abhor genocide. Collectivist would probably be neutral because what if they have to put down a slave rebellion. So they would understand the need for genocide if not necessarily like it.
You can look at the favorability rating as a trust rating as well, nobody trust a genocider, especially not other genociders.
Now i really wish we could make custom leader titles when creating an empire. Galactic Genocider needs to be a title.
Even in Star Trek they had genocidal races and all. Spoiler: Star Trek ENT In the Delphic Expanse almost all races were very aggressive and like that and they were amused and disgusted by the weakness displayed by Archer due to his "morals". I remember even Il Etait Une Fois l'Espace had "repulsive" aliens like Master of Orion did. Things like, "oh, it's another reproductive cycle, we'll be eating our own eggs as a population control, would you like to join us in eating our own babies? They're an especial delicacy " Spoiler: Star Trek ENT And in Star Trek even the Vulcans were supporting genocidal regimes from time to time.
I was actually referring to Allied policy in WW2 where firebombing a million civilians was by policy decreed as humane whereas use of a machine gun for the same effect was deemed a war crime though no bomber gunners were ever tried for firing at civilians with the defense guns which did happen. Or the notion that sinking a merchant vessel filled with civilians with a submarine is a "heinous act" if the submarine is on the wrong side but a good strategy for taking out most of Japanese merchant fleet and causing a famine that causes massive death toll on civilian populace. Because, last time I checked, no one in the history books would have passed the Stellaris morale test. In real life it's the winners who create the United Nations and sit at the council and sentence the losing side. What actually happened is of lesser consequence than who ends up on the winning side. I hope I don't need to list a thousand references of genocidal countries being treated as good friends by the so called "international community".
Also in my game i have now conquered 2 fallen empires (didn't purge any of the 2nd one) and my vassal went from bein disloyal to loyal. Giving them planets through war will do that.
What were the restrictions upon US submarine warfare against Japan? I'm not judging. I'm just comparing. In popular culture the Allies didn't even have submarines or if they had they probably engaged enemy submarines or some other honorable targets. At least they saved all the merchant crews. But the point is, world is not black and white. In real life notions such as "we won't fight fire with fire" are ridiculously naive. When you've got a nasty enemy to win you will beat them to submission even if it means bombing their civilian infrastructure to tiny bits and starving their children with submarine warfare. World War II and the Nazis and Japanese Empire weren't going to be resolved diplomatically.
Not saying the allies didn't. They did unrestricted. Just the garmans is far more known. At least in america they never mention the allies sub warfare. Not in school.
I really, honestly don't mean any offense, but I genuinely can't relate to your apparent need to wax on about an already complex and nuanced game not being the game you want it to be. When you start making such detailed comparisons between a game and real life, it sounds like you are making impossibly high standards that no (fun) game could meet. That's how it appears to me, anyway. The whole point of a game is to distill down real life counterparts, not to replicate them. I don't see any point to debating over all the ways Stellaris is not super-hyper-realistic-mirroring-reality. At the end of the day, Stellaris (and Hearts of Iron) is the closest approximation to "real-world grand strategy" that I have personally seen while still being *FUN*. That's good enough for me. If you want Stellaris to play like Masters of Orion (or whatever game you want), maybe you should spend less time over-analyzing Stellaris and go play Masters of Orion? Both are good game and one does not have to be the same as the other. I could complain about Trump all day, but what purpose will that serve besides annoying everyone in earshot? Personally, I think Stellaris is plenty fun just the way it is, but I'm really excited about the major update to ethics and population controls that is coming soon. If that is one of your key issues, maybe you should hold off on the 200 page thesis until after that has been released? It sounds like it might resolve some of your concerns.
And there are mods that fix most of the stuff that doesn't make sense like the purge/slavery mod. Which sounds like it will be vanilla when the next patch comes? I also think the game is fine just some things don't make sense. I don't think they are wrong and not enough to frustrate or even annoy me.
Yes, a lot of the issues with slavery & purging pops will be fixed in the next big patch. Personally, I actually really like the Warscore mechanic as it prevents players from getting wiped out overnight. We just had a game where Tzeentch was completely conquered by a strong AI faction. Rather than getting wiped out, he was vassalized. WHich allowed him to stay in the fight even if at a diminished scale. Twenty years later, we rallied to knock out his enemy and Tzeentch had three times more territory than where he started. Finally, if you find yourself getting burned out in late game or never being able to finish, I STRONGLY recommend playing on a small or even tiny map. The smaller maps are just waaaaay less tedious as you can spend far less time worrying about building and expansion and more time engaging in diplomacy and warfare.
this will not end well for that enemy fleet (it started at 115k now at 106k in this screenshot). my main fleet has lost only a few 12 ships so far 6 electronic attack cruisers 6 support cruisers so not much in power. But the raider fleet is at full health that is the smaller 57k fleet that is just about to engage made up of 52 destroyers and 52 battlecruisers. But 26 of those destroyers are basically just a kinetic artillery. and every single one of those battlecruisers has 2 kinetic artillery on them. So the raider fleet alone has 130 kinetic artillery. and yes I have about 190k fleet power out and am +80 energy credits. And that war gave me no systems because of the warscore. Got my vassel 4 systems. I have no issue with the warscore system itself (I actually like the system) but I do wish it was a little higher (150 max maybe? through research).
SKIP THE FOLLOWING WALL OF TEXT The argument was over you insisting that Stellaris reflected real world politics with accuracy, which I rejected. It had nothing to do with whether it was fun or not or a good game at this point but the argument developed (devolved?) to me going technical with the rejection of the notion that there is a real world mechanic for punishing nations for genocide and atrocities which I have not seen in place. Now, as a game mechanic it is fulfilling it's intended function of penalizing aggressive behavior and directing player focus away from warfare which in general receives very little love from the design team - it is clearly more about grand scheme things and of a certain specific scenario wherein essentially all species will be striving for diplomacy except for Fallen and a few special cases. I did refer to myself as being whiney. I see it that we agree about the game and we agree that I whine too much. Apologies for that. To me these arguments about the contrast between game and real life do not need to take away from the joy of game or a movie. For instance I can point out physics flaws in ST and SW while also being able to enjoy them. Like I said, some day I'll try to actually do something other than whine and install one of the mods that will "fix" the game for the style of play that I have chosen. Besides what was mentioned above I enjoy discussing these things from "theoretical" standpoint. I love it the most when people point me being wrong about something as means of self development. I also hate being wrong but this is necessary to ensure that the ideas I have are as unbiased as possible after having been exposed to counter arguments by many other people. All that said and a wall of text written, I think I have taken this too far. I have an idea. I'll add "Skip the following text starting her" and "continue reading" markers to the text and I'll make nice by providing with music and drinks. I hope you'll forgive me if I drink the drinks myself because they couldn't be added as attachments. CONTINUE READING