The Treadhead Thread

Discussion in 'Campaign - Skjaldborg Saga' started by MagnusEffect, Aug 28, 2012.

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  1. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Made these awhile back. Both serve a seperate function and make ideal use of hover tank characteristics.

    The LRM version was design to perform similarly to most long range VTOL gunships; basically rapid fire support using its range to out flank and out range opponents. It suffers from ammo shortages, but the base design was intended more as a brief skirmisher. Its speed allows it to easily retreat, rearm, and redeploy at will.

    Pegasus Scout Hover Tank
    </Name>

    <Model>
    (LRM)
    </Model>

    <year>
    2850
    </year>

    <type>
    IS Level 1
    </type>

    <motion_type>
    Hover
    </motion_type>

    <cruiseMP>
    8
    </cruiseMP>

    <tonnage>
    35.0
    </tonnage>

    <engine_type>
    1
    </engine_type>

    <armor>
    40
    25
    25
    20
    34
    </armor>

    <Body Equipment>
    IS Ammo LRM-15
    IS Machine Gun Ammo - Half
    </Body Equipment>

    <Turret Equipment>
    LRM 15
    Machine Gun
    </Turret Equipment>

    The second is intended primarily as a artillery spotter. The SRMs are there to give it some powerful self defense, but most of its offensive capabilities comes from the accurate Arrow IV artillery it can call down at will thanks to its TAG unit.

    <Name>
    Pegasus Scout Hover Tank
    </Name>

    <Model>
    (TAG)
    </Model>

    <year>
    2750
    </year>

    <type>
    IS Level 2
    </type>

    <motion_type>
    Hover
    </motion_type>

    <tonnage>
    35.0
    </tonnage>

    <cruiseMP>
    8
    </cruiseMP>

    <engine_type>
    1
    </engine_type>

    <armor_type>
    1
    </armor_type>

    <armor_tech>
    1
    </armor_tech>

    <armor>
    42
    25
    25
    25
    35
    </armor>

    <Body Equipment>
    IS Ammo SRM-6
    BeagleActiveProbe
    </Body Equipment>

    <Turret Equipment>
    SRM 6
    SRM 6
    ISTAG
    </Turret Equipment>

    Both of these were originally intended as budget designs, but if people want to take them for personal rides, obviously an overall upgrade would be included. As an alternative, I imagine you could (with better tech) make a design that is a combination of the two.
     
    Last edited: Aug 30, 2012
  2. Luxan

    Luxan New Guy Thrall

    Messages:
    491
    So, I've been tinkering with a Vedette upgrade that I'm fairly pleased with. It has the typical 5/8 speed of the Vedette, which is good for a tank but also manages to carry good armor and a nice one-two punch of a PPC and an LB 10-X. And the cluster rounds are nasty against other vehicles and VTOLs. Despite using an XL engine, you could purchase the base Vedette and do this upgrade in 28,520 minutes and 3,149,782 C-bills total.

    Magnus' Gauss Patton is :awesome:, but what would you think about mixing a few of these in the MBT company? Maybe one per lance, or maybe a full lance of these?


    <Name>
    Vedette Medium Tank
    </Name>

    <Model>
    'Kavaljer'
    </Model>

    <year>
    3047
    </year>

    <type>
    IS Level 2
    </type>

    <motion_type>
    Tracked
    </motion_type>

    <cruiseMP>
    5
    </cruiseMP>

    <engine_type>
    2
    </engine_type>

    <armor_type>
    1
    </armor_type>

    <armor_tech>
    1
    </armor_tech>

    <armor>
    48
    40
    40
    20
    40
    </armor>

    <Body Equipment>
    IS LB 10-X AC Ammo
    IS LB 10-X Cluster Ammo
    </Body Equipment>

    <Front Equipment>
    </Front Equipment>

    <Right Equipment>
    </Right Equipment>

    <Left Equipment>
    </Left Equipment>

    <Rear Equipment>
    </Rear Equipment>

    <Turret Equipment>
    PPC
    ISLBXAC10
    </Turret Equipment>

    <source>
    Succession Wars
    </source>

    <tonnage>
    50.0
    </tonnage>
     
    Last edited: Sep 6, 2012
  3. ChargerIIC

    ChargerIIC New Guy Thrall

    Messages:
    537
    It's defintly a formidable machine. The LBX would be helpful in anti-vehicle operations, but isn't always a great anti-mech weapon. With the PPC in there I'd almost want to break the LBX down for some SRMS/LRMs to provide options.
     
  4. I beg to differ on the LBX for anti-mech - it is great for thru-armor crits. Now you aren't going to use it as a main weapon for damage but if you can combine LBX fire with some other weapons like the PPC there is always a good chance you'll get some critical hits. It also has some pretty good range which would be an advantage over SRMs and more critical chances which would be an advantage over LRMs. Plus with cluster rounds I believe there is a -1 to-hit as well but I may be wrong on that.
     
    Last edited: Sep 6, 2012
  5. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

    Messages:
    23,379
    You are indeed correct, cluster munitions are more accurate than standard slugs.
     
  6. The more I look at that LBX/PPC Vedette the more I like it. I don't know that it's a main battle tank but definitely a good support unit.
     
  7. Luxan

    Luxan New Guy Thrall

    Messages:
    491
    Sort of what I was thinking. Have a lance with three Gauss Pattons punching holes in things and then let this Vedette run in and throw salt in their wounds.

    Also, the solid shot LB-X rounds are nothing to sneeze at. Just as effective as AC/10 rounds and with better range.
     
    Last edited: Sep 6, 2012
  8. Orcinus

    Orcinus Veteran DovaOrca Berserker

    Messages:
    2,573
    Well, they aren't more accurate as much as it's a tad easier to hit something with a bunch of pellets as opposed to a single slug. ;)
     
  9. Hordac

    Hordac New Guy Thrall

    Messages:
    730
    Shotguns are usually easier to hit things with than rifles inside the shotguns range. Thus why you shoot skeet with a 12gauge not a 7mm.
     
  10. ChargerIIC

    ChargerIIC New Guy Thrall

    Messages:
    537
    LBX is better to hit and it'll certainly ruin the day of any enemy armor that it strikes. I usually prefer the ultra AC 5 for anti-mech operations, the extra range and ability to "notch it up" when the pressure is one makes it a favorite of mine. I definetly would look forward to seeing the vedette perform in teh field..especially against anyone who forgot to check the record sheet first :D
     
  11. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Why the Vedette though? Seems to me a waste of cargo space if you are putting a "light" vehicle in a heavy vehicle cargo bay. I like the idea of one of the tanks being set up as a "crit finder", but lets see if you can't come up with something using the Patton MBT-G as a base.
     
  12. Luxan

    Luxan New Guy Thrall

    Messages:
    491
    As it turns out, you could remove the Gauss and Medium Lasers from the Patton MBT-G and replace them with a PPC, LB 10-X and two tons of ammo. Bippity, boppety, boom.

    But, the main reason I went with the Vedette was to be able to afford the 5/8 speed. You could put a 325 XL in the Patton and get to 5/8, but its not something a new player could afford with his 4 mil to start.
     
  13. Hordac

    Hordac New Guy Thrall

    Messages:
    730
    Just because I thought it would be fun to see what it looked like.

    Patton 65tons

    4/6

    14tons FF armor

    Front - 70
    Sides - 45
    Turret - 50
    Back - 40

    2 LBX-10s
    2 ER Medium Lasers
    4 tons ammo of choice

    BV - 1324

    1.19 mil for base MBT-A1
    3.2 mil for refit ... :lol:
    39000 minutes

    Not saying doable with those numbers but damn would be fun.
     
  14. ChargerIIC

    ChargerIIC New Guy Thrall

    Messages:
    537
    Just for fun :)

    At 5/8 the sweet spot for tonnage is 65 or 70 tons. This is where you get the maximum weight to engine ratio.

    <Name>
    RightHook
    </Name>

    <Model>
    RH-42
    </Model>

    <year>
    3049
    </year>

    <type>
    IS Level 3
    </type>

    <motion_type>
    Tracked
    </motion_type>

    <cruiseMP>
    5
    </cruiseMP>

    <engine_type>
    2
    </engine_type>

    <armor_type>
    1
    </armor_type>

    <armor_tech>
    5
    </armor_tech>

    <armor>
    50
    30
    30
    30
    30
    </armor>

    <Body Equipment>
    IS Gauss Ammo
    IS Gauss Ammo
    IS Gauss Ammo
    </Body Equipment>

    <Front Equipment>
    </Front Equipment>

    <Right Equipment>
    </Right Equipment>

    <Left Equipment>
    </Left Equipment>

    <Rear Equipment>
    </Rear Equipment>

    <Turret Equipment>
    PPC
    ISGaussRifle
    </Turret Equipment>

    <source>
    3050
    </source>

    <tonnage>
    65.0
    </tonnage>
     
  15. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    There is one very serious problem with these designs though. They are expensive as fuck (10-11 million C-bills for the XL models). You won't have enough to start with them, but definitely something to aim for.

    I'm finalizing the conventional forces now. Will get it finished tomorrow so you guys have something tangible to look at.
     
    Last edited: Sep 9, 2012
  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    Currently, I have the following for ground vehicles:

    MBT Lance (2nd Company)
    -Charger (Patton MGT-G)

    Recon Lance (1st Company)
    -Aspius (Maxim Scout - LRM config)
    -Sayrus (Maxim Transport - LRM config)

    People that still need to be assigned a lance:
    -Luxan = do you still want LRM support?... if so I will have to stick you in with Recon lance. 2nd Company really needs to be ALL MBT tanks (they will definitely need the numbers). The main issue stems from the fact that I'm trying to keep all fights down to around 4 vs 4. Vehicle LRM boats usually work best when deployed with another lance that works as spotter. I really DON'T want to be mixing my MBTs with LRM carriers in the same lance. The nice thing about having our Recon Lance fitted with LRMs is that while they are vulnerable at short range, they at least have the speed to get out of trouble quickly. They do carry a bit less firepower, but you certainly won't be taking as much fire (hopefully). Also, I came up with a easier solution for infantry usage so they can work as spotters for the hovertanks. That said, Charger could use a buddy :) Your call.

    -Mocosloco = he contacted me recently, but not sure when he will be available for regular meetings. TBA
     
    Last edited: Sep 9, 2012
  17. Hordac

    Hordac New Guy Thrall

    Messages:
    730
    That would be a nasty sniper Charger. Little brother to http://www.sarna.net/wiki/Alacorn which is the nastiest sniper tank every made.

    And no where did I say it was something in the realm of possible starting tank Magnus just wanted to see what I could come up with that would just be fun to run around in. :D
     
  18. Aspius

    Aspius Well Liked Hirdman

    Messages:
    2,923
    So, what is a "Maxim Scout - LRM Config"?
     
  19. Luxan

    Luxan New Guy Thrall

    Messages:
    491
    I'll go with the MBT company but I'll need to change my character's skills and abilities as follows:

    NAME: Sergeant K. A. Dargo
    CALLSIGN: Luxan
    PRIMARY ROLE: Tanker
    SECONDARY ROLE: Tech/Mechanic
    DoB: May 5, 3015
    Age: 33 (as of 3048)
    HOMEWORLD: Tukayyid

    PRIMARY SKILLS
    Piloting/Ground Vehicle: Level 4 (Target: 3+)
    Gunnery/Vehicle: Level 5 (Target: 2+)

    SECONDARY SKILLS
    Small Arms/Self Defense: Level 3 (Target: 4+)
    Tech/Mechanic: Level 3 (Target: 4+)
    Tactics: Level 3 (Target: 7+)

    ABILITIES
    Natural Aptitude, Gunnery

    REMAINING XP: 2

    STARTING VEHICLE: Patton Tank (MBT-A2)
    REMAINING C-BILLS: 899,375
     
    Last edited: Sep 10, 2012
  20. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

    Messages:
    9,655
    After a lot of thought on it, I decided to split the difference on the infantry issue. We won't have our own infantry, but we will be able to deploy and use allied (basically free) infantry. This will help justify replacement of any casualties they sustain (within reason).

    The Maxims I designed with you LRM support guys in mind. They give you the LRMs you desire while also the speed to allow for unsupported actions on your own. I am trying to limit battles down to 4 vs 4. A traditional LRM carrier is too slow and fragile to operate independently, but your Maxims are fast enough to get in, kite a target to death, and get out before reinforcements can pin you down. Speed and range, as always, is your primary defense. Your Scout version is essentially the same as the Maxim Transport LRM config, but the troop cargo was dropped for an ECM suite and more pew pew. The idea is to have one Scout as pointman in the lance and the other three Maxims follow carrying one platoon of infantry each. If the Scout runs afoul of any enemies, the transports then have time to deploy their troops in ideal positions without being under fire. Best of all, this can all be done within Megamek's game mechanics.

    You can find both Maxims under "Advanced" designs in the newly updated MP 3.3

    Aspius I wasn't sure which one you wanted so I gave you the Scout. If you want to switch to a Maxim Transport, let me know soon.
     
    Last edited: Sep 10, 2012
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