Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. Lardaltef

    Lardaltef Well Liked Berserker

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    hydrogen for getting out of shallow gulleys and such would be useful.
     
  2. Lardaltef

    Lardaltef Well Liked Berserker

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    also i don't want to wait 10 more days to play deserts of kharak.
     
  3. Iron Fang

    Iron Fang Well Liked Thrall

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    :snooty: hmph............... I see that and raise you a War Wagon. 7969109196_628d0ef318_b.jpg
     
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  4. Aegis Fate

    Aegis Fate New Guy Thrall

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    The only issue with a mobile wheeled carrier is building it in survival, unless we'll be sneaky and do it in creative
     
  5. Lardaltef

    Lardaltef Well Liked Berserker

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    Scaffolding. Place light armor blocks but dont build them. And the one i built is only 35 meters high. Not counting the wheels. Which add maybe another 5 meters. And its only 35 meters on the one side. The other side which ends at the flight deck is 25ish meters. Superstructure side is bridge hanger elevator and crew living/medical area. And its 55 meters long by about 30 wide. Total.
     
  6. Aegis Fate

    Aegis Fate New Guy Thrall

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    Indeed, but it would be an undertaking, almost glorious in its scale and scope. Glory to the Borf Mobile Carrier
     
  7. GnatTheGnome

    GnatTheGnome New Guy Thrall

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    The one I started was considerably larger, but I ran into the bug where even with the handbrake on, the vehicle slowly moves in one direction.
     
  8. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    A little sneak peek at things to come: I'm actually building one as we speak that will be capable of spawning hostile enemies. For the official server, expect to be on the receiving end of a 3.5 million killigram "landship". I have named it appropriately... The Marauder. :D

    [​IMG]

    Capturing one for your own uses will be a massive force multiplier when it comes to assaulting enemy bases.

    For size reference, keep in mind the BOTTOM of this beast is roughly 8 meters above the ground (more than 4x the height of a man). :)
     
    Last edited: Jan 13, 2016
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  9. Lardaltef

    Lardaltef Well Liked Berserker

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    it seems a few of us are thinking roughly the same thing but going different ways of doing it.
     
  10. Iron Fang

    Iron Fang Well Liked Thrall

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    YEAH! SWEET! To em all!
     
  11. GnatTheGnome

    GnatTheGnome New Guy Thrall

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    A little something I almost finished up today. Interior is mostly done. Want to detail the exterior a bit, just not sure what I want to do.

    Gnome Heavy Industries (GHI) presents: The Frontier Class Asteroid Exploitation ship.
    It has:
    8 refineries, fully moduled
    5 assemblers, fully moduled
    3 large cargo containers
    All conveyors set up with sorter blocks
    4 jump drives
    4 large reactors
    24 gyros
    4 programming blocks
    6 timers
    (nothing in either right now, but the bridge had a LOT of LCD screens for status displays)
    a TON of turrets
    2 connectors on bottom between turrets for small ships (MIGHT put these on pistons, but they are still buggy in MP)

    The nose section is merge/connector seperable mining rig.

    100% vanilla, survival ready (it would take forever to build tho)
    All light armor, so it moves pretty quickly, but not suitable for a firefight.

    Should I add hydrogen engines? I dont forsee this thing wanting to be in a gravity well.

    [​IMG]
     
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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    good news: i managed to load my custom map onto the server.

    bad news: the mods totally broke the server.

    I called tech support. hope to have the server up later today. sorry for the interruption.
     
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  13. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    server is working close to how we wanted. just needs a bit more tweaking at this point. focusing on optimizing performance now.
     
  14. Lardaltef

    Lardaltef Well Liked Berserker

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    that raven dropship i was flying around in last i think i want to make 3 versions of.

    1 is the atmospheric thruster which is what i was in first just add spotlights (seems like an oversight by blueprint creator)

    2nd is pretty much the same thing just replace all the atmospheric thrusters with ions, maybe doors of some kind for the crew compartment (for when in space) and i did some testing of that last night in the server and with all those ions it can hover in the atmosphere. also it's about 10,000 kilograms lighters than the atmospheric thruster version.

    third i want to see if it's possible but make a lifter version where i take the weapons off and the crew area (the 4 passenger seats and 2 internal cockpits) and put a connecter in there (not connected to conveyor system) and see if that is big enough to put a small grid large cargo container with connector in. so you could fly somewhere drop the container pick one up etc.

    also these you don't even necessarily have to upload them to the workshop to "share" the blueprints. you can just copy in game to blueprint menu.
     
    Last edited: Jan 12, 2016
  15. Lardaltef

    Lardaltef Well Liked Berserker

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    and I guess to send someone a message on steam I have to add them as a friend? sanchin hasn't been on steam in 11 days. I have started updating the aviation wheels description and i'll see if i can screenshots of the wheels to replace the picture but i'll wait a few days before i make it public. but it seems like he is no longer doing any space engineers stuff at least mods.
     
  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    i just posted a comment on the respective mod. i don't like that you can't attach a message along with the friend invite.
     
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  17. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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  18. Lardaltef

    Lardaltef Well Liked Berserker

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    I'll try that.
     
  19. GnatTheGnome

    GnatTheGnome New Guy Thrall

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    This looks VERY promising, if a bit lag-inducing.
     
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  20. Lardaltef

    Lardaltef Well Liked Berserker

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    guys guys. digi is our savior.

    apparently he made a WORKING LADDER BLOCK.

    [​IMG]

    Description
    This mod adds a ladder block for both small and large grids.

    Players can climb these ladders and can mostly hold onto them while the ship is flying.
    Climbing is controlled by looking up/down and only works when your jetpack is off.
    You auto-hook on the ladder but walking by a ladder at floor level will not hook you, you need to jump onto it to grab it.

    If there's gravity present, you will only be able to climb ladders that are parallel to the gravity vector (because gravity autoaligns players and I can't avoid that).

    While on the ladder you can use the dampeners key (Z by default) to toggle ladder control which allows you to not move when you look around, useful for looking around, working on nearby blocks, etc.


    In-game controls tutorial
    When a player first latches on to a ladder, a list of controls will appear on the HUD informing them how to control the ladder.
    The progress will be saved for that player and once they completed all the actions then the messages will vanish forever (or until you lose that stored file xD).


    Block details
    Survival ready!
    Large grid block size: 1x1x1
    Small grid block size: 3x5x1

    Both cost:
    - 6x Construction
    - 10x SmallTube
    - (optional) 4x Girder

    Both take 8 seconds to build.

    The orange parts slightly glow in the dark.

    DX9 and DX11 supported, colorable, 3 build stages, 2 LOD models (20m and 50m).

    if this actually works no more elevators for personnel.
     
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