I am disturbed by these last few posts... Also perturbed, and other things ending in turbed Spoiler Noone say mas-
see, this is the games workshop I want back, the one that says fuck PC (politically correct), gimme orc tits! ... masturbed?
Soooo... reviews so far are mutedly positive but I'll wait and say more tomorrow. Long story short it sounds like the grand strategy has been toned downed to add more depth the battles which apparently the best the series has created
Yeah. On the spash screen no less. Got past that and things are smooth. Ork mechanics are.. interesting. Fiteyness is awesome. Looting is awesome. Obedience.. is annoying. I want my Lord out smashin' and choppin', not at home cowing the unruly gitz.
Yea I discovered that if I ran the game in offline mode first it would work perfectly fine once I went back to main steam... that is probably the strangest start-up bug workaround I have seen but it worked.... now that I am in game though it's running very smooth though the load times are somewhat disgusting. EDIT: oh and dwarves increase happiness with Nepotism... Go bloody figure Double EDIT: The Dammaz Kron looks Awesome
I am going to need someone to tell me how armies work in this game. Mainly how you are limited to them. I refuse to play any variation of that stupid fucking "Imperium" system they trotted out in Rome2. I will not play a game that forces me into a play style I dont agree with, even if it is warhammer.
I'm with you on this. I was really hesitant until I saw all the sexy RPG mechanics they put in. So I ultimately bought in with the understanding this will not be the "grand strategy" game of Shogun 2, but rather a sort of RPG/strategy hybrid. I don't think it is what I hoped it would be, but going in without any expectations, it is looking to be a lot of fun. I just got back home so I'm going to hop on TS and do some streaming.
You guys are really making me want to buy this but I have barely played enough Stellaris to justify paying full price for it so I'm holding off for now...
So this is more for Magnus since he was complaining about it earlier....Legendary Lord Unique starts for Co-op Basically allows two players to play the same race, for example Karl Franz and Reikland by one player and Balthazar Gent in Stirland Edit: apparently as of right now the quests do not work for the other player, this is probably going to be fixed soonish though as this is an official mod for the game
First Day Impressions! Game runs amazingly smooth for a first day release; even MP worked as avertised. Overall, I think it's a solid game. I hesitate to say it is as good or better than Shogun 2, but let me explain. To put it simply, TW: Warhammer plays VERY different from Shogun 2. Generals are extremely powerful, expensive to field, and somewhat rare. Usually the best way to counter a general is with another general (there are exceptions). At the end of my play yesterday, I barely had enough income to field 3 generals. You can't have more than one general in an army. Also, you cannot create a new army without a general. Three generals = three armies. Heroes function like agents and do similar things they did in Shogun 2 (monk, assassin, etc.). On the receiving side, they are also just as extremely annoying as they were in Shogun 2. Unlike Shogun 2, they are nearly as strong as generals and gain XP from participating in battle which makes them easier to level up. Armies are generally more expensive to field and are limited to stacks of 20 units. If you want more than that, you will need a second general. The reinforcements mechanic works the same as before. Your army count seems to only be limited by what you can afford to field. Each faction plays EXTREMELY different from the next. I've never been big on the whole Chaos scene, but their "scorched earth" playstyle is a very satisfying departure from traditional TW gameplay. The Dwarves use a "Book of Grudges" that is basically a "To Kill" list. Crossing names out of the Book makes your people happy, but ignoring the Book will lead to a lot of domestic turmoil. The Orks are all about "fite'n" and actually gain domestic bonuses for being aggressive on the campaign map. Honestly, if you want to have the most fun, disregard the lore and find a faction that plays the way you want it to; there is something there for everyone. Each faction has very different ultimate goals and (with the exception of Chaos) is NOT aimed at global domination. For example, while the Dwarfs can indeed go to war against humans, they cannot occupy human territory. Instead, the Dwarfs goal is to wipe out and conquer the Greenskin territories. The factions of each race start out nominally friendly to eachother. You can use this to your advantage, but remember that your opponent will too. Unfortunately, you can't pick a specific sub-faction. Despite what we were led to believe on the campaign map, you only have FIVE to pick from: Of those listed, the only ones you can pick are THE EMPIRE GREENSKINS DWARFS VAMPIRE COUNTS CHAOS (if you have the DLC) ^This was a huge disappointment for me and I hope someone (dev or modder) addresses this issue. Because you can only pick "the big five" it also severely limits your starting locations on the map. Because of this, 3/5 of the factions start (more or less) in the lower righthand corner of the map. I understand the lore behind this, but it makes little sense from a gameplay perspective. Again, allowing us to pick any sub-faction would have somewhat addressed this issue. Playing my Dwarf campaign, I'm now sandwiched between the Vampires and Greenskins and it sucks. Because the above is true, it also means Co-op is not "true" cooperative. You and your fiend can't both pick a Vampire faction and I think that is a real shame. That being said, as long as you and your friend don't pick two races that hate each-other, it is possible to work together to further your own goals... of course this also leaves you free to not do any of that. Diplomacy is a bit of a mixed bag of improvements and drawbacks. It feels a bit more informative, but also simplified compared to Shogun 2. You can now see all the modifiers as to why a faction likes/dislikes you... which is nice. Unfortunately, the whole trade system feels like a complete afterthought. Still can't figure out how to initialize trade (the UI in general is... confusing). To its credit, though, you can finally direct the armies of your allies to attack key positions on the strategic map. Unit selection is unique and varied. Each faction plays very different from the next. It's too earlier to know how good the game balance is, but it feels pretty solid so far. UI is not what I would call "bad", but it is definitely a little confusing and takes a little getting used to. I think it has a lot to do with the sheer amount of buttons and information the game bombards you with. For example, the army Stance button and province Commandment button occupy the same location (depending on what you have selected). Both are cool, but this can be confusing at first. My biggest complaint, however, is that the button to close various windows seems to never be in the same location and is sometimes hard to spot... which is more annoying than anything. The Tutorial sucks and pretty much caused no end of grief for me (sorry to everyone hearing me bitch on TS) until I started ignoring what it told me to do. Let me explain taht better: I recommend only using the tutorial to get an understanding of what buttons do and where they are... but when they start giving you "strategic" advice... IGNORE THAT! In my Dwarf campaign I ended up overextending myself trying to take out the Bloody Spears only to have a far bigger threat in the south nearly take out my capital. Fuck that tutorial guy... he's an asshole. The game is lying to you about the Dwarves being "easy" and Chaos being "hard". IN SUMMARY: Overall, the game is good and I enjoy it. The devs have also fully embraced mod support for it so I see that as a great sign of things to come. Is it worth the $60 price? If you love the Warhammer franchise, you will absolutely love this. If you really loved Shogun 2, this is not that. Shogun 2 still offers the best "traditional" TW experience in my opinion. That being said, if you are like me and open to trying new things, this game is a solid choice. This game pulls back on some of the more "grand strategy" from Shogun 2, but in return you get a more roleplaying experience. Each faction has a very different experience and that is quite fun to explore.